D2X-XL is a modification of the original Descent 1 and 2 source code allowing to play these two great games on modern hardware. With D2X-XL, you can revive these two games and either make them look (almost) like the original, or activate a whole slew of enhancements that have been added to D2X-XL and give it a vastly improved appearance.
D2X-XL allows you to play both Descent 1 and Descent 2 with a single program, using appropriate game elements and behaviour for each of the titles. Despite its enhancements, D2X-XL is 100% true to the original games, allowing you to turn off all extras and play Descent 1 and 2 just the way they looked back in the day when they were new.
Due to its many enhancements, D2X-XL offers a greatly enhanced single player experience as well as improved and expanded multiplayer capabilities.
D2X-XL offers enhancements in every area of the game. Here is a short, incomplete list of what you can expect from D2X-XL:
Visual Improvements
- High resolution textures, models, sound
- Colored, lightmap based illumination and per-pixel lighting
- New effects: Smoke, lightning, glow, volumetric glare, improved explosions
- New gun effects: Light and smoke trails, tracers, lightning bolts, bullet cases
- New ship effects: Dynamic shield effects, thruster flames
Stereoscopic Rendering
- Oculus Rift support
- Supports 3D TVs
- Anaglyph rendering
Multiplayer Improvements
- UDP/IP networking making matches directly over the internet possible
- Match making via built-in game tracker
- Up to 16 players per match
- New game modes: Real CTF, Entropy, Monsterball, Darkness
- Automatic download of missing multiplayer levels
- Special competition mode
Physics Enhancements
- Improved collision detection and physics
- framerate independent weapon behavior
- Flexible weapon physics
- Slow motion and bullet time
What's New
D2X-XL 2 is a complete overhaul. Here is a quick overview:
- Engine: Vulkan 1.3 and SDL2, floating point math throughout, multithreading, shader caching, crash reports.
- Rendering: level geometry and robots drawn in batches, portal based visibility, displacement mapping, hardware tessellation, improved cartoon renderer.
- Lighting: GPU lightmap bake with indirect light, full per pixel dynamic lighting, light falling through open doors, object shadows, hardware raytracing.
- Textures and models: every texture upscaled, with normal, height and specular maps; hand made relief masks; reworked robot models.
- Effects: reworked explosions, smoke trails, lightning, shields and coronas; new spawn effect; improved fog, water, lava and skies.
- Audio: OpenAL with automatic reverb; sound travels through the mine and is damped by doors, walls and fog.
- Gameplay: robots have to see or hear you, and they talk to each other; new difficulty level Braindead; improved collisions; reworked homing weapons.
- Multiplayer: public matches via the game tracker without entering addresses or ports; LAN and internet players can mix; faster network protocol.
- Interface: new menu style and wallpapers, screen resolution menu, new target and lock indicators, new HUD icons.
- DLE level editor: 64 bit build with a modern renderer, new geometry tools, up to 65500 segments per level.
D2X-XL adds a plethora of new features to Descent 1 and Descent 2. Find a pretty complete list here.
