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Triple Monitor Gaming on a Budget: SLI vs. Crossfire vs. Single High-end GPU

Considering next-gen cards are still months away, we didn't expect to bring any more GPU reviews until the second quarter of 2013. However, we realized there was a gap in our current-gen coverage: triple-monitor gaming. In fact, it's been almost two years since we last stress tested games at resolutions of up to 7680x1600.

We're going to mix things up a little this time. Instead of using each camp's ultra-pricey dual-GPU card (or the new $999 Titan), we're going to see how more affordable Crossfire and SLI setups handle triple-monitor gaming compared to today's single-GPU flagships.

Far Cry 3 Tested, Benchmarked

Like the original game, Far Cry 3 is set on a tropical island, this time found somewhere at the intersection of the Indian and Pacific Oceans. In typical TechSpot fashion, we'll be testing Far Cry 3's open world environment using 29 DirectX 11 graphics cards from AMD and Nvidia across all price ranges.

This new game is built using an advanced version of the Dunia engine called Dunia 2, which is said to feature new water rendering technology, a realistic weather system, advanced AI technology, a new animation system, realistic facial expressions, motion capture technology and global illumination -- many of which are made possible by the game's adoption of DirectX 11 and can only be experienced on the PC version.

The Best Graphics Cards: Full AMD and Nvidia GPU Comparison with Latest Drivers

After a busy year with numerous GPU releases by mid-September things had settled down for good. And then, AMD threw us a curve ball. Their Catalyst 12.11 beta drivers delivered major performance gains in many popular games such as Battlefield 3, Borderlands 2, Civilization V, Skyrim, Sleeping Dogs and StarCraft II. Around the same time, Nvidia released a new beta driver of its own which claimed gains in several titles, and this driver has since been replaced by the GeForce 310.61 update, which made further performance enhancements.

With updated pricing and performance across the board, we figured it would be worth revisiting both company's offerings to see where you should spend your hard-earned cash this holiday season and into early next year.

Call of Duty: Black Ops II Tested, Benchmarked

For Call of Duty fans, developer Treyarch just delivered an early Christmas present when they released Black Ops II this week. As the ninth game in the Call of Duty franchise and the sequel to the 2010 game Black Ops, we are hoping to see something meaningfully new from Black Ops II.

But as usual, our main concern from a performance article perspective has to do with the game engine which has been slow to evolve over the years. The key changes to the game engine include a new technology called "reveal mapping" and HDR lighting. On paper the upgrade also calls for the move to the DirectX 11 API for the PC version of the game. This means PC gamers should enjoy better visuals when compared to those using console versions.

Medal of Honor: Warfighter Tested, Benchmarked

Medal of Honor: Warfighter calls for no less than a 3GHz quad-core processor paired with a GeForce GTX 560 or Radeon HD 6950. Given those upper-end requirements, we expect the title to be fairly demanding with its visuals maxed out, and we'll be putting a ton of past and present-gen cards through their paces.

We'll be testing 29 DirectX 11 graphics card configurations from AMD and Nvidia across all price ranges with their respective latest beta drivers that claim to improve performance.

GeForce GTX 650 Ti Review: Kepler Hits $150

It's been over six months since Nvidia launched its Kepler architecture and we've finally seen the GTX 600 series enter more affordable price brackets, delivering a greater value every step of the way.

Having attacked the mid-range and upper-end markets, Nvidia has its sights set on the sub-$200 range, unleashing its GTX 650 Ti. At $150, the new arrival is roughly 34% cheaper than last month's GTX 660 and about 7% pricier than the Radeon HD 7770, which fetches around $140 depending on features and rebates. Here comes our full review.

Nvidia GeForce GTX 660 Review

Nvidia shook up the enthusiast GPU market last month when it launched its most affordable Kepler offering yet. At $299, the GeForce GTX 660 Ti was $100 cheaper than the GTX 670, while being just 13% slower. Likewise, the GTX 660 Ti was faster and more power efficient than the competing Radeon HD 7870, despite matching it on price.

Ever eager to keep AMD on its toes, Nvidia continues its push into the mid-range market with a Kepler-based card that is expected to retail for about $230 -- right in-between AMD's Radeon HD 7850 and 7870. The GTX 660 is based on the new 28nm GK106 that nonetheless keeps all the key innovations introduced by the GTX 680.

Best in Graphics: Nvidia GeForce GTX 660 Ti Review

Although nothing used to match the GeForce GTX 670's price-to-performance ratio, its $400 entry fee remained a steep one. Gamers who wanted to spend less were left with the $230 HD 7850, the $300 HD 7870 or a card from Nvidia's last-gen lineup. Naturally, it would only be a matter of time before Nvidia tried to fill this gap with tons of hearsay about a GeForce GTX 660 Ti in the pipeline for a mid to late summer launch.

Well, we're here and the rumors proved true: Nvidia's new GeForce GTX 660 Ti has its crosshairs set on the HD 7870. Assuming it's priced competitively, the GTX 660 Ti seems like it could put a real hurting on AMD's offering, as it features the same DNA as existing Kepler products and boasts the same number of CUDA cores and texture units as the GTX 670.