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Nvidia's real-time ray tracing technology is coming to popular Chinese MMO 'Justice'

By Polycount ยท 6 replies
Nov 21, 2018
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  1. Battlefield V may have been the first game to take advantage of Nvidia's impressive (but performance hungry) real-time ray tracing technology, but it certainly won't be the last.

    At China's GPU and Technology Conference (GTC) this year, Nvidia CEO Jensen Huang announced that popular Chinese MMO Justice will soon be receiving RTX-powered visuals, in addition to "performance-enhancing" DLSS technology. Alongside its announcement, Nvidia published a handful of game screenshots and a short in-engine video to give us a glimpse of the tech in action.

    We'd have to get our hands on the game to say for sure, but the RTX improvements in Justice do seem to be significant. In-game shadows are much smoother, and lantern lighting accurately reflects off of a number of surfaces, including ground puddles, metallic armor, and even the waters of a canal.

    In addition to improved reflections, Nvidia promises that Justice will be the first game to feature "real-time ray-traced caustic effects." The company says caustic effects can be seen when light rays are re-focused or scattered after hitting "reflective or refractive" surfaces. Upon doing so, the rays "create a new light source" that can cast its own shadows and illuminate nearby objects.

    As beautiful as RTX makes Justice look, you can see some very noticeable framerate drops in the video above, particularly when there are several NPCs in the scene.

    It's tough to say whether or not this is the fault of Nvidia's technology or just poor optimization on the part of Justice's developers. However, given the results of our recent Battlefield V RTX performance benchmarks, we wouldn't be surprised if it was the former.

    Regardless, it's early days yet, and perhaps the performance gains Nvidia promises with Justice's DLSS implementation will make up for any FPS losses incurred by RTX.

    If you've never heard of Justice before, don't fret too much. The game is only available in China right now, and its official website does not appear to have an English translation. From what we can gather, the game seems to be a 2.5D action-RPG MMO set in a Chinese-themed universe, but we don't know much beyond that.

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  2. Xallisto

    Xallisto TS Booster Posts: 38   +52

    When the frames are dropping in the trailer u know there's gonna be trouble lol.
     
    Last edited: Nov 21, 2018
  3. gigantor21

    gigantor21 TS Maniac Posts: 163   +221

    At least they're being honest. I guess. :p
     
    Reehahs likes this.
  4. Evernessince

    Evernessince TS Evangelist Posts: 3,783   +3,168

    Am I looking at the wrong game? From the gameplay I looked up, this is a 3rd person MMO. What's the point in having small objects have reflections if you won't be able to see them anyways?
     
  5. Puiu

    Puiu TS Evangelist Posts: 3,294   +1,747

    Most MMOs already have trouble keeping high framerates...
     
  6. Bubbajim

    Bubbajim TechSpot Staff Posts: 636   +614

    In a statement nVidia said: "We've been working hard to optimise our ray-tracing capabilities, and we're sure you'll love each and every one of the four frames-per-second that this game will achieve."
     
    ForgottenLegion likes this.
  7. MilwaukeeMike

    MilwaukeeMike TS Evangelist Posts: 3,152   +1,411

    and if there's one thing about technology that always seems to hold true it's that it improves over time.
     
    TempleOrion likes this.

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