In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

In the future, the game will also allow players to 'set sail' by commanding a variety of warships in the fight over the control of the world's oceans, giving the game a truly epic scale.

Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game's ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.


  • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
  • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
  • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
  • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
  • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
  • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
  • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
  • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
  • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.

What's New

Ground vehicles

  • An invincibility indicator has been added for recently spawned players. Invincibility info will also be added to the hit camera in one of the next updates.
  • A spawn camper marker has been introduced. If a player tries to attack an opponent that spawned no more than 20 seconds previously and moved no further than 40 metres, they get a special marker for 5 seconds, visible to the enemy team on the minimap. In Arcade battle this marker hovers above the spawn camper similar to a scouted vehicle.
  • A bug has been fixed that prevented sparks from hitting the detachable elements of ground vehicles.
  • A bug has been fixed where after ramming a destroyed vehicle in the commander's camera view, the game switched to the 3rd person view with a popup message that the commander is unconscious and commander's camera is not available.
  • A bug has been fixed that caused the reloading animation twitching on vehicles with animated reloading.
  • A bug has been fixed that caused the crosshair to diverge from the circle aiming marker, when an ATGM carrier with a launcher on the top moved onto an inclined surface .
  • A bug has been fixed where the collectable repair kit in [Assault] mode didn't replenish the ammunition of machine guns and auto cannons.


  • Mirage 2000-5F, Mirage 2000D-R1 – a bug has been fixed where it was possible to use NVD without researching or installation of the corresponding module.
  • Tornado F.3 – a bug has been fixed where it was possible to use NVD in the 3rd person view without researching or installing the corresponding module (report).
  • A bug has been fixed where the custom FOV settings (zooming axis) in the cockpit or virtual cockpit reset after switching to the 3rd person view or gunner's camera.


  • Emile Bertin – name of the 152 mm AP round has been corrected, its weight has been reduced from 58.9 to 58.8 kg. Ballistic parameters were corrected which slightly affects the armour penetration capabilities.
  • The type of the shells of auxiliary calibre guns on French battleships have been corrected.
  • The distance of the shallow waters warning message for larger ships has been increased.
  • A bug has been fixed where AI ships were unable to fire the main guns (report).


  • Ability to spend all RP earned in ground battles to research a helicopter has been added.
  • Now the reward for successfully capturing a point will also be given to players who participated in its capture but were destroyed on the point itself before the end of the capturing process.
  • Reward for useful actions in aircraft SB and helicopter PvE missions now takes into account not only active boosters at the time of reward calculation but also the boosters that have been activated for some time after the previous calculation (report 1, Ñreport 2).
  • The time in battle reward now calculates both boosters active by battle end and boosters that were active for some time during the battle.
  • Now rewards will be given for any hit on the enemy even without penetration and damage except for hits from automatic cannons and machine guns.


  • The ability to preview prizes (decals, decorations, camouflages and vehicles) has been added to the achievements menu. Including for the "Summer Extreme" event.
  • A bug that caused the reticle of the aircraft cannon to extend beyond the top of the screen on extra wide monitors has been fixed (report).
  • A bug where after watching the replay using the camera [2] (standard one) the 3rd person camera in battle remained with a jiggling effect, has been fixed.
  • Players who left a session are not replaced in the team list by players who joined an ongoing battle. Previously it appeared as if the battle started with an unequal team roster (report).
  • A bug that caused the counter measures firing setting to disappear when mounting a custom set of suspended weaponry.
  • A bug that caused the "Attach Rope" message to appear in the air event after pointing the aim marker at the armoured vehicle requesting a tow has been fixed.
  • A bug in the amount of ammo on the selected machine gun for J1N1 in the X-Ray view has been fixed.
  • A button to view a replay has been added to the battle results window.
  • An option to disable the displaying of the player names in the battle kill log has been added to the "Battle Interface" game settings.
  • A new category of complaints has been added, "Hate Speech". Now when filing complaints related to replicas in chat all messages of the specified player will be automatically attached to the text of the complaint.


  • A bug that caused the air defence icon of enemy airfields to change after destroying enemy bases has been fixed.
  • The location of some helipads on the locations "Stalingrad" and "American Desert" has been changed to avoid direct visibility from the game area.