Valve details performance targets for Steam Machine and Steam Frame

Daniel Sims

Posts: 2,457   +74
Staff
In brief: Steam Deck verification has become one of the most useful features of the popular handheld gaming PC, clearly indicating which games deliver a smooth experience on the device. At GDC, Valve published the requirements for games to receive the verification badge for its upcoming living room PC and VR headset.

Unsurprisingly, Steam Machine verification requirements will be more lenient than those for the Steam Deck, since the Machine is expected to provide roughly six times more performance headroom. Meanwhile, verification requirements for locally installed games on the Steam Frame will be stricter.

Valve's information booklet states that all Steam Deck – verified games will automatically receive Steam Machine verification. Furthermore, if a game's default resolution or text legibility is the only issue preventing full Deck verification, it will also receive automatic verification on the newer device.

As with the Deck, other issues – such as performance or SteamOS compatibility – will result in titles being labeled "Playable," "Unsupported," or "Test."

Notably, because Valve expects Steam Machine users to connect the Linux desktop to various displays such as TVs, monitors, and even the Steam Frame across a broad range of resolutions, Steam Machine verification will not include resolution or legibility requirements.

The primary requirements are that a game support gamepad and gyro controls, allow multiple controllers (including for single-player games, likely for accessibility), and maintain 30 frames per second at 1080p on minimum graphics settings. Although Valve previously claimed that the Steam Machine targets 60 fps gameplay at 4K, that metric accounts for upscaling.

Meanwhile, Steam Frame verification will evaluate performance and compatibility only when games are installed locally on the VR headset. Streaming performance depends on the host PC, and Valve will handle all streaming optimizations without requiring any input from developers.

The company will test performance and compatibility for both VR and non-VR games, since the Steam Frame can display traditional media in theater mode.

All verified games must display text legibly and fully support the Steam Frame controllers, which include the same inputs as standard gamepads. Theater-mode games must maintain at least 30 fps at 720p on the headset's Snapdragon 8 Gen 3 processor, while VR titles must achieve 90 fps for a smooth experience. Steam Deck – verified games do not receive automatic Steam Frame verification.

Valve advises VR developers to choose carefully between releasing x86-based software or Android apps for the Steam Frame. The device translates Windows x86 code into Linux via Proton, and then into Arm via FEX, while Android apps transition directly to SteamOS via Lepton. VR games that already support Arm-based devices, such as the Meta Quest, will translate to the Steam Frame more easily.

Although Valve initially aimed to launch the two devices along with the new Steam Controller in the first quarter of 2026, ongoing memory shortages across the tech sector caused a delay. The company still hopes to release its new hardware this year, but rising RAM costs will likely push the price higher than originally intended.

Permalink to story:

 
I suppose I'm fine with that. Many games require upscaling to get 60fps on moderate hardware. Going with a 1080p60 minimum shouldn't be hard for devs to optimize for and if people want more than can turn on upscaling. I see a lot of laptops that use an AMD API with regular laptop DDR5, so adding in GDDR6 for the iGPU should give it a decent boost. I wouldn't expect this to play new games with all the eye candy on, but you could potentially runsp RT Titles at low settings with upscaling. In non RT Titles, 1080p60 should be a non issues.
 
I suppose I'm fine with that. Many games require upscaling to get 60fps on moderate hardware. Going with a 1080p60 minimum shouldn't be hard for devs to optimize for and if people want more than can turn on upscaling. I see a lot of laptops that use an AMD API with regular laptop DDR5, so adding in GDDR6 for the iGPU should give it a decent boost. I wouldn't expect this to play new games with all the eye candy on, but you could potentially runsp RT Titles at low settings with upscaling. In non RT Titles, 1080p60 should be a non issues.
1080p60 native in new games is gonna be a hard ask for hardware that is the same speed as a RTX 2060.
 
1080p60 native in new games is gonna be a hard ask for hardware that is the same speed as a RTX 2060.
Yeah....... I think I'm going to wait for actual benchmarks before I go and assume that the real-world performance is going to be as bad as you are so willing to claim. Especially when I've also seen their custom GPU could be as good as a 4060...
 
1080p60 native in new games is gonna be a hard ask for hardware that is the same speed as a RTX 2060.
It's gonna be a hard ask for better hardware with current market prices. Worst thing that will happen is that people will just keep their current hardware because there isn't going to be a better option outside of a console.

I would just like to point out that dropping in dedicated GDDR6 for the GPU eliminates one of the biggest things holding AMD APUs back. I'm not saying people with a 5070 or better should drop what they're going to go out and buy one, but it is going to be an interesting product seeing what an APU can do if you give it the bandwidth it needs.

I'm more interested in seeing how VRAM issues are handled since things aren't going be loaded into VRAM over the PCIe bus.
 
Last edited:
I suppose I'm fine with that. Many games require upscaling to get 60fps on moderate hardware. Going with a 1080p60 minimum shouldn't be hard for devs to optimize for and if people want more than can turn on upscaling. I see a lot of laptops that use an AMD API with regular laptop DDR5, so adding in GDDR6 for the iGPU should give it a decent boost. I wouldn't expect this to play new games with all the eye candy on, but you could potentially runsp RT Titles at low settings with upscaling. In non RT Titles, 1080p60 should be a non issues.
Where are you getting 1080p 60FPS?

The article says 1080p 30FPS.

Upscaling is great but there’s no way it’s going from 1080p 30 minimum to the 4K 60 target. Their target seemed very optimistic given the specs back when they announced this but 1080p 30 seems realistic -too slow for me- but realistic.
 
Where are you getting 1080p 60FPS?

The article says 1080p 30FPS.

Upscaling is great but there’s no way it’s going from 1080p 30 minimum to the 4K 60 target. Their target seemed very optimistic given the specs back when they announced this but 1080p 30 seems realistic -too slow for me- but realistic.
im saying 1080p60 in non RT titles should be a non issue making upscaling to 4k playable. if your getting 1080p30 then even upscaling and frame gen is out of the question
 
With the likely price and performance, the Steam Box is going to be a tough sell unless it's cheaper and as powerful as the next gen Xbox and PlayStation, which it likely won't be.

I suppose I'm fine with that. Many games require upscaling to get 60fps on moderate hardware. Going with a 1080p60 minimum shouldn't be hard for devs to optimize for and if people want more than can turn on upscaling. I see a lot of laptops that use an AMD API with regular laptop DDR5, so adding in GDDR6 for the iGPU should give it a decent boost. I wouldn't expect this to play new games with all the eye candy on, but you could potentially runsp RT Titles at low settings with upscaling. In non RT Titles, 1080p60 should be a non issues.
The article said Valve is aiming for 1080p 30fps on minimum settings.

I hope the Steam Machine keeps PC gaming alive, but it just doesn't seem to be powerful enough unless the prices end up being under $500.
 
With the likely price and performance, the Steam Box is going to be a tough sell unless it's cheaper and as powerful as the next gen Xbox and PlayStation, which it likely won't be.


The article said Valve is aiming for 1080p 30fps on minimum settings.

I hope the Steam Machine keeps PC gaming alive, but it just doesn't seem to be powerful enough unless the prices end up being under $500.
Read the thread before posting
 
Back