amghwk
Posts: 1,859 +1,873
It would have been far better and fruitful to use a well known older engine - UE4 or even UE3 - to make a well matured story and we'll developed design, instead of using a newer engine, just because it's new.
Same goes for graphics cards and game developers - developers keep chasing the next functions of newer cards, rather than making the best use of currently available cards to the max potential with fully optimized codes. And just before a game can do that, graphics card manufacturers come out with newer cards because they want to remain in business.
More important than graphics is the gameplay. Getting immersed in the gameworld doesn't need to have photo-realistic graphics.
For photo realism, just open the door or window and have a better view.
Even a humble 16-color EGA DOS game can give so many hours of good gameplay and fun. (Yes this may be too extreme for new gen gamers, but just to give a point of view. And yeah, I still play DOS and old Console games, using 86Box, Dosbox and Emulators.)
Same goes for graphics cards and game developers - developers keep chasing the next functions of newer cards, rather than making the best use of currently available cards to the max potential with fully optimized codes. And just before a game can do that, graphics card manufacturers come out with newer cards because they want to remain in business.
More important than graphics is the gameplay. Getting immersed in the gameworld doesn't need to have photo-realistic graphics.
For photo realism, just open the door or window and have a better view.
Even a humble 16-color EGA DOS game can give so many hours of good gameplay and fun. (Yes this may be too extreme for new gen gamers, but just to give a point of view. And yeah, I still play DOS and old Console games, using 86Box, Dosbox and Emulators.)