Leadtek
WinFast S320 II review
Posted
by Julio
Franco on July 6, 1999 - Page 2/7
Features
As most manufacturers using the TNT2, Leadtek is offering
different configurations of the card in which the price vary
depending in what extra features the card has got.
|
Configurations
Available |
| S320
II-Ultra |
32MB
5.5ns SGRAM w/ S-Video and Composite TV Out |
| S320
II-32 |
32MB
w/ S-Video and Composite TV Out |
| S320
II-32Pro |
32MB
w/ S-Video and Composite TV Out, Digital LCD Flat
Panel Output |
| S320
II-16 |
16MB
w/ S-Video and Composite TV Out |
| S320
II-16Pro |
16MB
w/ S-Video and Composite TV Out, Digital LCD Flat
Panel Output |

- nVIDIA RIVA TNT 2 3D
accelerator
- 16/32MB memory on board
- TV-out for NTSC and PAL TV
- LCD Digital Flat Panel Display
output
- DVD Playback (Software
included)
- AGP 4x/2x with full sideband
support
- 300MHz RAM DAC resolution up
to 2048x1536
- VESA DDC2B, DPMS, VBE 2.0/3.0
compliant
There is also
available the Winfast S320V which is a much cheaper card
since it’s not based on the TNT2 but NVIDIA’s TNT Vanta
chip which runs at 100mhz and it uses the older 64bit memory
bus. This card is oriented to the OEM and budget market,
while it is not a good choice for gamers, this card should
be selling in the $40-60 price range, on par with the good
old i740 cards.
NVIDIA RIVA
TNT2 chip specs
- Optimized
Direct3D and OpenGL acceleration
- Complete
DirectX 5.0, 6.x, and OpenGL support
- 2nd
Generation 128-bit TwiN Texel architecture
- 2
texture-mapped, lit pixels-per-clock cycle
- Single-pass
multi-texturing
- 32-bit
Z/stencil Buffer
- Anti-aliasing:
full scene, order independent
- 32-bit
ARGB rendering with destination alpha
- Anisotropic
filtering
- TextureBlend
support
- Multi-texture
- Bump map
- Texture
modulation
- Light
maps
- Reflection
maps
- Detail
textures
- Environment
maps
- Procedural
textures
- Per-pixel
perspective correct texture mapping
- Fog,
light, mip mapping
High
performance 128-bit 2D acceleration
- Hardware
acceleration for all Windows GDI operations
- Optimized
for multiple color depths including 32, 24, 16, 15, and
8-bits per pixel
- True-color
hardware cursor
- Hardware
color dithering
- Multi-buffering
(up to quad buffering) for smooth animation and video
playback
- Fast
32-bit VGA/SVGA support
Robust
system interface
- Comprehensive
AGP 4x/2x/1x interface with full sideband support
- NTSC and
PAL TV digital output
- Digital
Flat Panel interface
- Bidirectional
Media Port and CCIR-656 video capture port
- Flexible
memory configurations, up to 32MB of SDRAM/SGRAM
Designed to
WHQL compatibility standards
- Windows
2000, Windows NT 4.0, Windows NT 3.5, Windows 98, and
Windows 95 display drivers
- Complete
support for DirectDraw, Direct3D, DirectShow, and
ActiveX
- OpenGL
ICD for all operating systems listed above
- OS/2
display driver
- Window
3.x display driver
- Fully
PC98 and PC99 compliant

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