With roots that stretch back more than a decade and enough fans to justify new content every year, Battlefield is among the handful of franchises that needs no introduction around here. Even if you hate EA's approach modern military madness, you can typically expect Battlefield's graphics to raise the bar. This year's release is no different, of course, having been built with an updated version of the Frostbite engine.
Built with Real Virtuality 4, ARMA 3 builds on its predecessors' superb graphics and realism, DirectX 10 and 11 support, improved physics across the board, underwater environments, volumetric clouds, better lighting and a 20km view distance with photo-realistic terrain.
ARMA 3 will offer the largest official terrain of its franchise, with ground area covering approximately 270 km² across the Aegean islands of Altis and 20 km² on the Greek island Stratis. Between its expansive world and graphical advancements, it's no surprise that the developer's recommended specifications are set relatively high.
Equipped with his iconic night vision goggles and a new counter-terror agency, Sam Fisher has returned to foil another anti-US plot in Ubisoft's sixth Splinter Cell game. Blacklist attempts to find a better balance between stealth and action than its predecessor while reintroducing some franchise favorites.
PC gamers can look forward to a typical array of graphics options including TXAA antialiasing, soft shadows, horizon-based ambient occlusion and advanced DX11 tessellation -- all of which we plan to test with nearly two dozen graphics setups and a handful of processors.
We've only previously seen water-cooled GTX 780 cards pushed this far. However, Palit's GTX 780 Super JetStream is no ordinary graphics card as its massive heatsink and three large fans keep its core cool when under stress -- a solution that allows the card to outpace the Titan, according to the manufacturer.
In our review we put those claims to the test, in addition to testing triple monitor resolutions in GTX 780 Super JetStream SLI cards, standard GTX 780 cards and on the almighty Titan.
Nvidia continues to roll out the GeForce 700 series this week with the GTX 760 -- the generation's first truly mainstream product at $250. In other words, the GTX 760 has the potential to be today's most relevant option for someone who needs a new graphics card.
Assuming Nvidia doesn't throw us a curve ball, we expect the GTX 760 to deliver performance comparable to that of the HD 7950 with a price tag that's closer to HD 7870s -- a situation that would invariably benefit anyone shopping for a mid-range GPU.
Back when I had Origin’s tri-Titan equipped Genesis in house, I received a few requests for benchmarks with PCIe 3 enabled. Because we tested the system with its default out of the box settings, the system was configured by default to only use PCIe 2...
Having taken the covers off the GeForce GTX 780 a week ago, Nvidia is ready to release their next part in the GeForce 700 series. Earlier rumors indicated that the GeForce GTX 770's specifications would be much like a GTX 680 on steroids, and as it turns out that's exactly what it is.
The GTX 770 features the fastest GDDR5 memory we have ever seen at 7GHz. Memory at that clock rate is good for a peak bandwidth of 224GB/s, 16% more than the GTX 680. Therefore, technically if you could overclock a GTX 680 well enough you could create a GTX 770.
With the GTX Titan Nvidia showed just how much more complex and powerful their current generation 28nm GPU could be without putting the TDP rating through the roof. It also meant that Nvidia could move to the next generation mainstream GPUs without having to completely redesign their architecture for the GeForce 700 series and that is exactly what they have done.
The new GeForce GTX 780 is based on a similar, albeit slightly cut down version of the Titan GPU, managing to keep many of the features that make the $1,000 graphics card great, such as the 384-bit memory bus.
When the Metro 2033 was released in 2010 it contributed to raise the PC graphics bar making good use of the latest DirectX 11 rendering technologies. Metro: Last Light follows its predecessor roots by using a heavily customized and improved version of the 4A Engine.
Furthermore, the developer has continued to cater to loyal PC gamers who have considerably more power than console gamers at its disposal by including a richer gaming experience visually as well as a benchmark tool for measuring your system's performance.
Simulating the physics of water has always been tricky and game engines sometimes still have to use dodgy mechanics to make it feel real. But the above demonstration of this new fluid simulation technique proves that slowly but surely we're getting there.
The GTX 650 Ti was our favorite $100 - $150 graphics card last year, as it thrashed the Radeon HD 7770, its direct competitor. Then last month AMD decided to attack the $150 price point with a new HD 7790 GPU, but the reaction didn't take long to arrive.
Just a week later Nvidia officially countered by releasing the poorly named GeForce GTX 650 Ti Boost, now the third graphics card to carry the GTX 650 name. At $170, the GeForce GTX 650 Ti Boost sits between the Radeon HD 7790 and the 7850. In terms of performance, we actually expect the GeForce GTX 650 Ti Boost to be a lot faster than the GTX 650 Ti, even when it's based on the same GK106 architecture.
With DX10's arrival, vertex and pixel shaders maintained a large level of common function, so moving to a unified shader arch eliminated a lot of unnecessary duplication of processing blocks. The first GPU to utilize this architecture was Nvidia's iconic G80.
Four years in development and $475 million produced a 681 million-transistor, 484mm² behemoth -- first as the 8800 GTX flagship and then with cards aimed at several segments. Aided by the new Coverage Sample anti-aliasing (CSAA) algorithm, Nvidia saw its GTX demolish every single competitor in outright performance.