Epic Games Store keeps growing, but third-party game revenue tells another story

Daniel Sims

Posts: 2,535   +76
Staff
The takeaway: The Epic Games Store has spent the past several years trying to compete with Steam by offering developers a more generous revenue split, giving away free games, and securing exclusive titles. However, a review of the platform's last six annual reports suggests those efforts have failed to meaningfully increase spending on third-party games, despite a dramatic rise in the store's user base.

A chart recently shared on social media shows that spending on third-party games on the Epic Games Store grew by just 1.6% between 2019 and 2024. The data, drawn from Epic's annual review blog posts (see below), reveals that revenue climbed steadily until 2022 before reversing course and falling back to nearly the same level seen when the store first opened.

Between 2019 and 2022, third-party revenue rose from $251 million to $355 million. Revenue in 2022 increased by a notable 18% over the previous year, but dropped 13% in 2023 to $310 million and declined another 18% in 2024. By the end of that period, customers were spending only $4 million more on third-party games than they had in 2019.

That stagnation stands in stark contrast to the platform's rapid growth in users. Over the same period, the number of PC users climbed 173%, from 108 million in 2019 to 295 million in 2024.

The widening gap suggests many users may be signing up primarily to claim free games rather than to make purchases.

High-profile exclusives such as Tony Hawk's Pro Skater 1 + 2, Tetris Effect, Kingdom Hearts, and Alan Wake II also appear to have generated limited spending. Of those titles, Alan Wake II remains the only major release still unavailable on Steam.

Critics often point to the Epic Games launcher itself, which many describe as sluggish compared to Valve's storefront – now widely seen as a de facto monopoly. Although Epic's launcher has gained numerous critical features over the past several years, it remains far behind Steam's functionality.

Fortnite microtransactions likely account for a significant share of Epic store's overall revenue. In every year reported, spending on third-party games represented less than half of total revenue, and that share has continued to shrink since 2022. Unlike third-party sales, total store revenue grew by 60%, rising from $680 million in 2019 to $1.09 billion in 2024.

Epic is expected to publish its 2025 post-mortem in the coming weeks, which should offer a clearer picture of whether the store's strategy is beginning to shift or not at all.

Permalink to story:

 
Epic’s growth looks impressive on paper, user numbers, free games, and exclusives...but most third party developers aren’t actually making significant money.

Tim Sweeney’s lawsuit against Apple helped him win some of what he wanted...developers can now link to external payments, and Epic has positioned itself as the “developer friendly” alternative to closed platforms. The catch? The store’s revenue model is still heavily subsidized, so the growth is mostly market share and PR, not sustainable income for most games.

Sweeney got the vision and the legal wins, but the economic reality for third party developers hasn’t fundamentally changed.

How Ironic.
 
I never bothered to even claim any of the free games. I only got an epic account to play with my nephew, since he loves to play Fortnite. If Remedy ever release Alan Wake 2 on Steam or GOG, then they'll get my money.
 
I used to get the free games, but over the last couple of years as the store has not improved at all. I uninstalled the Epic (Sh*t Show) store eating up my RAM and storage for something I never use.
 
I used to get the free games, but over the last couple of years as the store has not improved at all. I uninstalled the Epic (Sh*t Show) store eating up my RAM and storage for something I never use.
You know, you don't have to run the program if you're not using it....

I load the program up when I want to check out the free game and if I'm not playing a game off EGS then I close the program so it's not running in the background. I do the same for Steam and GoG Galaxy.
 
Steam would have to do something bad for a meaningful number of users to switch.

So far they’ve built a better interface experience and restarted handheld gaming. Why would you leave that? (beyond possibly playing the occasional free game)
 
Mind you Epic wouldn't be what it is today without Fortnight.

Steam would have to do something bad for a meaningful number of users to switch.

So far they’ve built a better interface experience and restarted handheld gaming. Why would you leave that? (beyond possibly playing the occasional free game)

Epic has also done some good, they've been taking both Apple and Google to task and forcing them both to open up their ecosystems. They've created a competing platform with less fees for developers too.

Also, the Steam interface is awful. It's slow, dated, clunky, and uses more resources per tab than Chrome. This would be far less of an issue if Valve would open up the Steam API to 3rd party launchers (Heroic, anyone?) But alas, they won't!
 
Mind you Epic wouldn't be what it is today without Fortnight.

Epic has also done some good, they've been taking both Apple and Google to task and forcing them both to open up their ecosystems. They've created a competing platform with less fees for developers too.

Also, the Steam interface is awful. It's slow, dated, clunky, and uses more resources per tab than Chrome. This would be far less of an issue if Valve would open up the Steam API to 3rd party launchers (Heroic, anyone?) But alas, they won't!
Epic somewhat opening the Apple and Google ecosystems has been good, although it hasn't actually changed anything for US iOS users.

