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3D Spotlight : Hardware : Leadtek WinFast S320 II review

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Leadtek WinFast S320 II review
Posted by Julio Franco on July 6, 1999 - Page 2/7

Features
As most manufacturers using the TNT2, Leadtek is offering different configurations of the card in which the price vary depending in what extra features the card has got.

 

Configurations Available

S320 II-Ultra 32MB 5.5ns SGRAM w/ S-Video and Composite TV Out
S320 II-32 32MB w/ S-Video and Composite TV Out
S320 II-32Pro 32MB w/ S-Video and Composite TV Out, Digital LCD Flat Panel Output
S320 II-16 16MB w/ S-Video and Composite TV Out
S320 II-16Pro 16MB w/ S-Video and Composite TV Out, Digital LCD Flat Panel Output

  • nVIDIA RIVA TNT 2 3D accelerator
  • 16/32MB memory on board
  • TV-out for NTSC and PAL TV
  • LCD Digital Flat Panel Display output
  • DVD Playback (Software included)
  • AGP 4x/2x with full sideband support
  • 300MHz RAM DAC resolution up to 2048x1536
  • VESA DDC2B, DPMS, VBE 2.0/3.0 compliant

There is also available the Winfast S320V which is a much cheaper card since it’s not based on the TNT2 but NVIDIA’s TNT Vanta chip which runs at 100mhz and it uses the older 64bit memory bus. This card is oriented to the OEM and budget market, while it is not a good choice for gamers, this card should be selling in the $40-60 price range, on par with the good old i740 cards.

NVIDIA RIVA TNT2 chip specs

  • Optimized Direct3D and OpenGL acceleration
  • Complete DirectX 5.0, 6.x, and OpenGL support
  • 2nd Generation 128-bit TwiN Texel architecture
  • 2 texture-mapped, lit pixels-per-clock cycle
  • Single-pass multi-texturing
  • 32-bit Z/stencil Buffer
  • Anti-aliasing: full scene, order independent
  • 32-bit ARGB rendering with destination alpha
  • Anisotropic filtering
  • TextureBlend support
  • Multi-texture
  • Bump map
  • Texture modulation
  • Light maps
  • Reflection maps
  • Detail textures
  • Environment maps
  • Procedural textures
  • Per-pixel perspective correct texture mapping
  • Fog, light, mip mapping

High performance 128-bit 2D acceleration

  • Hardware acceleration for all Windows GDI operations
  • Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel
  • True-color hardware cursor
  • Hardware color dithering
  • Multi-buffering (up to quad buffering) for smooth animation and video playback
  • Fast 32-bit VGA/SVGA support

Robust system interface

  • Comprehensive AGP 4x/2x/1x interface with full sideband support
  • NTSC and PAL TV digital output
  • Digital Flat Panel interface
  • Bidirectional Media Port and CCIR-656 video capture port
  • Flexible memory configurations, up to 32MB of SDRAM/SGRAM

Designed to WHQL compatibility standards

  • Windows 2000, Windows NT 4.0, Windows NT 3.5, Windows 98, and Windows 95 display drivers
  • Complete support for DirectDraw, Direct3D, DirectShow, and ActiveX
  • OpenGL ICD for all operating systems listed above
  • OS/2 display driver
  • Window 3.x display driver
  • Fully PC98 and PC99 compliant

 


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