System Shock remake has gone gold and will launch on May 30

Shawn Knight

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Why it matters: Nightdive Studios' System Shock remake has been finalized and will launch later this month. The long-awaited remake has "gone gold," Nightdive Studios announced in a recent post on Twitter. In the gaming industry, that term simply means that a title has been finalized and is ready for distribution

It is being released first on Windows but will eventually find its way to other platforms including the PlayStation 4, PlayStation 5, Xbox One, Xbox Series, Linux and macOS. Release dates for other platforms have not yet been shared.

Nightdive Studios acquired the rights to the System Shock franchise in the mid-2010s and launched a successful Kickstarter campaign in 2016 to fund a remake. The campaign raised more than $1.35 million from 21,625 backers.

The game was originally on track to launch by the end of 2017, but the project was put on ice in early 2018 when Nightdive Studios chief Stephen Kick realized the scope of the game had grown too large.

The rebooted remake will now launch on May 30. Interested parties can pre-order System Shock on digital distribution platforms like Steam, GOG, or the Epic Games Store for $39.99. Most platforms are also offering a pre-order bonus – a free copy of System Shock 2: Enhanced Edition when it is released.

Nightdive is also leading that project, which was announced in 2019. According to a 2021 exclusive from IGN, the game will have a fully playable VR mode. Kick said the VR mode won't be a basic add-on feature but a completely developed feature built from the ground up.

In the meantime, you can check out the System Shock demo to get a feel for the pending remake. There is also a System Shock live-action series in the pipeline that was first announced in late 2021. In early 2022, Greg Russo (Mortal Kombat 2021 film) signed on to write and direct the series. No additional information on the series, which will air exclusively on Binge, has been published since.

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Looks badly dated to me. I wasn't expecting a technical tour de force but the long gestation certainly seems to have hurt it, rocking those mid 2010s UE4 engine visuals. Boilerplate everywhere. Hopefully the game play is as good as the original, because that's what really mattered.
 
Looks badly dated to me. I wasn't expecting a technical tour de force but the long gestation certainly seems to have hurt it, rocking those mid 2010s UE4 engine visuals. Boilerplate everywhere. Hopefully the game play is as good as the original, because that's what really mattered.

I'm yet to ever play it - but old games that have CRT scan lines , green led "data" format output on screens in game - you would want to preserve that golden age look - I can't speak directly about SS or SS2 but would hate for Alien the movie to be remade and the Nostradamus looks like a modern super clean freighter with HDR and surface gleam to the max
 
I loved SS in the day but I hope they made some changes. For a start the constant respawning baddies.
Also, will it still be good now we all know the twist?
 
I hope it's a success to show these billionaire studios that a game doesn't need to be 200GB and twice as many bugs to be good.
 
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