I love steam's big screen interface. But since you're comparing it to Chrome tabs I'm guessing your PC is on the weaker or older side. I had a 3900X (now 5800X3D) with plenty of RAM in my living room PC when I transitioned from primarily gaming in my home office to the couch.

The other steam interface when gaming in my office is a bit clunky but I'm mostly scrolling a bit and hitting play so I don't mind (on a fast PC).
 
I bought Robocop on EGS thinking it was more money for the developer, only to find out it took weeks longer for them to fix game breaking bugs on EGS where Steam was first to get them.

Since then I’ve gone Linux and Valve’s efforts on that front make it all possible. I gladly contribute my money towards making gaming on Linux possible
 
So you're saying shoppers have not jumped on the chance to pay the same money for a worse experience? I wonder what happened there.

I'm still salty about the one exclusive I bought there only to hate not having it on Steam. I finally gave in and bought it again on Steam when I could.
 
As other users have said, EGS offers very little to differentiate itself from Steam. GOG offers me DRM free games so I shop there first. Steam supports Linux gaming which is also of interest to me so I also shop there. What pray tell does EGS do for me besides the occasional free game?
 
So you're saying shoppers have not jumped on the chance to pay the same money for a worse experience? I wonder what happened there.

I'm still salty about the one exclusive I bought there only to hate not having it on Steam. I finally gave in and bought it again on Steam when I could.
I'm the opposite. I have some games on Steam I'd rather have on GoG....they have eventually shown up on GoG so I eventually got copies of them there. Now I have the install files on my side so I can install them when I want and not even need a launcher to run the game.
 
I'm the opposite. I have some games on Steam I'd rather have on GoG....they have eventually shown up on GoG so I eventually got copies of them there. Now I have the install files on my side so I can install them when I want and not even need a launcher to run the game.
I'm on this side of things too. When I buy a game, I expect to own my copy of that game and have complete control over it.
 
I'm the opposite. I have some games on Steam I'd rather have on GoG....they have eventually shown up on GoG so I eventually got copies of them there. Now I have the install files on my side so I can install them when I want and not even need a launcher to run the game.

Not opposite at all! I'm GoG > Steam as well. I'm just used to the limited selection on GoG so often falling back to Steam. It's the Steam >>> EGS part I was posting about.
 
You cant buy friends or an audience. Not for long anyway.

You need an actual good product. To this day Epic lags far behind Valve on features, it's chock full of gooner games, crypto slop, and scams.
 
I never understood why some people hate Epic so much that they don't even want free games.

Anyway, yeah, I add free games into my library every week.

Has been a few years since I last actually bought a game from Steam.

 
I never understood why some people hate Epic so much that they don't even want free games.

Anyway, yeah, I add free games into my library every week.

Has been a few years since I last actually bought a game from Steam.

I don’t hate Epic, I just don’t like Epic Game Store. By the time the game is free on Epic Game Store, I either got it another platform (either PlayStation, Steam, GoG) or not interested in the game.
 
I never understood why some people hate Epic so much that they don't even want free games.

Anyway, yeah, I add free games into my library every week.

Has been a few years since I last actually bought a game from Steam.
People dont like it when the rich kid tries to buy his way into the friend group while badmouthing a longstanding member of said group.
 
:D folks, always remember, this is from the dude that has been lecturing Apple, Google, Microsoft and Steam (among others, he knows best) about how to run a successful store and why they're doing it wrong.
 
People is bullyish & stupid & Epic is heroes. Ive gotten over like 250 games & am bit red cheeked I havent bought more than 5.
No, the bully here is billionaire Sweeney who works hard to demolish our well working ecosystems for his own benefit. The Epic model he imagines is in no way sustainable, and here's factual proof of that. The one and only reason why it hasn't collapsed yet is Fortnite money - I.e. scamming teens for their money.

That's your "hero".
 
Let's face it, when you have the $1 billion Fortnite cash cow, why bother with anything else? It's basically a fornite store with some other stuff thrown in.

- The Epic launcher is awful. It's extremely sluggish. Much more so than steam.
- The only games promoted on Epic launcher seem to be free-to-play/pay-to-win type titles. You have to look hard to find 3rd party content.
- Hey do you want to buy some Fortnite packs?
- Downloading from Epic store is also sluggish and glitchy.
- How about some Fortnite vbucks though? Did you see the new Kim Kardashian costumes?
- None of the buttons in the game library work the way you expect them to.
- But seriously we have new FORTNITE PACKS! Get some!
 
Back