^ This. From the article -
"On our own, we’d discovered that HairWorks toggling (on/off) had performance impact in areas where no hair existed.... The benchmark is rendering creatures that use HairWorks even when they’re miles away from the character and the camera... Although we don't believe this to be intentional, the Final Fantasy XV benchmark is among the most misleading we’ve encountered in recent history. This is likely a result of restrictive development timelines and a resistance to delaying product launch and, ultimately, that developers see this as "just" a benchmark".
^The Hairworks equivalent of lack of Occlusion Culling, etc, is a pretty big one right up there with
Crysis 2's massive over-tessellation of hidden water surfaces which virtually halved frame-rates with nothing to show for it..
.
Honestly I think the most appropriate response from tech sites to these released half-broken games (including self-publicity pre-release benchmarks) deliberately launched in a broken state due to "
resistance to delaying product launch" is to not give them any publicity at all (including not using pre-release benchmarks) until they do fix it, so they don't get rewarded more than more responsible devs who do delay the product launch date in order to iron out the bugs properly. At best, you're just rewarding sh*tty development practises. At worst, we'll then end up with the same benchmark getting two completely scores with no apparent version numbers to compare (completely defeating the entire purpose of a benchmark...)