There is so much one could at least try to predict in the world of graphics...
As Clifford noted, the series is about history, and not about making pronouncements regarding future history.
I could I suppose expound upon...
2. MS announcing there will be no DirectX12
...except that the company doing the announcing
is AMD and not Microsoft, and the guy doing the announcing is a marketing guy. I suppose you could take the concept and run with it, but I seem to remember that the last time AMD marketing guys expounded on APIs they managed to invent the internal confusion engine...
Richard Huddy (then) of AMD talks of doing away with the API (and just not DirectX) on
16 March, 2011
'The funny thing about introducing shaders into games in 2002,' says Huddy, 'was that we expected that to create more visual variety in games, but actually people typically used shaders in the most obvious way. That means that they've used shaders to converge visually, and lots of games have the same kind of look and feel to them these days on the PC. If we drop the API, then people really can render everything they can imagine, not what they can see ? and we'll probably see more visual innovation in that kind of situation.'
...and
two days later, Neal Robison (then) of AMD announces that the API is alive, well, and the way forward
'The bottom line for us is that we support open standards, such as OpenCL and DirectCompute, we feel this to be a way to move the whole industry forward.'