We Tested Every Ryzen 5 and 7 X3D CPU: From 5800X3D to 9800X3D

Great test. My 7800X3D is still great and up there. Some games seems to run a lot better on the newer ones tho. I wish we can test these CPUs with a more normal card... like 5080. I know why we test with the top of the top but still.

Makes me wonder how much of a difference is there on a lower tier card. 5090 has never been in the stores here even lol. I got a 5080 and id love to see how much id gain with a 9800X3D. Is it 5? 10 fps? Cant be as much as 5090 obviously :P Also wonder for Baldurs gate 3. That game alone has like a 50 fps difference. Would that translate to 20-30 for 7800X3D?
 
Great test. My 7800X3D is still great and up there. Some games seems to run a lot better on the newer ones tho. I wish we can test these CPUs with a more normal card... like 5080. I know why we test with the top of the top but still.

Makes me wonder how much of a difference is there on a lower tier card. 5090 has never been in the stores here even lol. I got a 5080 and id love to see how much id gain with a 9800X3D. Is it 5? 10 fps? Cant be as much as 5090 obviously :p Also wonder for Baldurs gate 3. That game alone has like a 50 fps difference. Would that translate to 20-30 for 7800X3D?
These CPU tests give you the MAX FPS possible for each CPU.

So 7800x3D => 9800x3D is 218=>262 Max FPS or 184=>226 Max FPS depending on what settings you play with as Ultra uses more CPU.

Go look at a 5080 review (done with 9800x3D) to see what it can do in BG3 at your resolution. If the 5080 FPS is below the 7800x3D's max then changing CPUs won't matter, if it's above it then that difference is what it would change.

That's how you use these CPU tests. Odds are it won't matter unless you play at 1080p because the games and hardware are recent. Jump to a 6080 and it might; a 7080 and it will.

My 5080 is lightly held back by my 5800x3D at 4K except high CPU games like Spider-Man 2 where I would see gains.
 
I think the more important thing here is to know what it can do at 1440p since most people are starting to move in that direction. Also it would be nice to know what graphics cards would be paired nicely with each of these but it seems according to Google that every iteration of amd's new X3D generation. I gives more life to older graphics cards. As an example my 3080 scales exponentially with each generation of x3d compared to my 11400f. If I go to 9th generation I'm leaving about 80 to 100% fps on the table which is a lot and my minimums I suspect are going to be even higher. The question at this point remains is it better to just put in 11700 and upgrade the video card to a similar price point when Nvidia/AMD's next generation arrives or upgrade the system?
 
I think the more important thing here is to know what it can do at 1440p since most people are starting to move in that direction. Also it would be nice to know what graphics cards would be paired nicely with each of these but it seems according to Google that every iteration of amd's new X3D generation. I gives more life to older graphics cards. As an example my 3080 scales exponentially with each generation of x3d compared to my 11400f. If I go to 9th generation I'm leaving about 80 to 100% fps on the table which is a lot and my minimums I suspect are going to be even higher. The question at this point remains is it better to just put in 11700 and upgrade the video card to a similar price point when Nvidia/AMD's next generation arrives or upgrade the system?
Well now you know what they can do at the more CPU demanding 1080p so you can extrapolate.

BTW you are not leaving "80-100%" of your FPS on the table, 100% would imply a 9th gen chip gets 0 FPS. That is not how statistics or percentages work.
 
I think the more important thing here is to know what it can do at 1440p since most people are starting to move in that direction.
Resolution doesn't affect CPU load/performance. What they can do at 1440p is exactly the same as what they can do at 1080p. Except testing at 1440p would make the test worse, because more of the tests would end up GPU-limited (in which case the test says nothing about CPU performance).

Also it would be nice to know what graphics cards would be paired nicely with each of these
That's not a thing that can be done. Each individual game stresses the CPU and GPU in different proportions, so the "perfect GPU match" for each CPU can change for each game.
You have examples of both situations right here. Cyberpunk is very heavy on the GPU, but relatively lightweight on the CPU, so you can pair up a cheaper CPU and an expensive GPU and have run well balanced. But Baldur's Gate 3 is the opposite, very heavy on the CPU (especially on act 3) and not very demanding on the GPU, so you could pair a high-end CPU and an entry-level GPU and that's how it would be well balanced.
There's no objective, data-driven conclusion that can be reached about this. You just have to use common sense, your preferences, and maybe look at specific games you want to play. If you want higher framerates above all else, you'll probably want a more capable CPU. If you value higher resolutions (like 4K or ultrawide) above all else, you can get away with weaker CPUs because you'll likely be GPU limited most of the time.
 
