This survey is a gold mine for market and data research.
It can help us making a clear picture about diverse topics regarding computer hardware like processors, videocards, OS etc.
And here we can draw some astonishing conclusions about DLSS and FSR.
DLSS2 is present in 32.06% - average to 32%. Being exclusive to only RTX 2-3-4XXX cards.
AMD FSR is present in 64.12%. Average 64% from Steam survey videocards.
Here AMD FSR 28.26% are from Nvidia GTX 1XXX cards which are the most relevant.
Because Nvidia GTX do not support DLSS2, Nvidia GTX cards support only AMD FSR.
Another AMD FSR 1.98% are from AMD Radeon cards. Though I found more rows named AMD Radeon graphics, so the percentage may be higher.
Thus, in a direct competition, AMD FSR vs DLSS2 we have:
AMD FSR can count for 30.25% - from AMD Radeon gpus and GTX 1XXX gpus.
DLSS2 can count for 32.06%, RTX 2-3-4XXX cards.
And now let's draw some important conclusions.
On all Nvidia 1-2-3-4XXX videocards, DLSS2 is present in almost half of them - 56% average.
AMD FSR is present and working on almost half - 44% average - which are GTX 1XXX cards.
If we take into consideration that AMD FSR works, or can be implemented also on all RTX 2-3-4XXX cards, the percentage can be 100%. Just that Nvidia RTX 2-3-4xxx users will choose DLSS2 not FSR for obvious reasons, superior implementation as was supposed to be played.
Golden question for chat forum and TechSpot editors too:
Which is "better" in general? AMD FSR or DLSS?
And here we can include the most 2 important factors: availability and quality.
Availability is crucial because a technology which works has the "best" quality against another technology which does not work at all for 50% of them, not being "supported" by Nvidia.
*
I would say that in this situation the most relevant factors are:
1. Availability; 2. Quality; 3. Performance; 4. Price. We can add and 5. Consumer friendly scale. (Including how easy and friendly is to implement).
AMD managed to bring a technology, FSR, which works on all videocards including competition while Nvidia FAILED to give to their own customers a technology, DLSS, which could work on the SAME Nvidia cards on which AMD FSR is available and works.
And AMD FSR is working on PS5 and XBOX-X too if we're looking for % in videogame market. AMDFSR has a good, decent quality. Nvidia DLSS is slightly better, some would say that is superior. Performance is almost on par on both AMD FSR and DLSS2, some will say that is slightly better for DLSS. AMD FSR price is close to free. DLSS price is high for DLSS2, some would say that is too expensive.
Can we call, or is it fair to say AMD FSR is better? Or can we call or is it fair to say DLSS2 is better? I invite everybody, Nvidia, AMD and Intel users, to respond.
* Oh, we can make a disclaimer at the bottom of the page stating the paradox that it is obvious that NVIDIA could have made DLSS 2 work on GTX 1xxx (or DLSS3 work with Ampere and Turing). NVIDIA didn't make it available because of market segmentation.
But I think that this disclaimer will only worsen NVIDIA DLSS position.
For those who truly believe that NVIDIA couldn't, this also means that AMD is more technically advanced for being able to make it work not only on AMD, but on NVIDIA and Intel hardware too across all their generations.
And unfortunately, here we have some reviews, which despite having this golden mine data, despite investing many hours in hard quality work, in the end, they find difficult or some of them fail to draw basic and common sense conclusions.
This I pointed out in my previous posts, let's make a clear picture and do not let us becoming impaired, by any corporation PR, to the point of not seeing the real PATH TRACING (or RAY TRACING) in the forest (video gaming market) because of some shiny but dry branches.
(Pun intended)
In 2-3 years DLSS technology may have the same dying fate as Nvidia GSync.
Gsync was another Nvidia technology which claimed, through Nvidia PR, and their army of "reviewers", as having "stratospheric" superiority against AMD FreeSync. In the end Gsync had an embarrassing death (while being expensive during it's agony) and AMD FreeSync was and is the winner and prevailed as the "better" or "superior" technology. The same dying fate may outlines for DLSS too, because of Nvidia's same fatal flaws.
Let's make things strait, do not get me wrong, DLSS is a great technology, like Gsync was, but both have fatal flaws. It is an Nvidia closed proprietary technology instead of being open or free, and is too expensive while not worthing the money vs AMD FSR competition.
As a good thing, Nvidia DLSS2 can be "slightly" better than AMD FSR
only when it works, and from this data, it is working on only 50% - half of Nvidia cards.
Anybody relate to another DLSS market segmentation? DLSS2 works only on RTX2-3XXX, DLSS3 only on 4XXX. Next will be DLSS4 only on RTX 5 or 6 XXXX cards?
The future looks confusing for Nvidia gaming customers, in too many darky shadows for playing games with Nvidia DLSS, Ray and Path Tracing. (Pun intended).
Nvidia, make DLSS open, and lower the price! Doing so you can "win" this competition against AMD FSR, and all customers, both Nvidia and AMD will be pleased!
Until than, half of Nvidia gamers are pleased by DLSS while the other half are alienated by the same Nvidia lack of their own DLSS support, but are pleased by AMD FSR.
How embarassing or foolish is that for Nvidia?
Because, for intelligent or informed customers, it is evident how ANTICONSUMER Nvidia is, regardless if they are Nvidia or AMD users or Intel.
(I hope that Intel, or others will manage to compete in the future, in videocard market, so we can have a better and real competition.)
P.S. And here we are, I think I wrote, or at least my post can be considered like, a new starting point for an interesting TechSpot article and it is open available on TechSpot, my favorite techsite on the Citadel
