Sign up for a new account or log in here:
When the Metro 2033 was released in 2010 it contributed to raise the PC graphics bar making good use of the latest DirectX 11 rendering technologies. Metro: Last Light follows its predecessor roots by using a heavily customized and improved version of the 4A Engine.
Furthermore, the developer has continued to cater to loyal PC gamers who have considerably more power than console gamers at its disposal by including a richer gaming experience visually as well as a benchmark tool for measuring your system's performance.
The idea behind the Thin Mini-ITX form factor, besides the obvious which is to create seriously compact computers, is also to allow for DIY all-in-ones (think of little PCs you can attach to the back of your monitor). Having that said, we don't fully intend to go the all-in-one route in this article, but are aiming to build a powerful Thin Mini-ITX system that can be used in the office or at home as a media PC.
This is what our finished system should look like: extremely compact, powerful, and near silent operation, as in no-moving-parts silent. For less than $700 including a 256GB SSD, we believe you'll love what the final product will look like.
The GTX 650 Ti was our favorite $100 - $150 graphics card last year, as it thrashed the Radeon HD 7770, its direct competitor. Then last month AMD decided to attack the $150 price point with a new HD 7790 GPU, but the reaction didn't take long to arrive.
Just a week later Nvidia officially countered by releasing the poorly named GeForce GTX 650 Ti Boost, now the third graphics card to carry the GTX 650 name. At $170, the GeForce GTX 650 Ti Boost sits between the Radeon HD 7790 and the 7850. In terms of performance, we actually expect the GeForce GTX 650 Ti Boost to be a lot faster than the GTX 650 Ti, even when it's based on the same GK106 architecture.
Three years having passed since BioShock 2 and the dawn of a new console generation on the horizon, BioShock Infinite has taken the opportunity to mix things up. Along with DX11 effects, folks playing on PC can look forward to higher resolution textures and a healthy range of customization over settings like anti-aliasing, texture detail and filtering, dynamic shadows, post-processing, and so on.
Our Bioshock Infinite test comprises 24 DirectX 11 graphics card configurations from AMD and Nvidia covering a wide range of prices, from the affordable to the ultra-expensive.
The latest member of the Southern Islands family, the new Radeon HD 7790 is designed to fill the gap between the Radeon HD 7770 and 7850. Set to precisely target the $150 price tag, the HD 7790 should be an affordable solution that provides good value to gamers on a budget.
The HD 7790 is set to go head to head against the GeForce GTX 650 Ti, which represented the best value in this bracket. To sweeten the deal, AMD is also offering a free game bundle of Bioshock Infinite for a limited time.
Normally when we benchmark a first person shooter, finding a good portion of the game to test with is simply a matter of playing through the game until we find a section that is rather demanding. But with SimCity things were considerably more complex and time consuming.
A city with few sims will see graphics cards such as the GeForce Titan or GTX 680 render massive frame rates because they are not being capped by the CPU (yet). As with most simulation and strategy games, SimCity is CPU dependent and overclocking should result in a healthy boost if needed. More inside.
Although this year's Tomb Raider reboot made our latest list of most anticipated PC games, I must admit that it was one of the games I was least looking forward to from a performance perspective because of previous titles' poor showing.
However, we were relieved to learn that Tomb Raider supports DirectX 11, which brings access to advanced rendering technologies such as depth of field, hd ambient occlusion, hardware tessellation, and super-sample anti-aliasing. Additionally, compared to the diluted console versions, the PC build offers better textures as well as AMD's TressFX real-time hair physics system.
Crytek has given us another opportunity to hammer some hardware with the arrival of Crysis 3. Built with CryEngine 3, the engine has been updated with improved dynamic cloth and vegetation, better lighting and shadows, and plenty more.
Plus, PC gamers won't have to wait for graphical extras. Crysis 3 launched with high-resolution textures, DX11 support and plenty of customization options that set it apart from the diluted consoles builds. The result looks incredible and we get the feeling this will prove to be the game that folks who are heavily invested in multi-GPU setups have been waiting for. Here's hoping we aren't woefully disappointed.
The third installment in the Dead Space series was released this month, and considering the game made our list of 2013's most anticipated PC games we thought we would check it out to see how it looked and performed.
Dead Space 3 might be a direct console port but it’s done right, at least as far as I can tell after a few hours of gameplay. The game might not have DirectX 11 features or a high resolution texture pack, but I personally found it to be quite enjoyable.
Like the original game, Far Cry 3 is set on a tropical island, this time found somewhere at the intersection of the Indian and Pacific Oceans. In typical TechSpot fashion, we'll be testing Far Cry 3's open world environment using 29 DirectX 11 graphics cards from AMD and Nvidia across all price ranges.
