OpenGL 2.0 is with us

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Phantasm66

Posts: 4,909   +8
Released only two days ago, OpenGL 2.0 is the sixth revision since the original version 1.0. It is fully backwards compatible and includes a number of enhancements, including Programmable Shading, Multiple Render Targets, Non-Power-Of-Two Textures, Point Sprites, Separate Stencil and many other enhancements. I am not entirely sure what these things really mean, but you can be sure that they will mean nicer, smoother graphics. Its really good to see OpenGL going strong.
 
I didn't expect OpenGl to come back from the dead. Well half dead maybe. I was expecting it to join Glide in the realm of forgotten graphic APIs.
 
It's been down but I would not call it dead yet, especially with Doom 3 & MS going to a "NEW" api for Direct X.
 
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