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Metro: Last Light Tested, Benchmarked

Metro: Last Light Tested, Benchmarked
  • Posted May 21, 2013, 1:28 AM by Steven Walton | Filed in TechSpot, Gaming
  • When the Metro 2033 was released in 2010 it contributed to raise the PC graphics bar making good use of the latest DirectX 11 rendering technologies. Metro: Last Light follows its predecessor roots by using a heavily customized and improved version of the 4A Engine.

    Furthermore, the developer has continued to cater to loyal PC gamers who have considerably more power than console gamers at its disposal by including a richer gaming experience visually as well as a benchmark tool for measuring your system's performance.

Download: Nvidia Drivers 320.00 with performance boosts for GeForce 400/500/600 GPUs

Download: Nvidia Drivers 320.00 with performance boosts for GeForce 400/500/600 GPUs
  • Posted April 23, 2013, 4:30 PM by Erik Orejuela | Filed in Hardware
  • Nvidia released their well awaited GeForce 320.00 drivers in beta form today. Although they are not the final release it's highly likely they will be almost identical. For those willing to take the plunge these drivers promise performance boosts for…

Watch this: Mind-blowing water simulation is now a reality

Watch this: Mind-blowing water simulation is now a reality
  • Posted April 23, 2013, 10:36 AM by Gergo Vas | Filed in Gaming, Hardware With Video
  • Simulating the physics of water has always been tricky and game engines sometimes still have to use dodgy mechanics to make it feel real. But the above demonstration of this new fluid simulation technique proves that slowly but surely we're getting there.

GeForce GTX 650 Ti Boost Review, SLI Performance Tested

GeForce GTX 650 Ti Boost Review, SLI Performance Tested
  • Posted April 22, 2013, 3:16 AM by Steven Walton | Filed in TechSpot, Hardware
  • The GTX 650 Ti was our favorite $100 - $150 graphics card last year, as it thrashed the Radeon HD 7770, its direct competitor. Then last month AMD decided to attack the $150 price point with a new HD 7790 GPU, but the reaction didn't take long to arrive.

    Just a week later Nvidia officially countered by releasing the poorly named GeForce GTX 650 Ti Boost, now the third graphics card to carry the GTX 650 name. At $170, the GeForce GTX 650 Ti Boost sits between the Radeon HD 7790 and the 7850. In terms of performance, we actually expect the GeForce GTX 650 Ti Boost to be a lot faster than the GTX 650 Ti, even when it's based on the same GK106 architecture.

The History of the Modern Graphics Processor, Part 4: The Coming of General Purpose GPUs

The History of the Modern Graphics Processor, Part 4: The Coming of General Purpose GPUs
  • Posted April 16, 2013, 10:05 PM by Graham Singer | Filed in TechSpot, Hardware
  • With DX10's arrival, vertex and pixel shaders maintained a large level of common function, so moving to a unified shader arch eliminated a lot of unnecessary duplication of processing blocks. The first GPU to utilize this architecture was Nvidia's iconic G80.

    Four years in development and $475 million produced a 681 million-transistor, 484mm² behemoth -- first as the 8800 GTX flagship and then with cards aimed at several segments. Aided by the new Coverage Sample anti-aliasing (CSAA) algorithm, Nvidia saw its GTX demolish every single competitor in outright performance.

Nvidia reportedly planning to offer Metro: Last Light with GeForces

Nvidia reportedly planning to offer Metro: Last Light with GeForces
  • Posted April 15, 2013, 12:00 PM by Matthew DeCarlo | Filed in Gaming, Hardware
  • Nvidia may be preparing to mount a counterattack against AMD's "Never Settle" game bundle initiative, according to TechPowerUp. The site reports that it has learned Nvidia is "frantically" looking to address its rival's program, which has been largely popular among…

The History of the Modern Graphics Processor, Part 3: The Nvidia vs. ATI era begins

The History of the Modern Graphics Processor, Part 3: The Nvidia vs. ATI era begins
  • Posted April 10, 2013, 1:49 AM by Graham Singer | Filed in TechSpot, Hardware With Video
  • With the turn of the century the graphics industry bore witness to further consolidation. Where 3dfx was once a byword for raw performance, its strengths before its dismissal laid in its full screen antialiasing image quality. By the time 2001 dawned, the PC graphics market consisted of a discrete card duopoly (Nvidia and ATI), with both of them in addition to Intel supplying the vast majority of integrated graphics chipsets.

    Prior to the Voodoo 5’s arrival, ATI had announced the Radeon DDR as “the most powerful graphics processor ever designed for desktop PCs.” Previews of the card had already gone public on April 25, and only twenty-four hours later Nvidia countered with the announcement of the GeForce 2 GTS (GigaTexel Shader).

The History of the Modern Graphics Processor, Part 2: 3Dfx Voodoo, the game-changer

The History of the Modern Graphics Processor, Part 2: 3Dfx Voodoo, the game-changer
  • Posted April 3, 2013, 3:34 AM by Graham Singer | Filed in TechSpot, Hardware With Video
  • Launched on November 1996, 3Dfx's Voodoo graphics consisted of a 3D-only card that required a VGA cable pass-through from a separate 2D card to the Voodoo, which then connected to the display. Voodoo Graphics revolutionized personal computer graphics nearly overnight and rendered many other designs obsolete, including a vast swathe of 2D-only graphics producers.

