Havok's history is irrelevant. It works well and wasn't held behind a wall like PhysX was. Not all open-source standards are functionally better (OpenCL comes to mind) but they are better in the sense that anyone can use them. How many nVidia owners are thankful to AMD that FSR works on their cards when nVidia, the company that they stupidly chose to support, decided to completely abandon
I don't care if PhysX is now open-source because it only became that way when nobody wanted to use it anymore. I don't understand why you try so hard to defend nVidia because you don't strike me as someone who is new to the scene. Do you not remember this?:
Hot Hardware: nVidia's drivers disable PhysX if a Radeon card is detected in your PC
Does THAT come across as "open-source" to you? Are you really going to sit there and tell me that nVidia was being magnanimous by making PhysX open-source after they milked it for everything that they could? Come on man, nobody buys that.
Agreed. Please understand that people like me who don't care about it only don't care about it YET. It's still not really ready for prime-time but perhaps it will be in the next GPU generation. When it can be used effectively by everything but the lowest-end cards, only then
will I consider it worth looking at because as it stands now, most cards' rasterisation performance is too sensitive to the hit that they take from having it enabled.
I don't consider a technology that has so slight of an effect worth paying hundreds more to use. Out of curiosity, I tried out The Witcher III with RT turned on and honestly, it still looks exactly
like the game I remember. I couldn't tell any difference from having RT turned on. When I'm playing a game, I don't stop to admire the reflections and I DEFINITELY don't notice where the shadows are. In fact, back when I was still using my R9 Fury, I had to turn some settings down in Godfall and AC: Odyssey when my RX 5700 XT was sent to XFX for RMA and the first thing I lowered was shadows all the way down to minimum and then I turned off motion blur. The effect it had on my gaming experience was literally none.
I tried playing Cyberpunk 2077 with RT on and had to search
for things that were different because the differences were not immediately apparent. Maybe future applications of RT will be game-changers but I don't see it ever having the same effect that hardware tessellation did. As far as I'm concerned, CP2077 looks functionally the same with RT off. I'm fully enjoying it without being a disciple of Jensen Huang which is something that too many people have lost sight of.
People need to give their heads a shake. Seriously, who looks at where the sun is supposed to be when gaming and thinks "Those shadows aren't 100% accurate, this is negatively impacting my gaming experience!". Show me one person who does and I'll show you someone who belongs in the loony bin.