World of Warcraft is considered a massive success, yet it's dwarfed by World of Tanks' 1 million concurrent players and 75 million total users. You can also find more than half a million people playing Dota 2 on any given day and League of Legends has over 7.5 million players online during peak hours.
While you may not need a Radeon R9 290X or a GeForce GTX 780 Ti to get the most out of these games, we're curious to see how hard those titles can push today's hardware.
Despite being built with the aging Unreal Engine 3, Thief touts some cutting edge rendering techniques that have put the game on our radar. Thief's built-in benchmark appears to do a good job of demonstrating a worst-case performance scenario, so if your system can average 60fps in the benchmark you should enjoy perfectly smooth gameplay from start to finish.
Marking the introduction of its Maxwell architecture, Nvidia has targeted AMD's $150 Radeon R7 265 with the new GeForce GTX 750 Ti. With fewer cores being used to get more performance, Maxwell consumes less power and improves Kepler's performance per watt. Does that mean AMD's newly relaunched Radeon R7 265 could be in trouble considering it's essentially a slightly overclocked and steeply discounted HD 7850?
As if it wasn't already fast enough, Gigabyte has armed its GTX 780 Ti with a massive air cooler that allows its variant of Nvidia's newcomer with a 17% overclock. The company has also been working on other overclocked GTX 780s, including a "GHz Edition" allowing a core clock of 1.02GHz or 18% higher than the standard version of the card.
If you thought the current flurry of graphics card launches was over, think again, as today Nvidia launched the GeForce GTX 780 Ti. Positioned as the top-tier graphics card in the GeForce 700 series, the GTX 780 Ti features a...
With roots that stretch back more than a decade and enough fans to justify new content every year, Battlefield is among the handful of franchises that needs no introduction around here. Even if you hate EA's approach modern military madness, you can typically expect Battlefield's graphics to raise the bar. This year's release is no different, of course, having been built with an updated version of the Frostbite engine.
Built with Real Virtuality 4, ARMA 3 builds on its predecessors' superb graphics and realism, DirectX 10 and 11 support, improved physics across the board, underwater environments, volumetric clouds, better lighting and a 20km view distance with photo-realistic terrain.
ARMA 3 will offer the largest official terrain of its franchise, with ground area covering approximately 270 km² across the Aegean islands of Altis and 20 km² on the Greek island Stratis. Between its expansive world and graphical advancements, it's no surprise that the developer's recommended specifications are set relatively high.
Equipped with his iconic night vision goggles and a new counter-terror agency, Sam Fisher has returned to foil another anti-US plot in Ubisoft's sixth Splinter Cell game. Blacklist attempts to find a better balance between stealth and action than its predecessor while reintroducing some franchise favorites.
PC gamers can look forward to a typical array of graphics options including TXAA antialiasing, soft shadows, horizon-based ambient occlusion and advanced DX11 tessellation -- all of which we plan to test with nearly two dozen graphics setups and a handful of processors.