Resolution doesn't affect CPU load/performance. What they can do at 1440p is exactly the same as what they can do at 1080p
Eh? This isn't true. The delta between individual CPUs narrows as resolution increases, and the size of that delta is the entire reason for such comparison tests. You might pay double for a CPU that gives you an extra 50 fps ... but if at 4K, its only adding 4-5 fps, your cost-benefit analysis changes.

The rationale for testing CPUs at low resolution is that it better indicates the "raw" difference between chips. The problem with that rationale is that most buyers care less about raw performance, and more about what they'll see in their own particular situation.
 
The delta between individual CPUs narrows as resolution increases
This couldn't be more wrong. Resolution doesn't affect CPU performance at all. Changing resolution has no impact whatsoever on gaming performance.

There are a few exceptions on some games that tie other aspects of rendering (like LODs or mipmaps) into resolution settings, even though that isn't good practice. But even then, that's only an indirect effect on CPU performance, because it's those other aspects tied to resolution, not the resolution itself, that increase draw calls and affect CPU performance. Normally, in a game where resolution isn't tied to other graphics settings (I.e. most of them), the effect resolution itself has on CPU performance is essentially zero.

The reason you see the performance gaps between CPUs diminishing at higher resolutions has nothing to do with the CPUs themselves. It's simply that, as you increase resolution, you become GPU-limited more often, and being GPU-limited obscures CPU performance. If you have a CPU that can do 80 FPS in a scene but you test it with a GPU that can only do 60 FPS on that scene, you're just gonna get 60 FPS on your test, that's useless as a CPU test.

If on a test done today CPU A beats CPU B by 30% at 1080p, and by 5% at 4K, that doesn't mean the margin "shrinks" at 4K. It just means that in that game, at 4K, you're GPU-limited most of the time. In the future, as more powerful GPUs come out, that will allow you to redo the test and see that CPU A does in fact also beat CPU B by 30% at 4K, same as it did at 1080p, only the GPUs at the time of the first test weren't fast enough to avoid being GPU-limited and show this.
 
This couldn't be more wrong. Resolution doesn't affect CPU performance at all. Changing resolution has no impact whatsoever on gaming performance.

There are a few exceptions on some games that tie other aspects of rendering (like LODs or mipmaps) into resolution settings, even though that isn't good practice. But even then, that's only an indirect effect on CPU performance, because it's those other aspects tied to resolution, not the resolution itself, that increase draw calls and affect CPU performance. Normally, in a game where resolution isn't tied to other graphics settings (I.e. most of them), the effect resolution itself has on CPU performance is essentially zero.

The reason you see the performance gaps between CPUs diminishing at higher resolutions has nothing to do with the CPUs themselves. It's simply that, as you increase resolution, you become GPU-limited more often, and being GPU-limited obscures CPU performance. If you have a CPU that can do 80 FPS in a scene but you test it with a GPU that can only do 60 FPS on that scene, you're just gonna get 60 FPS on your test, that's useless as a CPU test.

If on a test done today CPU A beats CPU B by 30% at 1080p, and by 5% at 4K, that doesn't mean the margin "shrinks" at 4K. It just means that in that game, at 4K, you're GPU-limited most of the time. In the future, as more powerful GPUs come out, that will allow you to redo the test and see that CPU A does in fact also beat CPU B by 30% at 4K, same as it did at 1080p, only the GPUs at the time of the first test weren't fast enough to avoid being GPU-limited and show this.

I signed up just to say. Good job! You explained it perfectly.
 
This couldn't be more wrong. Resolution doesn't affect CPU performance at all. Changing resolution has no impact whatsoever on gaming performance.
You failed to read my post. Raw CPU performance isn't impacted, but overall performance deltas are.

The reason you see the performance gaps between CPUs diminishing at higher resolutions has nothing to do with the CPUs themselves. It's simply that, as you increase resolution, you become GPU-limited ...
As I intimated in my original post.

