Sony's latest PlayStation DRM policy is causing widespread confusion (updated)

Alfonso Maruccia

Posts: 2,570   +956
Staff
Facepalm: Console enthusiasts recently discovered another form of DRM policy reportedly implemented by Sony in games purchased on PlayStation systems. However, users are still debating how serious the policy is for long-term game ownership. AI-generated support messages and Sony's reluctance to directly address the issue have only added to the confusion.

Update (April 30): Sony has now responded to the growing confusion around PlayStation DRM, pushing back on claims that PS5 games require periodic online check-ins. In a statement to GameSpot, the company said the system is not designed around a recurring 30-day verification window, but instead relies on a one-time online license check to confirm ownership. Once validated, Sony says players should be able to access their games normally without ongoing restrictions.

That clarification addresses the most alarming interpretation of the behavior, but it doesn't fully explain what users were seeing in the first place.

Reports of a visible 30-day timer and inconsistent messaging from support channels, including Sony's own chatbot, helped fuel the backlash and raised new questions about how digital licenses are handled behind the scenes. It remains unclear why the timer appears at all, whether it reflects a temporary validation state tied to refunds or anti-piracy measures, and what happens if a system never reconnects within that window.

Sony is reportedly introducing a significant limitation to offline play for PlayStation games. The Japanese company has allegedly implemented a new 30-day "timer" applied to certain digital purchases, requiring users to connect to the internet at least once a month to re-validate game licenses. However, according to some interpretations, the new system may not be as disruptive as it initially appears.

The 30-day validation requirement was first highlighted by a YouTuber who purchased a new PlayStation 4 game. The user described the timer as a form of digital rights management applied to digitally purchased titles only. The system reportedly does not affect physical releases or previously purchased games.

PlayStation 5 consoles are believed to be affected in a similar way, drawing comparisons to the so-called "CBOMB" issue experienced by PlayStation 4 owners in past years. In that case, a depleted CMOS battery could prevent a console from maintaining accurate system time, interfering with license validation checks tied to Sony's online servers.

The latest DRM concerns were further amplified by the official PlayStation Online Assistant, a generative AI chatbot designed to provide quick answers to console users. The bot confirmed the existence of the new 30-day timer, stating that games purchased digitally after March 2026 would require periodic internet connections to validate licenses. It also indicated that a digital game "might" fail to launch until connectivity is restored.

Users on the ResetEra forums have shared additional details about the 30-day timer, offering speculation about the intent behind the updated policy. According to ResetEra user "Andshrew," the system appears to issue a temporary 30-day license for each game purchased on PlayStation consoles. This initial license is then replaced with a permanent one once the console reconnects to the internet, but only after the 14-day refund window for digital purchases has passed.

The system has been interpreted by some users as a measure intended to reduce refund abuse while still allowing continued access to games on modified or jailbroken consoles. An alleged insider claim further suggests the DRM behavior may be an unintended consequence of efforts to fix an exploit in the PlayStation software platform, though this has not been independently verified.

Consumer advocacy movements such as Stop Killing Games have highlighted growing opposition to always-online restrictions and DRM systems perceived as overly restrictive. Meanwhile, some PC gaming communities have pointed to the removal or bypassing of Denuvo anti-tamper technology in various titles as evidence of shifting attitudes toward DRM.

Permalink to story:

 
I wouldn't even be surprised. Sony this gen has been the worst of the 3.

But it is hilarious seeing some Sony fanboys justify this when we all know that they complained about Xbox One's original DRM plan....
 
What's to be confused about? They will shut the servers off for PS4and you'll be forced to buy a PS5 or PS6 when it's released
 
I wouldn't even be surprised. Sony this gen has been the worst of the 3.

But it is hilarious seeing some Sony fanboys justify this when we all know that they complained about Xbox One's original DRM plan....
Worst of the three? Nintendo's "physical" copies are literally just licenses to download the digital copies, at least PS5 physical copies are actually real, Nintendo charge more for the fake cartridges as well, I'd argue Nintendo is the worst of the three, Second place definitely goes to Sony, Microsoft is third place because absolutely nobody cares.
 
Worst of the three? Nintendo's "physical" copies are literally just licenses to download the digital copies, at least PS5 physical copies are actually real, Nintendo charge more for the fake cartridges as well, I'd argue Nintendo is the worst of the three, Second place definitely goes to Sony, Microsoft is third place because absolutely nobody cares.
Oh, don't get me wrong, Nintendo is definitely right up there with their anti-consumer stances. But I see it as they aren't as "influential" as Sony is with their dumb moves and sitting on their laurels.

Remember, we had to drag Sony kicking and screaming into supporting cross-platform (a braindead pro-consumer choice). And had to teach them such a big lesson on PC that they've thrown a tantrum and pulled back because they couldn't treat us poorly.

As for your Switch cartridges claim, last I checked there are 2 type: the full cartridge that lets you play without ever connecting to internet, and the license only.

In any case, I don't plan on giving either one my money at this point.
 
This is what DENUVO wants to do now, as well, after Hypervisor cracks.

Paying customers now will both have to online activate monthly (or more often) on top of living with worse performance from Denuvo integration in the first place, which eats ressources.

I always think twice before buying a Denuvo game and most often I don't buy it and wait till later, where they often remove it. That is a lost sale, so the question is, how much do they pay Denuvo Software Solutions? This is lost money too.

I know many people that won't buy Denuvo games either, so what is their goal? Scare away customers with aggressive DRM? Same question can be asked to Sony...
 
So blown out of proportion... there will be a required initial online check in the first 30 days, because that is when the refund window is, and if you've played the **** out of the game, they need to check you haven't just finished it, and want to game the refund system.

After that, no further checks are required.

SIE has been poor at communicating this.
 
What's to be confused about? They will shut the servers off for PS4and you'll be forced to buy a PS5 or PS6 when it's released
Why spread disinformation? They're converting a temporary license to a permanent one, once the refund window has lapsed. That's not quite the same as the furnaces of Auschwitz, now is it?
 
Back