The virtual human is ready to export in external 3d software (Blender, XSI, Max,...) or to quick render with the internal engine.
The knowledge, the code, the algorithms and the technology developed by the MakeHuman team are freely shared with the world.
The most liberal license in the world:
Content created with MakeHuman is licensed under the CC0 license, giving artists unprecedented freedom for using their MakeHuman creations in any way they can imagine.
Why it's free?
Because we develop it for passion. It's our contribution for a better world.
1170 Morphings for effective parametric modelling
Easy and intuitive parameters, including:
- Age, gender, height, weight
- Body proportions, face shapes
- Eyes, nose, mouth, chin, ears, neck...
- Hands details, feet..
- And more...
12 years of research in body topology
Since the first release, makehuman uses a unique mesh, that has evolved through successive releases, incorporating community feedback and the result of studies and experimentation.
- Optimized for subdivision, Mudbox and Zbrush
- Loops optimized for animations
- No triangles, quads only
- Max pole edges: 5
- Poles < 1%
- Topologies library.
MakeHuman 1.0 alpha8 is completely written in python, the widely used scripting language used at ILM (Industrial Light and Magic) since 1996.
- Highly portable
- No code compilation required
- Completely customizablle thanks to full plugin support