If on a test done today CPU A beats CPU B by 30% at 1080p, and by 5% at 4K, that doesn't mean the margin "shrinks" at 4K.
It most certainly means exactly that. While it doesn't imply the CPU has somehow become slower or less powerful, it does mean that CPU is granting a far smaller benefit. I don't know how much simpler this can be. Many people might pay an additional $300 for a CPU that gives 30% more performance, but far fewer if it results in only a 5% uplift.

I'll repeat the statement from my first post, as perhaps now you can understand it:

"The rationale for testing CPUs at low resolution is that it better indicates the "raw" difference between chips. The problem with that rationale is that most buyers care less about raw performance, and more about what they'll see in their own particular situation."

You refer to the impact of higher resolutions as "obscuring" CPU performance. While this is true in a strict technical sense, the fact remains that people don't upgrade CPUs for raw benchmark scores. They purchase them to see performance gains in scenarios they actually use. If you're continually at 4K resolution, a benchmark at 1080p tells you nothing.
 
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You failed to read my post. Raw CPU performance isn't impacted, but overall performance deltas are.
Meaningless distinction at best, misleading at worst. The only reason you're measuring smaller "deltas" is because you're testing in a way that cannot show the real difference.

It most certainly means exactly that. While it doesn't imply the CPU has somehow become slower or less powerful, it does mean that CPU is granting a far smaller benefit.
You only get a smaller benefit if you pair it with a GPU/resolution that gets a smaller benefit. The CPU doesn't actually get slower relative to the other CPUs at 4K, the potential is still there, it's just as fast at 4K as it is at 1080p. In the future faster GPUs and more CPU-demanding games will come out and expose that no, turns out that the 14600K was not really "just as fast as the 9800X3D at 4K" as you thought it were based on the 4K CPU tests you found, the 9800X3D was significantly faster all along, you were just testing in a way that was incapable of showing it.

I'll repeat the statement from my first post, as perhaps now you can understand it:

"The rationale for testing CPUs at low resolution is that it better indicates the "raw" difference between chips. The problem with that rationale is that most buyers care less about raw performance, and more about what they'll see in their own particular situation."
That statement is still nonsense. If you want to know how your personal build would fare with those CPUs, you can cross-reference it with tests done with your GPU at your resolution to know how low you can go with a CPU. Demanding CPU tests be done in an useless way just to satisfy your ego is insane. It helps nobody to see a test where all CPUs are tied in a GPU-bound game.

Here's a practical illustration of it. Techpowerup does exactly what you want, they test CPUs at various resolutions including 4K, and it's exactly as dumb as you'd expect. You always get most of the CPUs tied within margin of error at the top. First, look at this 4K test of the Ryzen 3700X, done with the 2080 Ti, and look at how it compares to the 2700X. They're both tied, right? Now look at this more recent test done with the 4090, which still includes the 3700X and 2700X. How do they compare now? Suddenly, the 3700X is 12% faster than the 2700X. Did the 3700X magically grow faster over time? Or was it that it was always 12% faster, and the first test just was unable to show it due to GPU limitations?

But you didn't need to wait years to figure this out. You could just look at the low resolution tests of that first review with the 2080 Ti and see the answer: the 3700X is 11% faster than the 2700X there. That's why CPU tests only make sense at low resolutions, that's the only way to get real, accurate information about how a CPU performs.
 
Meaningless distinction at best, misleading at worst. The only reason you're measuring smaller "deltas" is because you're testing in a way that cannot show the real difference.
No. Results from a scenario you'll never experience fail to answer the question for which benchmarks exist: "if I purchase this chip, how much benefit will I see?" The "real difference" is what you see in the real world.

If you want to know how your personal build would fare with those CPUs, you can cross-reference it with tests done with your GPU at your resolution
You're literally admitting my point: "yes, THIS test tells me nothing. I need data from an entirely different test to know how the chip will perform."

First, look at this 4K test of the Ryzen 3700X, done with the 2080 Ti, and look at how it compares to the 2700X. They're both tied, right? Now look at this more recent test done with the 4090, which still includes the 3700X and 2700X. How do they compare now? Suddenly, the 3700X is 12% faster than the 2700X. Did the 3700X magically grow faster over time?
Ouch! This is an even worse mistake. Yes the 3700X certainly DID grow faster. But there was nothing "magical" about it. The second test was done on entirely different software.

