RT GI alone is enough reason for me to like RT. It makes worlds so much more realistic.
Exactly, I dont play games anymore if they dont have at the very least RTGI.
RT GI alone is enough reason for me to like RT. It makes worlds so much more realistic.
Now, see—that is the whole problem with this discussion. How can you not be? How can you not want better visuals? Ray tracing and path tracing are obviously the way towards that. How do you think Pixar and animated movies are made? Movies like Avatar, etc.—they have been made with path tracing for a long time. What are we even talking about here?
This whole discussion is disingenuous.
Agreed.Tensor cores were just early AI cores, to justify the cost they had to create something special for gamers. Thus we have RT.
Your game library must be very small. There are not many titles with RTGI and it seems like a really silly self-imposed restriction to be honest.Exactly, I dont play games anymore if they dont have at the very least RTGI.
RT is also appealing form a game developer point of view. Game developers use a lot of tricks and clever ingenuity to make "realistic looking" shadows and lighting. Shadow maps, parallax maps, ambient light sources, render distance optimizations and on and on and on. All of this takes a lot of effort and skill to do right but developers do it because that's what players expect.
RT promises a simpler design. You draw the polygons, put your main light source, and everything just works. Red surfaces naturally reflect red, water surfaces naturally sparkle.
Well, for me it's a very self-imposed restriction to hate a technique that makes the game look better and to seriously bash ray tracing or path tracing. Do you also prefer black-and-white silent movies?Your game library must be very small. There are not many titles with RTGI and it seems like a really silly self-imposed restriction to be honest.
Sorry to be blunt, but all I see is more reflection on glass and water that distracts me from what's actually happening on the screen.
What if I'm not sold on games needing to look like movies, or care about extra reflections on water or glass in games? Or the fact that not everyone can or wants to spend double or triple on a GPU to get a decent gaming experience with RT on. Also now that upscaling and frame gen are expected as a default and are often used as a performance benchmark because RT drags down native performance.Now, see—that is the whole problem with this discussion. How can you not be? How can you not want better visuals? Ray tracing and path tracing are obviously the way towards that. How do you think Pixar and animated movies are made? Movies like Avatar, etc.—they have been made with path tracing for a long time. What are we even talking about here?
This whole discussion is disingenuous.
4K is very subjective, my 5070 Ti can do 4k/60 native but... It obviously depends on the game and graphics settings. People who are clinging to native performance and shun DLSS and frame gen are just screeching into the wind.Just like with 4K. It's been "4K ready" since the 980 Ti, yet, we still can't get even stable 60 FPS.
All we get is 1000+ Hz monitors. Because rationality.
You know that BF6 is NOT having RT?Now I'm playing Battlefield 6 on my 5090. Easily the best multiplayer war graphics I've seen to date.
So I ask myself: is Ray Tracing worth it?
Well: I personally think Nvidia arbitrarily raised the bar and changed the goal post. AMD can't compete with Nvidia and that's obvious. The reality is: Nvidia's cards are second to none.
Steve is Australian... it is actually fall in Australia right now genius...Summer slump, eh? Nice day for some provocative discussion, despite knowing better, eh?
I just hope CDPR learned their lesson with Nvidia. I really loved Nvidia boycotting any involvement with CDPR when the launch was botched. It took them 2 years to finally reintroduce the game as their advertising benchmark, because CDPR reputation was healing.I usually disable all of this post-processing garbage down to motion blur.
Most of it is a stack of tech meant to mitigate the issues of each preceding gimmick.
Quality game development from a competent team within supportive conditions exists and doesn't require rays to be traced or frames to be generated. The results demolish anything else. Always have.
Cyberpunk is the dead horse publications love to beat on because it was the corporate lovechild of CDPR and Nvidia. Why? Because developers had to be compensated and supported to even care about the tech. Nvidia will never reach out like that again, so the tech will slowly die or become trivialized.
Not with pathtracing. ^^ And DLSS is better a well.You know that BF6 is NOT having RT?
Also, who in the frigging hell a bit informed would buy a 5070TI over a 9070XT? Hell, it is almost 50% more expensive for the SAME performances...
We wouldn't have games without native rendering, RT is still pretty effects thrown on top of rasterization.Who cares about native performance? Its 2026 not 1998.
It'll be a long time before the average gamer has a GPU capable of full RT, let alone path tracing, because of the RAMpocalypse driving up the cost of everything, ironically caused by Nvidia after they sold influencers on ray tracing.I truly can't wait for the day when every single game has mandatory ray tracing and path tracing so everyone has to play like that. Thankfully, it won't be long.
So everybody finally sees how good the games look, can't play any other way anymore, and this whole discussion is finally over. I feel like I'm talking with boomers that claim vinyl sounds better than digital.