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Resident Evil 2 review round-up: Capcom's classic lives up to the hype say critics

By Cal Jeffrey · 11 replies
Jan 22, 2019
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  1. Judging from the headlines alone, Capcom nailed it with the new Resident Evil 2.

    “The Resident Evil 2 remake is one of the best Resident Evil games ever” — The Verge.

    “Resident Evil 2 is everything a video game remake should be” — Polygon.

    “Resident Evil 2 Remake: A Phenomenal Horror Game Made Even Better” — ComicBook.

    Let’s dig beneath the headlines to see what makes this refresh of the survival horror classic so good.

    Eurogamer filed the game under its “Recommended” category calling it a “sterling remake" — a graphically gorgeous game with “photorealistic environments.”

    "Capcom finds the perfect middle ground between old and new in this sterling remake. Calling this modern Resident Evil 2 a remake feels like an undersell. Yes, it's a faithful recreation of the 1998 survival horror classic, but it has been rebuilt completely from the ground up, resurrecting iconic locations like the Raccoon City Police Station using Resident Evil 7's RE Engine. And the RPD has never looked better. From the detailed character models and animations to the way your quivering torchlight illuminates the glistening entrails of what used to be a cop, this game looks incredible.”

    It's not all just shiny glitter though. Gameplay is just as, if not more, important. Fortunately Resident Evil 2 delivers by not only paying homage to its 1998 namesake, but also RE4 and RE7 regarding mechanics according to The Verge.

    “This is the second time Capcom has attempted an ambitious Resident Evil remake. The first, 2002’s Resident Evil for the GameCube, was a visually astonishing reimagining of the first game in the series. But for all its graphical artistry and gameplay tweaks, it played more or less the same as the original.

    “Resident Evil 2 is different. And really, how could it not be? The GameCube Resident Evil remake came out well before Resident Evil 4 revolutionized the action game genre, let alone Resident Evil 7’s bold first-person reassertion of the series’s horror relevance. Those two games were by far the best received in the series since the original Resident Evil 2, and it’s appropriate that they form the basis of the new remake.

    “Resident Evil 2 is an over-the-shoulder action-adventure game that dials down the pace and forces you to wallow in your own fear. Like in Resident Evil 4, it’s pretty easy to blow off a zombie’s head with a shotgun — but you also never feel like an empowered, overarmed badass. Similar to Resident Evil 7, items are scarce and death could be behind every door you open.”

    Its similarities to RE7 should be apparent since RE2 is built on the same engine, but it is not the same first-person experience that was RE7. Resident Evil 2 stirs feelings of nostalgia even with its makeover, but it brings that nostalgia in a new and unexpected way according to Polygon’s review.

    “The walking dead stalk me through the station. They break through windows and doors, upending my expectations about how Resident Evil’s zombies are supposed to behave. I shoot them in the head, missing every third shot because of their unpredictable bobbleheaded movements, but they don’t stay down for long. I’m wasting ammo, constantly.

    “Resident Evil 2 quickly forces me to get back to behaviors I learned in 1998. Conserve ammo. Run away when I can. Hack at a zombie with a knife until I’m 100 percent sure that thing isn’t getting back up again.”

    Other aspects instill nostalgia in very familiar ways.

    “The game’s bizarre puzzles likewise take me back to that time. I sprint from room to room in search of a diamond-shaped key for a diamond-shaped lock. I develop rolls of film that reveal a single picture of a padlock combination. A half-eaten police officer dies with a notebook in his hand. The book contains the solution to an elaborate, station-spanning puzzle that requires three medallions culled from three marble statues — and, ludicrously, it’s my only hope of getting out of this place.”

    Telegraph, which calls RE2 “survival horror perfection,” says what the remake is really good at is building your terror.

    “Headshots connect with real viscera, with location-specific damage seeing flesh slewed off. Which only makes the zombies that shamble towards you regardless of all the more horrifying. Even those ‘basic’ zombies are terrifying, too, with a level of detail and individuality that make them the most convincing undead I’ve seen in a video game. Each missed shot adds a layer of panic and they are all a genuine threat, particularly if they are in a pack. Ammunition is limited and combat is often best avoided.

    “Capcom [nailed the pacing by] dispatching new threats just when you might be letting your guard down. It’s when all these foes [‘basic’ zombies, Lickers, the Tyrant] come down on you at once that Resident Evil 2 is at its most exquisitely terrifying; an unparalleled sense of panic as you try to wrest control of the situation without dumping all your ammo or just sprinting for the nearest door.”