Software in late 2024 is optimized for a different instruction mix than software from early 2019. As just one example: the 3700x natively supports AVX-256, while the 2700x only does in slower "double pumped" mode. This didn't matter in 2019 as not one game engine supported AVX-256. Once games supported it, a gap suddenly opened.

The point stands. In 4K in 2019, a 3700x gave zero benefit over a 2700x. Wait 5.5 years, buy all new games, and suddenly you see a 10% benefit.

The example you should have chosen were chips from the same generation: 3700x compared to 3900x, as their instruction sets match. In 2019, the chips were effectively tied, and in 2024 they were STILL effectively tied ... even with a new $3000 video card. So why on earth would you pay the extra $150 for the higher-priced chip?
 
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The point stands. In 4K in 2019, a 3700x gave zero benefit over a 2700x. Wait 5.5 years, buy all new games, and suddenly you see a 10% benefit.

The example you should have chosen were chips from the same generation: 3700x compared to 3900x, as their instruction sets match. In 2019, the chips were effectively tied, and in 2024 they were STILL effectively tied ... even with a new $3000 video card. So why on earth would you pay the extra $150 for the higher-priced chip?

Why even bother reading or watching CPU reviews if you think most of them will be the same at 4K. And unless you like to lock yourself to 60fps the more expensive CPU can give you better performance. What if somebody wants to enable upscaling to boost fps or even try to reach their monitor’s refresh rate? At that point they could potentially be rendering at 1080p or lower. Maybe the cheaper CPU is good enough for you but the 1080p data gives the full picture so you can make an informed decision. And yes cross referencing with benchmarks for your GPU is the best way to apply the data to your situation. There are too many hardware/settings combinations for these reviewers to test everybody’s individual setup.
 
unless you like to lock yourself to 60fps the more expensive CPU can give you better performance.
Except benchmarks prove this often wrong. Look at the link above comparing (among others), the 7800x3d vs. the 7950x3d. The latter chip was $699 when the former was $450, yet the more expensive chip actually gives you very slightly less performance in games.

BTW, that same link shows several cases of chips with smaller price differentials giving significant performance boosts at 4K. This makes the point for me: without the benchmark, there's just no way to know.

What if somebody wants to enable upscaling to boost fps or even try to reach their monitor’s refresh rate? At that point they could potentially be rendering at 1080p or lower.
In which case, they're not rendering at 4K, and thus my remarks quite obviously don't apply.

... And yes cross referencing with benchmarks for your GPU is the best way to apply the data to your situation. There are too many hardware/settings combinations for these reviewers to test everybody’s individual setup.
To a limited degree. A benchmark at 1080p with a 5090 tells you absolutely nothing about what performance you'll see at 4K with a 5060.

And BTW, many reviewers do indeed test a CPU against multiple cards and resolutions. In @Steve 's defense, if time is limited, a cpu test at low-res is more appropriate than high-res ... but for those who run exclusively at 4K, only a 4K benchmark can tell you what to expect. Despite @poshflamingos assesrtion that "testing at 4K is stupid", it is, for these people, invaluable.
 
No. Results from a scenario you'll never experience fail to answer the question for which benchmarks exist: "if I purchase this chip, how much benefit will I see?" The "real difference" is what you see in the real world.
Again, this is where you're wrong. CPU tests aren't made to answer one person's quest of "how this CPU would perform on my build?". That is absurd, do you expect every reviewer to test every single combination of CPUs and GPUs in existance for your convience? Or do you expect reviewers to adopt your personal build as their test benches, to the detriment of everyone else? Either way you are delusional.
That's not what CPU benchmarks exist to answer. What they exist to answer is "how do these CPUs compare in gaming performance objectively, with GPU bottlenecks removed". That's the only way CPU tests can ever provide meaningful information. Then, if you wnat to know how they would perform on your particular build, you cross-reference it with tests of whatever GPU you have.
Again, suggesting reviewers do 4K tests just to show a bunch of CPUs artificially tied due to a GPU bottleneck doesn't help anyone, it's just lunacy.

You're literally admitting my point: "yes, THIS test tells me nothing. I need data from an entirely different test to know how the chip will perform."
Again, you couldn't be more wrong. The actual answer is "this test tells me exactly how this chip performs in an objective manner, I need data from a different test to know if it makes sense to pair it with my particular GPU".
The idea of a test that answers how it would perform on your particular build is ridiculous. If the test were tailor-made to show performance in your eprsonal build, that test would be useful to you and useless to everyone else. The only way a CPU test produces results that are useful for everyone is if you remove GPU-limited scenarios entirely by testing at low resolutions with the best GPU available.

