Upcoming Nintendo Switch will reportedly feature Nvidia DLSS, OLED screen, $399 price tag

midian182

Posts: 6,668   +59
Staff member
Something to look forward to: More reports on Nintendo’s next Switch model have arrived. It’s claimed that the upcoming handheld hybrid will use a new system-on-a-chip from Nvidia that features support for team green’s DLSS tech, allowing it to output 4K-quality images when connected to a UHD TV.

Earlier this month, we heard that a new 7-inch Switch with a 720p OLED display would go into production as early as June. The machine, which could be called the Switch Pro, Super Switch, or even Switch 2, may have a refresh rate higher than the current model's 60Hz and is expected to support 4K resolutions.

According to a Bloomberg report, the next Switch will feature an upgraded GPU that supports Nvidia’s DLSS (Deep Learning Super Sampling). As a recap, DLSS, introduced with the RTX 20-series graphics cards in September 2018, renders supported games at a lower than native resolution then upscales them back to the native res using AI and deep learning. This allows gamers to play at high resolutions and settings without turning a title into a slideshow. Its initial implementation left a lot to be desired, but the technology has improved immensely since then. AMD's version, FidelityFX, is set to arrive this year.

DLSS Modes vs. RTX GPU @ 4K

As DLSS only works with supported games, the feature will primarily be used in upcoming Switch titles, writes Bloomberg. Its addition should go some way to helping the device compete graphically against the PS5 and Xbox Series X/S, not that visuals have been an important element to Switch owners.

The current Switch uses a Tegra X1 that was first announced in 2015, so it’s of little surprise to learn that a new custom design from Nvidia is coming to the next model, which is also expected to feature an improved CPU and more memory.

As for the new Switch’s price, it’s predicted that Nintendo could ask up to $399 for the machine, which is $100 more than the current model’s MSRP.

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envirovore

Posts: 151   +349
TechSpot Elite
400 for a hand-held that's getting solid third party support (and mostly quality ports) that will scale some titles to 4K via DLSS, that's a rather good deal IMO.

Not that you'll be able to find one at that price.
 

redhat

Posts: 148   +185
"DLSS tech, allowing it to output 4K-quality images"??? methinks NO
DLSS is not game based but rather scene based, in Cyberpunk 2077 some areas are spectacular however in others it is really blurry.
 

Eflow

Posts: 33   +54
That is done to perserve battery life.

Do you guys want a battery that last 1-2 hours or 2-4 hours?

I would personally have preferred a 1080p version for handheld mode. I'm usually close enough to an outlet or a power brick that any battery life close to 2 hours is good enough for me.

This edition seems like a good upgrade for docked users, but I wonder how many existing titles will actually see performance upgrades.
 

Adi6293

Posts: 759   +1,016
That is done to perserve battery life.

Do you guys want a battery that last 1-2 hours or 2-4 hours?

I don't care about Nintendo excuses, look at the MSRP and the capabilities of something like PS5 or Xbox Series X , yes I know you can't carry it about but still I would take real 4K, higher graphical settings and only play in one room over fake 4K and most likely 30fps just to be able to take it with me
 

LuckyMenace

Posts: 49   +40
I don't care about Nintendo excuses, look at the MSRP and the capabilities of something like PS5 or Xbox Series X , yes I know you can't carry it about but still I would take real 4K, higher graphical settings and only play in one room over fake 4K and most likely 30fps just to be able to take it with me

There is a 4K screen on the XBX and PS5???? Wow this is news to me
 

KILLCHRISU

Posts: 10   +16
I don't care about Nintendo excuses, look at the MSRP and the capabilities of something like PS5 or Xbox Series X , yes I know you can't carry it about but still I would take real 4K, higher graphical settings and only play in one room over fake 4K and most likely 30fps just to be able to take it with me
It's not always about you. Handhelds are marketed for people who you know....don't have a room next to them to play a console (or don't want to)...shocking I know.
 

Lionvibez

Posts: 2,260   +1,751
I don't care about Nintendo excuses, look at the MSRP and the capabilities of something like PS5 or Xbox Series X , yes I know you can't carry it about but still I would take real 4K, higher graphical settings and only play in one room over fake 4K and most likely 30fps just to be able to take it with me

You are obviously not the target market for this device.

I would say look at the AYA NEO but that is another portable device with 720p screen... are we seeing a trend here :)
 

Prrredictable

Posts: 21   +7
"DLSS tech, allowing it to output 4K-quality images"??? methinks NO
DLSS is not game based but rather scene based, in Cyberpunk 2077 some areas are spectacular however in others it is really blurry.

