It seems the gaming techtubers are like hungry wolves ready to pounce on at outrage pony at any story they think will appeal to their audience .. like GN basically roasting AI/Nvidia in every video. These guys aren't engineers developing the technology -- just critics "analyzing" products from their self-appointed high throne jumping on trends.Nothing like watering down the word "scam" because a feature was under-delivered and/or overhyped. Nothing about it was illicit or fraudulent. And it was never about gameplay, it was about the industry's weird push for realism above all else (which doesn't really add to gameplay).
Might as well try convincing me that 3D movies were also a scam (another tech that under-delivered and was overhyped).
I see UE5 creating options for disabling techniques used on raster-only renders, so as to reduce their overhead, when enabling hardware Lumen RT. When the right things are toggled on or off logically, the overhead of hardware RT on the game, when powered by a 9060XT, is debatably unnoticeable relative to software lighting techniques in pure rastering.Ray tracing will eventually supplant rasterisation, but it e going to take a while. When GPUs came out, it was straightforward : they did what your CPU was doing, just faster and at higher resolution, so there was a clear and scaling benefit. We've gone down that rabbit-hole for two decades and more, with games and GPUs more and more tightly designed around each other.
Ray tracing isn't another step down the same path. It's not a quality layer to switch on over the top (though that's how it's done for now, mostly). It's kind of a reset.
A game world primarily designed around the strengths and weaknesses of a baked-light raster engine is never going to benefit much from adding ray tracing, because of all the decisions you already made to hide the fact it wasn't there. And right now that's virtually all game worlds.
It's exciting to see ID pioneering a new tech direction with Doom:TDA. And Indiana Jones, I believe, also mandated it?
I think as that trend continues, we will see the benefits. Not necessarily in terms of absolute visual fidelity in a static screenshot, but in terms of the extra freedom developers have when creating their game worlds.
Here's Nvidia, going off 1080p:
2080Ti to 3090 = 21% gain
3090 to 4090 = 20% gain
4090 to 5090 = 11% gain
2080 to 3080 = 35% gain
3080 to 4080 = 23% gain
4080 to 5080 = 7% gain
2070 to 3070 = 39% gain
3070 to 4070 = 20% gain
4070 to 5070 = 4% gain
2000 series RT was a scam.
3080+ it was fine.
Been trickling down slowly but mostly because that 3080 level performance is hitting lower cards each generation.
Problem with modern games is many have the Unreal performance hit on top of RT.
I'll see your Donkey Kong and raise you a M.U.L.E.Release a game as fun and as simple as Donkey Kong please![]()