Ouch! This is an even worse mistake. Yes the 3700X certainly DID grow faster. But there was nothing "magical" about it. The second test was done on entirely different software.

Software in late 2024 is optimized for a different instruction mix than software from early 2019. As just one example: the 3700x natively supports AVX-256, while the 2700x only does in slower "double pumped" mode. This didn't matter in 2019 as not one game engine supported AVX-256. Once games supported it, a gap suddenly opened.
Except, once again, that is complete nonsense. Nothing changed in the software between 2019 and 2024. You can see that by looking at the low resolution tests, in both 2019 and 2024 you get the exact same result, the 3700X is a bit over 10% faster than the 2700X in both cases. That wouldn't have been the case if the software changed. But it was, the >10% advantage of the 3700X was always there, even in 2019.
The only thing that changed between 2019 and 2024 was the GPU. In 2019, a 2080 Ti was not capable of showing that >10% difference at 4K, because it wasn't fast enough, so the 4K tests were GPU-limited and that obscured the real performance of the CPUs. Fast forward to 2024, now the 4090 exists. And lo and behold, testing both CPUs again with a 4090 now shows the exact same >10% advantage for the 3700X that the 2019 low resolution tests showed. The advantage was always there, even at 4K, the 2080 Ti just wasn't fast enough to show it. Remove the GPU bottleneck (either by waiting a few years so the 4090 comes out, or by lowering the resolution) and the advantage appears.

The example you should have chosen were chips from the same generation: 3700x compared to 3900x, as their instruction sets match. In 2019, the chips were effectively tied, and in 2024 they were STILL effectively tied ... even with a new $3000 video card. So why on earth would you pay the extra $150 for the higher-priced chip?
That's completely unrelated to the topic at hand. The 3700X and 3900X are tied because past a certain point (6 to 8 cores) game performance doesn't scale with core count. You still see the exact same thing today, the 9700X is barely faster (like 5% to 10%) than the 9600X despite having 33% more cores. And the 9900X/9950X are not any faster than the 9700X no matter how many cores you add. That's just the nature of games, it has nothing to do with resolution or GPUs. You pay the extra money if you need the productivity performance, otherwise buying more than 6 to 8 cores for gaming is pointless.
 
Except benchmarks prove this often wrong. Look at the link above comparing (among others), the 7800x3d vs. the 7950x3d. The latter chip was $699 when the former was $450, yet the more expensive chip actually gives you very slightly less performance in games.
It shows a 0.2% difference between them. Again sure if you play at native 4k that might be all you need but that data is just showing you how the 4090 performs because most of the top end CPUs are clearly GPU bottlenecked.

BTW, that same link shows several cases of chips with smaller price differentials giving significant performance boosts at 4K. This makes the point for me: without the benchmark, there's just no way to know.
Besides the 2700x it shows a 15% difference between the slowest and fastest CPUs tested. Based on that data I should get an 11400f because the 9800x3d is only 15% faster. Is that really a significant boost? Yes people don’t need a crazy expensive CPU but data like this could lead them to cheap out too much and then they’ll wonder why their CPU is holding them back soon after.

To a limited degree. A benchmark at 1080p with a 5090 tells you absolutely nothing about what performance you'll see at 4K with a 5060.
You’re right it doesn’t. But a 5060 at 4k will be almost entirely GPU limited and so you’ll just see how the 5060 performs at 4k. Which you can already see in benchmarks for the 5060. Again there are just too many combinations. Look at CPU benchmarks. Then look at GPU benchmarks. Shouldn’t be a crazy expectation when you’re thinking about spending hundreds to thousands of dollars on PC parts.
 
Again, this is where you're wrong. CPU tests aren't made to answer one person's quest of "how this CPU would perform on my build?".
Was this a joke? What other reason does one have for a CPU benchmark, other than to understand how that CPU can benefit them?

That is absurd, do you expect every reviewer to test every single combination of CPUs and GPUs in existance for your convience?
That's a rather nice goal-post move, but we're discussing testing at a specific resolution. Many reviewers do indeed test at both 1080p and 4K; some even test at 1440p, though the bracketing by the first two are generally sufficient. And in the the link you yourself provided, the reviewer even tests at 720p.

