Warzone 2100 is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos Interactive, now developed by the Warzone 2100 Project. Compared to other real-time strategy games, it has a greater focus on artillery, radar, and counter-battery technologies, more frequent in-game cinematic updates as game play progresses, a massive research tree, as well as a vehicle design system.


In the late 21st century, NASDA (the North American Strategic Defense Agency) developed and deployed a massive missile defense system, including a network of nuclear-equipped satellites and ground-based launch sites. However, during a routine maintenance check, something went terribly wrong...


Outside of the story, Warzone 2100 only has a single faction. This limits some of the variety that can be expected from real-time strategy games, although the single faction is very complex. Essentially, Warzone 2100 plays much like Earth 2150 with 3D units and terrain, customizable vehicles, a lack of traditional infantry, use of "research" to acquire new technologies, and the differentiation of vehicles types.

Compared to other RTS's, Warzone 2100 has:

  • A unit design system that lets players choose bodies, propulsions, and weapons.
  • A greater emphasis on sensors and radar: Basic sensors detect units and can co-ordinate ground attacks. Counter-battery (CB) sensors detect enemy artillery batteries and coordinate artillery strikes against enemy artillery. VTOL sensors and VTOL CB sensors coordinate VTOL attacks. Radar detectors detect enemy sensors.
  • A greater emphasis on artillery: With the assistance of sensors, late game artillery can fire from huge distances.
  • A massive technology tree, with small incremental advancements over existing technologies being required for later technologies.

What's New:


  • Fix: VTOLs occasionally land to attack (commit:579eb5ce08eba4274fbb68620f49e310fc83f8bc, #2616)
  • Fix: VTOLs may attempt to "attack" when empty (commit:4a10d3ee09f798cca2e2a203af8264d72dd7cc6b, #2616)
  • Fix: Optimum range not moving past long range when clicking a target (commit:7e5079670ac4605d51c01a6e3d51983be54902d8, #2623)


  • Change: Update QuickJS (too many commits, #1682)


  • Change: Update Cobra AI (commit:a216a60a03ef8f76817dd31f287a86801e71203f, commit:c6a22faa9253758ca489f68cbc0233b3e8e30d90, #1697, #1699)


  • Change: Numerous translation updates (commit:f04c085d018b074d8268ea57d7eb04485c34d4dc, #1705)