This new game is built using an advanced version of the Dunia engine called Dunia 2, which is said to feature new water rendering technology, a realistic weather system, advanced AI technology, a new animation system, realistic facial expressions, motion capture technology and global illumination -- many of which are made possible by the game's adoption of DirectX 11 and can only be experienced on the PC version.
Six years later and it seems the developer is ready to revive the infamous Agent 47 in Hitman's fifth game, which crept onto shelves last Tuesday, November 20 -- or the 47th week of the year. Among its other advancements, Hitman: Absolution is the first game to be developed using the new Glacier 2 engine.
The updated engine was specifically built for Hitman, with a strong emphasis on enabling very dense crowds and allowing players to not only interact with characters but also to influence their behavior. The engine is said to be able to handle up to crowds of 1200 characters, which makes Absolution unlike any other game.
For Call of Duty fans, developer Treyarch just delivered an early Christmas present when they released Black Ops II this week. As the ninth game in the Call of Duty franchise and the sequel to the 2010 game Black Ops, we are hoping to see something meaningfully new from Black Ops II.
But as usual, our main concern from a performance article perspective has to do with the game engine which has been slow to evolve over the years. The key changes to the game engine include a new technology called "reveal mapping" and HDR lighting. On paper the upgrade also calls for the move to the DirectX 11 API for the PC version of the game. This means PC gamers should enjoy better visuals when compared to those using console versions.
Medal of Honor: Warfighter calls for no less than a 3GHz quad-core processor paired with a GeForce GTX 560 or Radeon HD 6950. Given those upper-end requirements, we expect the title to be fairly demanding with its visuals maxed out, and we'll be putting a ton of past and present-gen cards through their paces.
We'll be testing 29 DirectX 11 graphics card configurations from AMD and Nvidia across all price ranges with their respective latest beta drivers that claim to improve performance.
It's been over six months since Nvidia launched its Kepler architecture and we've finally seen the GTX 600 series enter more affordable price brackets, delivering a greater value every step of the way.
Having attacked the mid-range and upper-end markets, Nvidia has its sights set on the sub-$200 range, unleashing its GTX 650 Ti. At $150, the new arrival is roughly 34% cheaper than last month's GTX 660 and about 7% pricier than the Radeon HD 7770, which fetches around $140 depending on features and rebates. Here comes our full review.
AMD has continued refining its Fusion offerings since launching the first APUs early last year. Just four months ago the company launched Trinity for mobile platforms -- arguably where its APUs provide the most value.
Now AMD is finally prepared to offer a desktop version, which brings a new socket and a new high-end chipset. Given that Piledriver improved Bulldozer's power consumption, we expect Trinity to be more efficient than Llano, while Cayman's VLIW4 architecture should boost the GPU's speed -- or so we hope.
While the Samsung 830 Series and many of its year-old peers may still be attractive, Samsung is ready to move on to bigger and better things. Their new flagship offering, the SSD 840 Pro, is said to refine the 830 Series' firmware with faster random and sustained performance as well as improved reliability.
Since most SSD competitors use the same rehashed components, Samsung has been in a unique position to shake things up over the last few years, and it's done a fine job. We had nearly no expectations for 2010's 470 Series, but we were pleasantly surprised when it dominated our performance charts. Last year's 830 Series gave a repeat performance, so we can only hope the same of the 840 Pro.
Borderlands 2 succeeds at building on the foundation laid three years ago, delivering an improved menu system, revamped skill trees, new characters, more weapons, smarter foes, and the same addictive loot-driven co-op first-person shooter action. As exciting as all of that may be, we're more interested in seeing how the game runs on the finest PC hardware from Intel, AMD and Nvidia.
Built on a highly modified version of Unreal Engine 3, the game only uses DirectX 9, opting to exclude the engine's DirectX 11 support. It's worth mentioning that Borderlands 2 is a "The Way It's Meant to be Played" title, supporting many Nvidia features such as PhysX and 3D Vision Surround. Let's get down to business...
By mid 2012, SSD prices fell through the floor, costing approximately half as much as last year. Granted, that's still nowhere near as economical as standard hard drives, so companies have continued to offer affordable solutions in addition to their high-end series to drive sale volumes.
Such is the case with OCZ and the Agility 4, a budget-minded counterpart to the Vertex 4 that employs cheaper NAND flash memory. In similar fashion we recently saw the arrival of the Crucial v4 series. With both the Agility 4 and Crucial's v4 priced at just under $200 for 256GB models, it seems we have the makings of a value-driven shootout...
Get free exclusive content, learn about new features and breaking tech news.