The biggest news for Mantle since being announced as a method of improving performance in games by allowing them to use your CPU and GPU more efficiently, has been support from DICE's Frostbite 3 engine (and by extension, Battlefield 4). Recently that support expanded to Eidos' Thief, while Crytek revealed at GDC 2014 that CryEngine will support it too. AMD says its latest update is of "tremendous benefit to a large cross-section of the gaming public" so we are keen to check it out.
World of Warcraft is considered a massive success, yet it's dwarfed by World of Tanks' 1 million concurrent players and 75 million total users. You can also find more than half a million people playing Dota 2 on any given day and League of Legends has over 7.5 million players online during peak hours.
While you may not need a Radeon R9 290X or a GeForce GTX 780 Ti to get the most out of these games, we're curious to see how hard those titles can push today's hardware.
Despite being built with the aging Unreal Engine 3, Thief touts some cutting edge rendering techniques that have put the game on our radar. Thief's built-in benchmark appears to do a good job of demonstrating a worst-case performance scenario, so if your system can average 60fps in the benchmark you should enjoy perfectly smooth gameplay from start to finish.
Currently Kaveri APUs can be paired with one of two discrete GPUs: the Radeon R7 240 and R7 250. Both are sub-$100 cards that we wouldn't typically recommend gamers invest in, but when combined with the A10-7850K's on-die GPU, we could see performance that has bigger implications for value-oriented builders.
AMD really is focused on gaming performance with Kaveri and believes this is where its latest APUs have a serious advantage over the competition. The company's latest processors are being pushed as budget solutions for modern 1080p gaming, though on paper the Radeon R7 doesn't look quite up to the task...
AMD surprised everyone last month by delivering Titan-like performance for nearly half the price with the R9 290X. However before Nvidia can strike back, it'll have to eat another blow in the form of the new Radeon R9 290. At $400, the R9 290 offers fantastic value when you consider it still packs much of what made the R9 290X a GeForce killer.
With roots that stretch back more than a decade and enough fans to justify new content every year, Battlefield is among the handful of franchises that needs no introduction around here. Even if you hate EA's approach modern military madness, you can typically expect Battlefield's graphics to raise the bar. This year's release is no different, of course, having been built with an updated version of the Frostbite engine.
Built with Real Virtuality 4, ARMA 3 builds on its predecessors' superb graphics and realism, DirectX 10 and 11 support, improved physics across the board, underwater environments, volumetric clouds, better lighting and a 20km view distance with photo-realistic terrain.
ARMA 3 will offer the largest official terrain of its franchise, with ground area covering approximately 270 km² across the Aegean islands of Altis and 20 km² on the Greek island Stratis. Between its expansive world and graphical advancements, it's no surprise that the developer's recommended specifications are set relatively high.
Equipped with his iconic night vision goggles and a new counter-terror agency, Sam Fisher has returned to foil another anti-US plot in Ubisoft's sixth Splinter Cell game. Blacklist attempts to find a better balance between stealth and action than its predecessor while reintroducing some franchise favorites.
PC gamers can look forward to a typical array of graphics options including TXAA antialiasing, soft shadows, horizon-based ambient occlusion and advanced DX11 tessellation -- all of which we plan to test with nearly two dozen graphics setups and a handful of processors.
As a PC builder and gamer I find it fun and incredibly interesting to monitor many things in my set-up, from the temperature of my CPU and its fan speed, to the frames per second and GPU load in games, just to see how capable my PC really is.
Traditionally I’d use a bunch of programs to monitor all these stats, including SpeedFan and Fraps, gathering info through pop-ups or windows on a second monitor. Then I was sent an LCDSysInfo – a small 2.8-inch LCD gadget that can be configured to show various stats – and monitoring my PC became significantly easier.
What’s more, the clock speed of the GPU in Microsoft’s new console has been boosted from 800MHz to 853MHz – an increase of 6.6 percent. As Whitten pointed out in the interview, beta testing of the console...
That’s where TRIM support comes in. TRIM acts as the middleman between empty blocks of storage and the controller in charge of everything. It tags these empty blocks as ready for garbage collection / recycling at which time the controller knows it will...