Agreed. DLSS in Cyberpunk definitely helped with frame rates, but I couldn't get past the blurriness for the most part. I would turn it on to help with frames, but always turned it off after a few minutes. That was at 1440p for what it's worth.
 

maroon1

Posts: 29   +34
Agreed. DLSS in Cyberpunk definitely helped with frame rates, but I couldn't get past the blurriness for the most part. I would turn it on to help with frames, but always turned it off after a few minutes. That was at 1440p for what it's worth.

This could fix the blurness
https://www.reddit.com/r/nvidia/comments/kf52ag/_/gg6m9km
Nvidia said in their long presentation that texture LOD bias have to be adjusted when using DLSS. Some game developers (like in Cyberpunk and Nioh 2), did not adjust the texture LOD bias.
 

Wasteak

Posts: 47   +36
Are you expecting 4k on a 7 inch screen? and maybe 2 hours of battery life to run that?
We have phones with 4k screen that last +6h with the screen on, and it's even higher for fhd screen obsly.
So no, 720p isnt a good choice for the consumer, it's another way for nintendo to have bigger revenus
 

Lionvibez

Posts: 2,260   +1,751
We have phones with 4k screen that last +6h with the screen on, and it's even higher for fhd screen obsly.
So no, 720p isnt a good choice for the consumer, it's another way for nintendo to have bigger revenus
lol send your complaints to nintendo I'm sure they will listen and maybe they will send you some info so you can compare power consumption from a cell phone to a portable gaming device.
 

neeyik

Posts: 1,839   +2,151
Staff member
lol send your complaints to nintendo I'm sure they will listen and maybe they will send you some info so you can compare power consumption from a cell phone to a portable gaming device.
It's less about power (for example, the Tegra X1 averages around 10W, the likes of Apple's A14 is estimated to be half that) and more a case of cost. Phones with 4K screens typically don't have launch prices of $300.
 

EdmondRC

Posts: 104   +81
This is an exciting prospect, sounds like it would have to be the Orin chip to be DLSS compatible which is a SoC based off Ampere, Xaiver is based off Volta and I don't think it supports DLSS, so Orin is a logical assumption (if rumors are true of course). Orin can have up to 2048 cuda cores, in docked mode it could possibly be 1/3 to 1/2 as powerful as the RTX 3060. I imagine that in docked mode with proper cooling, Orin could rival the Series S in terms of performance, though I doubt that it would support any RT. That would be a killer system for Nintendo as it would get a lot of next-gen support just like Series S, it would also be good for Nvidia as more developers would support DLSS which would likely transfer over to PC versions of the next gen games, a possible win, win here for Nintendo and Nvidia.

Update: I was corrected on Volta not supporting DLSS, in theory, it could support DLSS because Volta has tensor cores.
 
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neeyik

Posts: 1,839   +2,151
Staff member
This is an exciting prospect, sounds like it would have to be the Orin chip to be DLSS compatible which is a SoC based off Ampere, Xaiver is based off Volta and I don't think it supports DLSS, so Orin is a logical assumption (if rumors are true of course)
Volta does support DLSS, or at the very least, it has the relevant structures to be able to do so. The biggest problem with both Xavier and Orin is their die sizes: the former, in the Jetson NX, is 350 mm2 (the currently used Tegra X1 is just 118 mm2). Of course, Nintendo maybe using an entirely custom Nvidia chip and manufactured on a newer process, but the X1 is tiny and therefore super cheap to make. It might be more cost effective for Nintendo to use a dedicated upscaler chip in the docking station, rather than going with entirely new SoC.
 

EdmondRC

Posts: 104   +81
Volta does support DLSS, or at the very least, it has the relevant structures to be able to do so. The biggest problem with both Xavier and Orin is their die sizes: the former, in the Jetson NX, is 350 mm2 (the currently used Tegra X1 is just 118 mm2). Of course, Nintendo maybe using an entirely custom Nvidia chip and manufactured on a newer process, but the X1 is tiny and therefore super cheap to make. It might be more cost effective for Nintendo to use a dedicated upscaler chip in the docking station, rather than going with entirely new SoC.
You are correct, I thought Volta was pre-DLSS, but I looked it up and you are right. Volta maxes out at 1.4TFlops only about 2X as powerful as the current NS. That would make a decent NS-Pro, but being in the 4th year of the NS and by the time something like this would release it would be really close to year 5 or in year 5, I would hope that we're talking NS2. At 1.4TFlops, Xavier would not be an adequate Switch 2. Orin is likely on a newer process, like Ampere, Xaiver was 12nm, so hopefully Orin is 8 or 7nm. Anyway, hoping its Orin based rather than Xaiver.

A dual chip solution where the dock has the hardware to perform DLSS would be another possible solution as you suggested.
 
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