Bracketing is an important point you fail to understand. When your particular chip isn't tested, but is bracketed on both ends by other tests, you can relatively accurately interpolate your actual performance. With just a single data point, you must perform single-ended extrapolation ... which from 1K to 4K resolution says nothing (as the reviews you yourself posted prove beyond doubt.)

Except, once again, that is complete nonsense. Nothing changed in the software between 2019 and 2024.
Again: the facts prove you wrong. The actual list of games tested are listed in both reviews; did you fail to read it?

Even worse: most of these 2024 games (Alan Wake 2, the Unreal based games, etc.) support AVX-256, which none of the 2019 games did. Some (BG3, for instance) literally require AVX-256. A CPU with native AVX-256 will perform better on this software as a result.

Your statement was wrong; move on from it.

The 3700X and 3900X are tied because past a certain point (6 to 8 cores) game performance doesn't scale with core count.
Yes, and beyond a certain CPU speed level, game performance doesn't scale either, as it becomes entirely GPU-bound. Glad you now agree.
 
Just glad I got my 5700x3d back on 11/01/2024 for $199. Because they shot up to about $280 before selling out. I couldn't even find a 5800x3d, and the few times I did folks said just get a 5700x3d and save a few bucks.

5700x3d/32gb/5070 has been keeping me happy for 1440p. Wish I had grabbed a 2nd AM4 x3d chip for my 2nd system running my old 5600x/32gb/2060S.. but thst systems fine for 1080p and older titles.

Would of been nice if AMD manufactured the AM4s a year longer then they did, but assume they want to move forward with new tech.
 
Was this a joke? What other reason does one have for a CPU benchmark, other than to understand how that CPU can benefit them?
The reason for CPU benchmarks is to give everyone objetive information about how CPUs perform in games without any GPU bottlenecks. Not to give each individual reader personalized information about how each CPU performs in each resolution with their individual GPUs. I don't understand why you struggle so much to comprehend this.
If you have a RTX 3080, and force every review to do their tests with a RTX 3080 for your convenience, then those tests are useless to everyone who has any other GPU. But if they test with the best available GPU using low resolutions (thus avoiding GPU bottlenecks), then that information is useful for everyone, and you can just cross-reference with GPU benchmarks to know what CPU makes sense for your GPU.

That's a rather nice goal-post move, but we're discussing testing at a specific resolution. Many reviewers do indeed test at both 1080p and 4K
Yeah, and techpowerup's 4K tests show exactly how stupid 4K tests are. You just end up with most of the CPUs tested tied at the top, all within margin or error of each other, because the tests are GPU-limited and say nothing about the CPUs. That test means jack squat to anyone who has a different GPU than the one used in their test.

Again: the facts prove you wrong. The actual list of games tested are listed in both reviews; did you fail to read it?

Even worse: most of these 2024 games (Alan Wake 2, the Unreal based games, etc.) support AVX-256, which none of the 2019 games did. Some (BG3, for instance) literally require AVX-256. A CPU with native AVX-256 will perform better on this software as a result.

Your statement was wrong; move on from it.
What facts? lmao
The only fact that matters here is that, when GPU bottlenecks are removed, the 3700X beats the 2700X by 11% in the 2019 test, and by 12% in the 2024 test (I.e. within margin or error of each other). Even though the games changed over time, the performance difference between those two CPUs remained exactly then same when not GPU-limited.
Literally the only difference between the 4K tests is that the 2019 test was GPU-limited by the 2080 Ti (which hides that 11%~12% difference), and the 2024 test was not GPU-limited by the 4090 (which exposes that 11%~12% difference).

Yes, and beyond a certain CPU speed level, game performance doesn't scale either, as it becomes entirely GPU-bound. Glad you now agree.
The point where games become GPU-bound changes per game and per GPU. Also, new, faster GPUs will continue to come out, and people will continue to upgrade their GPUs over time. Trying to measure where CPUs become GPU-limited in CPU tests is a fool's errand. The only thing that makes sense is to remove GPU limitations entirely. That's the only way CPU tests produce useful data, and allows you to make a proper decision about what CPU is a good match for whatever GPU you have.
Again, I don't understand how you struggle to comprehend this so much. You cannot be this dense, you must be trolling me.
 
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