    The 3D landscape in 1996 favoured S3 with around 50% of the market. That was to change soon, however. It was estimated that 3Dfx accounted for 80-85% of the 3D accelerator market during the heyday of Voodoo’s reign. Later on Nvidia would revive with the RIVA series and eventually land their greatest success with the first GeForce graphics card.

BioShock Infinite Tested, Benchmarked

BioShock Infinite Tested, Benchmarked
  • Posted April 1, 2013, 3:00 PM by Steven Walton | Filed in TechSpot, Gaming
  • Three years having passed since BioShock 2 and the dawn of a new console generation on the horizon, BioShock Infinite has taken the opportunity to mix things up. Along with DX11 effects, folks playing on PC can look forward to higher resolution textures and a healthy range of customization over settings like anti-aliasing, texture detail and filtering, dynamic shadows, post-processing, and so on.

    Our Bioshock Infinite test comprises 24 DirectX 11 graphics card configurations from AMD and Nvidia covering a wide range of prices, from the affordable to the ultra-expensive.

Nvidia announces five new Kepler-based GeForce 700M GPUs

Nvidia announces five new Kepler-based GeForce 700M GPUs
  • Posted April 1, 2013, 12:00 PM by Matthew DeCarlo | Filed in Mobile Computing, Hardware
  • Nvidia has expanded its notebook graphics lineup with a handful of new models that should be rolling out in systems from major vendors over the coming weeks and months. All five new parts are members of the Kepler-based GeForce 700M…

New GeForce WHQL driver boosts Bioshock: Infinite, Tomb Raider

New GeForce WHQL driver boosts Bioshock: Infinite, Tomb Raider
  • Posted March 25, 2013, 3:30 PM by Rick Burgess | Filed in Gaming, Hardware
  • Nvidia just published its WHQL-certified 314.22 GeForce drivers. Simply put, if your PC is armed with a GeForce graphics card and you've recently picked up either Tomb Raider or Bioshock: Infinite -- you're going to want this update.

SimCity Tested, Benchmarked

SimCity Tested, Benchmarked
  • Posted March 19, 2013, 1:11 AM by Steven Walton | Filed in TechSpot, Gaming
  • Normally when we benchmark a first person shooter, finding a good portion of the game to test with is simply a matter of playing through the game until we find a section that is rather demanding. But with SimCity things were considerably more complex and time consuming.

    A city with few sims will see graphics cards such as the GeForce Titan or GTX 680 render massive frame rates because they are not being capped by the CPU (yet). As with most simulation and strategy games, SimCity is CPU dependent and overclocking should result in a healthy boost if needed. More inside.

Tomb Raider Tested, Benchmarked

Tomb Raider Tested, Benchmarked
  • Posted March 12, 2013, 3:24 AM by Steven Walton | Filed in TechSpot, Gaming
  • Although this year's Tomb Raider reboot made our latest list of most anticipated PC games, I must admit that it was one of the games I was least looking forward to from a performance perspective because of previous titles' poor showing.

    However, we were relieved to learn that Tomb Raider supports DirectX 11, which brings access to advanced rendering technologies such as depth of field, hd ambient occlusion, hardware tessellation, and super-sample anti-aliasing. Additionally, compared to the diluted console versions, the PC build offers better textures as well as AMD's TressFX real-time hair physics system.

Nvidia PhysX and APEX support coming to the PlayStation 4

Nvidia PhysX and APEX support coming to the PlayStation 4
  • Posted March 7, 2013, 2:00 PM by Shawn Knight | Filed in Gaming
  • Nvidia has announced support for Sony’s recently-unveiled PlayStation 4 in the form of PhysX and APEX software development kits. These SDKs are used to provide collision detection and simulation of rigid bodies, fluids, clothing and particle systems in a number…

Testing Nvidia's $1,000 Graphics Card: GeForce GTX Titan Review

Testing Nvidia
  • Posted March 7, 2013, 1:44 AM by Steven Walton | Filed in TechSpot, Hardware
  • The new GeForce GTX Titan carries a GK110 GPU with a transistor count that has more than doubled from the GTX 680's to a staggering 7.1 billion The part has 25% to 50% more resources at its disposal, including 2688 stream processors (up 75%), 224 texture units (also up 75%) and 48 raster operations (a healthy 50% boost).

    It's worth noting that there's "only" estimated to be a 25% to 50% performance gain because the Titan is clocked lower than the GTX 680. Given those expectations, it would be fair to assume that the Titan would be priced at roughly a 50% premium, but that's simply not the case. Nvidia is marketing the card as a hyper-fast solution for gamers with deep pockets, setting the MSRP at a whopping $1,000.