    Not all of Resident Evil 2’s reviews were spotlessly glowing. Kotaku likes the game in general but says it feels “compromised.”

    “Pushes towards modernization through changes to the camera and controls lessen the sense of dread of the original, and the presentation suffers without returning actors to tie it into the larger franchise. It has many good parts, but it struggles to cohere into a satisfying whole.”

    It complains that instead of using camera work to build tension and horror, the remake relies on tougher zombies.

    “The remake adds tension by making its zombie hordes a resilience and menace unlike anything seen in the series before. Even when playing at the easiest setting, the player needs up to three shots to a zombie’s skull to dispatch of them. Once fallen, zombies can quickly rise again. You might use several bullets to clear a tight pathway only to find your foes have risen again by the time you come around for a return trip. The tougher enemies are initially interesting to fight, but I missed the tension that came from the larger crowds of enemies that swarmed players in the original.”

    Ars Technica liked the game but found parts of it “annoying.”

    “RE2 is a modern Resident Evil game: behind-the-shoulder action, smooth controls, gorgeous visuals, masterfully staged atmosphere, ridiculous entrails, and true surprises. RE2 is also a classic Resident Evil game: cheesy dialogue, tight corridors, police-station environs, lumbering zombies, and simple puzzles that rely on item fetching and backtracking.”

    Despite the hunt-and-fetch annoyances, Ars says, “The modern-aesthetic upgrade more than makes up for the game's lowest lows. Horror fans should immediately buy.”

    General likes and dislikes are all fine-and-good, but what you are probably wondering is how well it runs on PC. This concern is valid considering the variety of rig setups. Reading the minimum and recommended specs for the game usually aren't revealing enough. Fortunately, PC Gamer includes its PC specs and how the game performed on it.

    "[We ran RE2] with a GTX 1080, 16GB of RAM, and an i5-6600K overclocked to 4.0GHz I was able to play Resident Evil 2 at 1440p/60fps on almost max settings, and it ran smoothly—albeit with some judder when sprinting into a large, open area such as the RPD main hall.

    "Graphics options Anti-aliasing (FXAA/TAA/FXAA+TAA/SMAA), texture quality, texture filter quality (anisotropic 2-16x), subsurface scattering, contact shadows, screen space reflections, particle lighting quality, ambient occlusion (SSAO limited/SSAO full/HDAO/HBAO+), motion blur, graphics API (DX11/DX12)"

    Game Debate benchmark RE2 prior to release using the Steam demo. It gave it a 9.5 for optimization and posted an informative graphic to let you know which settings impact performance the most.

    "The further right the bar goes, the more demanding the graphics option is. In the case of a bar going left of zero, such as Shadow Cache and Rendering Mode in the Resident Evil 2 Remake performance chart below, this indicates that enabling this graphics option actually improves frame rates.

    "First things first, a large number of RE2 Remake's graphics options are related to post-process effects and therefore have little bearing on performance. Options such Bloom, Lens Flare, Depth of Field, Film Noise and Lens Distortion are all optional visual features with barely any impact on frame rates. These settings all come down to personal preference rather than performance. Capcom has gone in really heavy with these effects. Turning everything on can lead to a slightly blurry, indistinct image quality. At times, playing on Low can actually look better than Ultra because of this. When it comes to these effects you'll need to choose between cinematic quality and clarity."

    It is worth noting that Metacritic's aggregated review score for the PC (88) was lower than the PS4 and XB1 scores (91 and 93 respectively). Being that PCs vary and the Master Class holds games to higher standards, a lower score is probably not that surprising. However, an 88 is still a respectable mark.

    Remakes generally have some big boots to fill. Just porting a beloved game to a current generation of hardware with a new coat of paint is usually not going to cut the mustard in today's more diverse gaming market.

    The reboot ideally needs to appeal to three sets of people: those looking to relive a 20-year-old experience, those wanting classic gaming with a new modern aesthetic, and those who may be new to the title or franchise.

    This balance is not always easy to strike, but Capcom seems to have done a good job finding a fair middle ground with Resident Evil 2.

    Permalink to story.

