Normally when we benchmark a first person shooter, finding a good portion of the game to test with is simply a matter of playing through the game until we find a section that is rather demanding. But with SimCity things were considerably more complex and time consuming.
A city with few sims will see graphics cards such as the GeForce Titan or GTX 680 render massive frame rates because they are not being capped by the CPU (yet). As with most simulation and strategy games, SimCity is CPU dependent and overclocking should result in a healthy boost if needed. More inside.
Although this year's Tomb Raider reboot made our latest list of most anticipated PC games, I must admit that it was one of the games I was least looking forward to from a performance perspective because of previous titles' poor showing.
However, we were relieved to learn that Tomb Raider supports DirectX 11, which brings access to advanced rendering technologies such as depth of field, hd ambient occlusion, hardware tessellation, and super-sample anti-aliasing. Additionally, compared to the diluted console versions, the PC build offers better textures as well as AMD's TressFX real-time hair physics system.
The new GeForce GTX Titan carries a GK110 GPU with a transistor count that has more than doubled from the GTX 680's to a staggering 7.1 billion The part has 25% to 50% more resources at its disposal, including 2688 stream processors (up 75%), 224 texture units (also up 75%) and 48 raster operations (a healthy 50% boost).
It's worth noting that there's "only" estimated to be a 25% to 50% performance gain because the Titan is clocked lower than the GTX 680. Given those expectations, it would be fair to assume that the Titan would be priced at roughly a 50% premium, but that's simply not the case. Nvidia is marketing the card as a hyper-fast solution for gamers with deep pockets, setting the MSRP at a whopping $1,000.
Crytek has given us another opportunity to hammer some hardware with the arrival of Crysis 3. Built with CryEngine 3, the engine has been updated with improved dynamic cloth and vegetation, better lighting and shadows, and plenty more.
Plus, PC gamers won't have to wait for graphical extras. Crysis 3 launched with high-resolution textures, DX11 support and plenty of customization options that set it apart from the diluted consoles builds. The result looks incredible and we get the feeling this will prove to be the game that folks who are heavily invested in multi-GPU setups have been waiting for. Here's hoping we aren't woefully disappointed.
Considering next-gen cards are still months away, we didn't expect to bring any more GPU reviews until the second quarter of 2013. However, we realized there was a gap in our current-gen coverage: triple-monitor gaming. In fact, it's been almost two years since we last stress tested games at resolutions of up to 7680x1600.
We're going to mix things up a little this time. Instead of using each camp's ultra-pricey dual-GPU card (or the new $999 Titan), we're going to see how more affordable Crossfire and SLI setups handle triple-monitor gaming compared to today's single-GPU flagships.
Nvidia has opened the doors on its GeForce Experience after letting thousands of users hammer on it over the last month. Announced last April and introduced as a closed beta in December, the PC game optimizer aims to help players get the most out of their machines by automatically...
Preparing for the upcoming launch of AMD's Radeon HD 8000 series, which will presumably kick off with a single-GPU flagship leading the charge, Nvidia is reportedly hoping to steal some of its rival's thunder by releasing a new card that will exist between today's GeForce...
Announced earlier this year, Nvidia's "GeForce Experience" has finally hit beta -- albeit in limited scope. The service is open to the first 10,000 users who register, after which signups will be closed until Nvidia has a chance to analyze user feedback and squash major bugs...
Like the original game, Far Cry 3 is set on a tropical island, this time found somewhere at the intersection of the Indian and Pacific Oceans. In typical TechSpot fashion, we'll be testing Far Cry 3's open world environment using 29 DirectX 11 graphics cards from AMD and Nvidia across all price ranges.
This new game is built using an advanced version of the Dunia engine called Dunia 2, which is said to feature new water rendering technology, a realistic weather system, advanced AI technology, a new animation system, realistic facial expressions, motion capture technology and global illumination -- many of which are made possible by the game's adoption of DirectX 11 and can only be experienced on the PC version.
After a busy year with numerous GPU releases by mid-September things had settled down for good. And then, AMD threw us a curve ball. Their Catalyst 12.11 beta drivers delivered major performance gains in many popular games such as Battlefield 3, Borderlands 2, Civilization V, Skyrim, Sleeping Dogs and StarCraft II. Around the same time, Nvidia released a new beta driver of its own which claimed gains in several titles, and this driver has since been replaced by the GeForce 310.61 update, which made further performance enhancements.
With updated pricing and performance across the board, we figured it would be worth revisiting both company's offerings to see where you should spend your hard-earned cash this holiday season and into early next year.
For Call of Duty fans, developer Treyarch just delivered an early Christmas present when they released Black Ops II this week. As the ninth game in the Call of Duty franchise and the sequel to the 2010 game Black Ops, we are hoping to see something meaningfully new from Black Ops II.
But as usual, our main concern from a performance article perspective has to do with the game engine which has been slow to evolve over the years. The key changes to the game engine include a new technology called "reveal mapping" and HDR lighting. On paper the upgrade also calls for the move to the DirectX 11 API for the PC version of the game. This means PC gamers should enjoy better visuals when compared to those using console versions.
Medal of Honor: Warfighter calls for no less than a 3GHz quad-core processor paired with a GeForce GTX 560 or Radeon HD 6950. Given those upper-end requirements, we expect the title to be fairly demanding with its visuals maxed out, and we'll be putting a ton of past and present-gen cards through their paces.
We'll be testing 29 DirectX 11 graphics card configurations from AMD and Nvidia across all price ranges with their respective latest beta drivers that claim to improve performance.
Asus has revealed a new gaming notebook that packs everything a strapping young gamer needs to frag enemies on the go: Ivy Bridge and Kepler in a 14-inch form factor. The ROG-branded G46VW is said to be Asus' first 14-inch gaming notebook, with previous G series machines...
Not to be outdone by AMD, Nvidia has published a fresh beta driver of its own, offering up to 15% more performance on certain hardware and software setups as well as new and updated profiles. Compared to the GeForce 306.89 WHQL released earlier this month, the new 310.33 beta...
It's been over six months since Nvidia launched its Kepler architecture and we've finally seen the GTX 600 series enter more affordable price brackets, delivering a greater value every step of the way.
Having attacked the mid-range and upper-end markets, Nvidia has its sights set on the sub-$200 range, unleashing its GTX 650 Ti. At $150, the new arrival is roughly 34% cheaper than last month's GTX 660 and about 7% pricier than the Radeon HD 7770, which fetches around $140 depending on features and rebates. Here comes our full review.