GeForce 314.14 beta optimized for Tomb Raider, SimCity, more

GeForce 314.14 beta optimized for Tomb Raider, SimCity, more
  • Posted March 4, 2013, 4:00 PM by Matthew DeCarlo | Filed in Gaming, Software
  • Gearing up for this month's hottest games, Nvidia has unleashed a new beta driver to help ensure that you have a smooth experience. The GeForce 314.14 beta brings better performance and compatibility across no less than four upcoming releases including…

Crysis 3 Tested, Benchmarked

Crysis 3 Tested, Benchmarked
  • Posted February 28, 2013, 1:59 AM by Steven Walton | Filed in TechSpot, Gaming
  • Crytek has given us another opportunity to hammer some hardware with the arrival of Crysis 3. Built with CryEngine 3, the engine has been updated with improved dynamic cloth and vegetation, better lighting and shadows, and plenty more.

    Plus, PC gamers won't have to wait for graphical extras. Crysis 3 launched with high-resolution textures, DX11 support and plenty of customization options that set it apart from the diluted consoles builds. The result looks incredible and we get the feeling this will prove to be the game that folks who are heavily invested in multi-GPU setups have been waiting for. Here's hoping we aren't woefully disappointed.

Triple Monitor Gaming on a Budget: SLI vs. Crossfire vs. Single High-end GPU

Triple Monitor Gaming on a Budget: SLI vs. Crossfire vs. Single High-end GPU
  • Posted February 25, 2013, 4:22 AM by Steven Walton | Filed in TechSpot, Hardware
  • Considering next-gen cards are still months away, we didn't expect to bring any more GPU reviews until the second quarter of 2013. However, we realized there was a gap in our current-gen coverage: triple-monitor gaming. In fact, it's been almost two years since we last stress tested games at resolutions of up to 7680x1600.

    We're going to mix things up a little this time. Instead of using each camp's ultra-pricey dual-GPU card (or the new $999 Titan), we're going to see how more affordable Crossfire and SLI setups handle triple-monitor gaming compared to today's single-GPU flagships.

Latest Nvidia GeForce WHQL drivers optimized for Crysis 3, Far Cry 3

Latest Nvidia GeForce WHQL drivers optimized for Crysis 3, Far Cry 3
  • Posted February 19, 2013, 11:30 AM by Shawn Knight | Filed in Gaming, Software
  • The latest GeForce drivers from Nvidia are now available for download, described as an essential upgrade for serious gamers. The GeForce 314.07 WHQL-certified drivers (Windows Hardware Quality Labs) promise a huge performance boost for single-GPU and multi-GPU configurations running Crysis…

Nvidia GeForce Titan: supercomputer GPU power for the 1%

Nvidia GeForce Titan: supercomputer GPU power for the 1%
  • Posted February 19, 2013, 8:00 AM by Julio Franco | Filed in Hardware, Gaming Breaking News With Video
  • Cray's XK7 Titan supercomputer is powered by no less than 18,000 Nvidia Tesla K20x GPUs, which Nvidia is proud to say highly contributes to make the Titan the world's fastest supercomputer. Today, the company is presenting a revised version of the graphics…

New Nvidia beta driver boosts Crysis 3 performance by up to 65%

New Nvidia beta driver boosts Crysis 3 performance by up to 65%
  • Posted January 28, 2013, 11:17 AM by Shawn Knight | Filed in Gaming
  • Nvidia recently released a new beta driver that is said to provide a performance boost in nearly a dozen popular titles. GeForce 313.95 beta arrives just one day ahead of a planned Crysis 3 multiplayer beta to give fans a…

Nvidia's GeForce Experience PC game optimizer enters open beta

Nvidia
  • Posted January 24, 2013, 7:00 PM by Matthew DeCarlo | Filed in Gaming, Software
  • Nvidia has opened the doors on its GeForce Experience after letting thousands of users hammer on it over the last month. Announced last April and introduced as a closed beta in December, the PC game optimizer aims to help players get the most out of their machines by automatically...

Nvidia said to be readying $899 GK110-based GeForce Titan card

Nvidia said to be readying $899 GK110-based GeForce Titan card
  • Posted January 22, 2013, 6:00 PM by Matthew DeCarlo | Filed in Hardware, Gaming
  • Preparing for the upcoming launch of AMD's Radeon HD 8000 series, which will presumably kick off with a single-GPU flagship leading the charge, Nvidia is reportedly hoping to steal some of its rival's thunder by releasing a new card that will exist between today's GeForce...

Intel Haswell integrated graphics are on par with GeForce GT 650M

Intel Haswell integrated graphics are on par with GeForce GT 650M
  • Posted January 11, 2013, 7:30 AM by Shawn Knight | Filed in Gaming, Hardware With Video
  • Intel’s Haswell chip made an appearance at this year’s CES although it wasn’t the star of the show. The chip maker wasn’t keen on playing show and tell with the CPU itself but we did get a pretty solid look…

Nvidia's "GeForce Experience" automated PC game optimizer hits beta

Nvidia
  • Posted December 6, 2012, 4:30 PM by Matthew DeCarlo | Filed in Gaming, Software With Video
  • Announced earlier this year, Nvidia's "GeForce Experience" has finally hit beta -- albeit in limited scope. The service is open to the first 10,000 users who register, after which signups will be closed until Nvidia has a chance to analyze user feedback and squash major bugs...

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