SteamVR, Half-Life 2 updated to support Oculus Rift DK2

Himanshu Arora

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Oculus fans, rejoice! Valve has updated SteamVR adding Rift DK2 support for Half-Life 2 and to Steam's Big Picture mode. The update also enables positional tracking on Windows and OS X, although it won’t work with the Linux edition yet.

DK2 is Oculus VR's second generation development kit that started shipping to developers last month for $350, offering a number of major improvements over DK1. Thus far, the company has reportedly received orders for more than 60,000 DK2 units, out of which 20,000 have already been shipped. New orders are expected to begin shipping in October.

Valve has long supported virtual reality and Oculus' efforts, with Team Fortress 2 being one of the first games to be updated to support the Rift. Half Life 2 was also updated with Oculus Rift support in 2013. With an aim to capitalize on the growing enthusiasm for virtual reality, the company launched SteamVR (beta), an easy to use interface for head-mounted devices (HDMs) early this year.

If you already have a DK2 unit on hand and are wondering how to get it working with Half-Life 2, you can follow the step-by-step guide published on Road to VR. The update also brings along fixes for cases where vrserver would stay running whenever Steam was running, as well as where vrserver would start to consume CPU over time.

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I've been playing it like this for the last couple days and I can say that it's infinitely more involving than without the OR. I never finished the game when it came out but I think I'll play through it now. Walking out of the station at the very beginning was awesome! That blue building in the distance was actually giant looking. There are some funky moments where the camera tries to create an effect and it really messes with the Rift - like when she stands over you very early in the game. I'm about to launch the episodes this week so I can install the newest version of Cinematic Mod and really take the experience to the next level.
 
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