    Last edited by a moderator: Jan 22, 2019
  2. toooooot

    toooooot TS Evangelist Posts: 691   +331

    I have been thinking, is it possible that we aren't just getting spoiled with current games and that older games were actually created better? Is it possible that just like in music industry there is too much effort on promotion of products that are mediocre and all made of one generic base and thus they all are extremely poor in gameplay offering very little of lasting memories and enjoyment?
    Cal Jeffrey and Humza like this.
  3. Xtreme gamer

    Xtreme gamer TS Enthusiast Posts: 64   +19

    Yea maybe. I think many are just missing the fun factor nowadays.
    Resident evil 2 story isn't that unusual.
    Rookie cop escapes zombies from police station. But it's fun, and the remake looks just as fun.
    Battlefield V has all the Tech in the world but isn't as fun as say BC2 was.
    It's hard to pin down exactly. Like an X factor.
    ShObiT and Humza like this.
  4. Bubbajim

    Bubbajim TechSpot Staff Posts: 614   +588

    1980s-2000s, games were made by gamers. 2000s to today, games are about business and monetisation.
    ShObiT, mcborge, pit1209 and 6 others like this.
  5. havok585

    havok585 TS Addict Posts: 199   +57

    Spot on.
    ShObiT likes this.
  6. Peter Farkas

    Peter Farkas TS Evangelist Posts: 332   +148

    ShObiT likes this.
  7. Nocturne

    Nocturne TS Addict Posts: 142   +71

    In short...yes, see when developers had more limitations they had to be inventive and creative as to how they did story and level design, that's why certain classic games are held in a true higher regard versus newer games, Thief is a great example of a franchise that went sideways same with Diablo, where as Resident Evil used fear and horror earlier in the franchise it disavowed it in favor of more action gameplay with less puzzles and tension, now they are more returning to those roots. Devil may cry is a great example, Ninja theories version took a 360 view of the franchise, Combat in the originals was a focus, now it takes a back seat for color coded enemies and weapon switching is practically gone with clunky switching and no real reason due to a real bad ranking system that holds your hand. Something that once took skill now holds your hand because you can't think for yourself........it's been devolving into this for a while studios and publishers tailspinning to market to everyone rather than the actual fanbase of the franchises.
    Cal Jeffrey likes this.
  8. Nocturne

    Nocturne TS Addict Posts: 142   +71

    Honestly Delta Force by Novalogic was more fun than the garbage COD/Battlefield series will ever be, It may not have the graphics but the multiplayer and the gameplay was almost perfect.
  9. Cal Jeffrey

    Cal Jeffrey TS Evangelist Topic Starter Posts: 1,582   +373

    Yes those are all very good examples, but I don't think it's only about limitations of the past and dumbing down in the present. I think a shift occurred, and I cannot point point exactly when, where all studios care about is cranking out a product. Some are certainly more guilty than others, but I won't mention any names.


    They (developers) sold their souls to the shareholders demanding a blockbuster game every year come hell or high water. The customer is only an after thought in the gaming industry anymore.

    Where the model used to be "What can we make that is fun? Something that we would want to play." Is now "What is going to make our overlords the shareholders the most money? Screw what we would want to play ourselves or our customers for that matter."

    That's why the microtransactional model has taken hold. You show me one player who actually likes the MT model. Yet, the studios are raking in billions on it. It doesn't matter that the majority of gamers hate microtransactions. Enough of them participate despite their feelings about it to the point that it's still a huge money maker even when everyone hates it.

    But I digress. I think your points are valid. Games these days do seem to be created for the less skilled among us, but I think that's okay for the most part, so long as it's not simply mindless.

    As far as devs having lost their inventiveness and creativity, I think it's more that they just got lazy. It's easier to milk a franchise than creating something new or reinventing the wheel.
    Nocturne likes this.
  10. pcnthuziast

    pcnthuziast TS Evangelist Posts: 513   +136

    My favorite game to play is called real life. It's pretty challenging.
    Peter Farkas, Cal Jeffrey and ShObiT like this.
  11. Xtreme gamer

    Xtreme gamer TS Enthusiast Posts: 64   +19

    I used to be high on life!!!...
    But eventually, I built up a tolerance...
    Cal Jeffrey, BMAN61 and ShObiT like this.
  12. ShObiT

    ShObiT TS Maniac Posts: 159   +159

    Is there a way to give more than +1 Like? this deserve at least 1000 only from me!
    Peter Farkas likes this.

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