Incorrect. ProtonDB lists only 50% of the library as perfectly compatible, 70% if you include games that run with some tweaks. This is also only the Steam library, not including GoG, epic, publisher specific launchersFun fact, Linux is compatible with 98% of what people are running on Windows today.
The truth is, it's not the fault of Linux, rather, it's software companies who stubbornly insist making their software as incompatible with Linux as possible. Activision and DXO to name a couple...
Why lie about this?
https://www.protondb.com/
Because it is a MASSIVE task, and such a task just isnt going to work when a group of headless chickens are running around the room. You need structure, you need direction, and you need someone to bankroll all those developers working towards that vision.Sure — corporations stepping in helps open-source projects. No disagreement there. But that doesn’t explain why it took Valve, a gaming company, to do what the entire Linux community couldn’t coordinate in 30 years. Linux wasn’t just waiting for funding — it was trapped in endless fragmentation and infighting. Valve succeeded because it ignored the community’s chaos, picked a stack, enforced standards, and shipped a working product. That’s exactly what Linux refused to do on its own.
If you ask anyone in the open-source community, they’ll swear up and down that open-source is superior to commercial software in every way. Yet… here we are, and it still took Valve — a commercial company — to make Linux gaming even remotely usable.
If you think the open source community can organize a corporate sized effort to enact major changes over a decade+ of development for free, you dont understand reality very well.