Bethesda reveals Deathloop PC specs, features, and pre-load details

Daniel Sims

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In brief: Publisher Bethesda released the PC system requirements for Deathloop today. It also revealed a detailed list of graphics settings, and the specifics on exactly when customers will be able to download and play the PC and digital PlayStation 5 versions. Note, you want a fairly powerful system to run the game.

Bethesda posted the spec and launch details for developer Arkane's new time-looping first-person shooter on its website. They are split into three sections: the typical minimum and recommended specs for 1080p gameplay, and then recommended specs for playing at 4K with ultra settings. The page doesn't mention Deathloop's ray tracing features, which were already confirmed for the PS5 version.

The advanced PC settings Bethesda does mention include things like field of view (from 65 to 100), ultrawide support, TWAA sharpness, camera motion blur, and more, though the page doesn't cover how much players will be able to adjust each setting. Bethesda also confirms Deathloop will use AMD's FidelityFX Super Resolution. Subtitles will be available in three different sizes.

Deathloop's PC pre-load starts everywhere on September 12 at 1 p.m. Eastern. It will have three regional unlock times: In the Americas, it unlocks at 12:01 a.m. Eastern on September 14. The unlock time for Australia, New Zeland, and Asia is 12:01 a.m. JST on the 14th. For Europe and the rest of the world, it's 12:01 a.m. British Summer Time (BST) on September 14. The digital PS5 version will unlock at midnight on the 14th in each time zone (midnight Eastern for all of North America), and the pre-load starts 48 hours earlier in each region.

Recently it was also confirmed that PC codes for Deathloop sold through retailers like Green Man Gaming and Game Billet will activate on Steam instead of Bethesda's own launcher. GMG even confirmed this applies to anyone who has already bought a key from them. Recent Bethesda games like Doom Eternal or Rage 2 activated their PC keys on Bethesda's launcher. This policy reversal might be a result of Bethesda being acquired by Microsoft, which has its own launcher and releases all its games on Steam now. It is unclear what's going to happen to Bethesda's launcher in the future.

Deathloop's system requirements seem somewhat demanding, requiring an almost unheard of minimum 12GB of RAM. The other minimum specs include a GTX 1060 or RX 580 for the graphics card, and an i5-8400 or Ryzen 5 1600 for the CPU. That's for 1080p at 30 frames per second with low graphics settings.

Deathloop doesn't have a version for any last-generation consoles so the high minimum requirements aren't totally unexpected, but these minimum specs are slightly higher than those of Stalker 2 for instance, which also won't have a last-gen version. Deathloop will need 30GB of storage space.

Minimum requirements (1080p, 30fps, low settings)

  • OS: 64 bit Windows 10 version 1909 or higher
  • CPU: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600
  • RAM: 12 GB
  • GPU: Nvidia GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Storage: 30 GB available space (HDD)

Recommended requirements (1080p, 60fps, high settings)

  • OS: 64 bit Windows 10 version 1909 or higher
  • CPU: Intel Core i7-9700K @ 3.60GHz or AMD Ryzen 7 2700X
  • RAM: 16 GB
  • GPU: Nvidia RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB)
  • DirectX : Version 12
  • Storage: 30 GB available space (SSD)

Ultra 4K requirements (4K, 60fps, ultra settings)

  • OS: 64 bit Windows 10 version 1909 or higher
  • CPU: Intel Core i9-10900K @ 3.70GHz or AMD Ryzen 7 3800XT
  • RAM: 16 GB
  • GPU: Nvidia RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB)
  • DirectX: Version 12
  • Storage: 30 GB available space (SSD)

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Wow, they went straight to a 3080 for required (4K) settings. Ouch. This game best look incredible.

Doesn’t bode well for the next few years if we’re already hitting ‘flagship’ GPU requirements less than a year after the next gen consoles launched.
 
Bethesda also confirms Deathloop will use AMD's FidelityFX Super Resolution.

Now we are talking.

My 6900XT will be very happy with this one.

AMD Ryzen 7 3800XT

Ouch! Hopefully, my 5600X wont struggle too much with this one.

Interesting that they are pushing so high, hardware wise.

Would this be coming to the Xbox? Curious how a Series X with FSR will handle this.
 
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Wow, they went straight to a 3080 for required (4K) settings. Ouch. This game best look incredible.
Doesn’t bode well for the next few years if we’re already hitting ‘flagship’ GPU requirements less than a year after the next gen consoles launched.
This is less surprising / less ouch than you're maybe making it out to be. Nvidia itself doesn't start promoting 4K gaming until the 3080/3090. (See for example the 3070 on the official nvidia site, where the benchmarks are for 1440p gaming.)

It's also not a relevant requirement to all but the "2%" of gamers: The latest Steam survey has 4K resolution at just 1.99% of systems surveyed, which lines up with the 3080+ti+3090 at 0.81 + 0.15 + 0.36 = 1.32% of systems surveyed. (I didn't see the 6800/6900 listed, sorry, they must fall under "Other.")

Even the much less demanding 1440p is still not quite at 10% yet.
 
Now we are talking.

My 6900XT will be very happy with this one.



Ouch! Hopefully, my 5600X wont struggle too much with this one.

Interesting that they are pushing so high, hardware wise.

Would this be coming to the Xbox? Curious how a Series X with FSR will handle this.

It'll be fine. 5600X is effectively faster than the 3800X for gaming related tasks.

The game is coming to Xbox in a year, as it's a timed exclusive for PS5.
 
The game looks pathetic to require a 3080.
Beg to differ. The lighting looks fantastic, and the environmental particles kicked up from debris created during a gun fight look great as well.

Just because it's not going for photo realism doesn't mean it's not pushing hardware.
 
Beg to differ. The lighting looks fantastic, and the environmental particles kicked up from debris created during a gun fight look great as well.

Just because it's not going for photo realism doesn't mean it's not pushing hardware.
In a vacuum I would agree, unfortunately with games like Metro, this game is just not good enough to require a 3080, the polygon count is low, textures are ok, nothing mind-blowing unless the game is not optimised.
 
Could I see your source for the published recommend system for Metro you are comparing to please? The ones I've found are:

for the 2019 game, from the publisher: GeForce GTX 1070 / GeForce RTX 2060 / AMD RX VEGA 56. These are clearly not for 4K gaming.

for the 2021 PC Enhanced Edition, couldn't find one from the publisher, but here I found:
for 4K 30 fps: 3080 or 6900 XT
for 4K 60 fps: 3090

There's no apples to apples here I can see, and one of the games isn't even out yet for player's own comparisons.

I think these comments are at most about not liking publishers being honest about what it takes to play at 4K and/or on individual preferences for different art styles.
 
Wacky that a GPU is recommended you cannot even buy within reason. I agree that the game looks pretty much the best of the last gen, but maybe in motion on your own screen the visuals will impress more. In reality probably even GTX 1060 should run this game on decent looking settings at 1080p. I see the card listed for minimum specs, but if that will be the case then this game is truly unoptimized. Highest settings are likely overly demanding and don't look any better in practice, which is very common today.

Bad timing to release demanding games due to the GPU market being what it is.
 
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