The Witcher 3 is the New Crysis We have tested nineteen DirectX 11 graphics cards to find out how the game performs in both AMD and Nvidia hardware. After extensive testing it's clear why The Witcher 3: Wild Hunt doesn't look nearly as good as the 2013's trailer: even in its current uber beautiful form, the game is simply too demanding for today's hardware.
Project CARS (or Community Assisted Racing Simulator) is a racing sim game that's been on everyone's radar since its drool-inducing visuals started to make the rounds as far back as 2012. In short, the game looks amazing and is the most visually impressive racing simulator we have ever seen. Now let's benchmark it.
Nvidia's Maxwell architecture is a wonderfully impressive piece of engineering for efficiency geeks, and it reaches near-apotheosis with the GM200-powered GeForce GTX Titan X. This is an architecture that has very clearly been tailored and tuned to maximize gaming performance per watt...
The GeForce Titan X is a processing powerhorse: 6 graphics processing clusters, 24 streaming multiprocessors with 3072 CUDA cores. Combined with six 64-bit memory controllers (384-bit) for a total 12GB of GDDR5 memory clocked at 7GHz, that's 50% more cores and memory bandwidth than the current single-GPU king, the GeForce GTX 980 that was released a mere six months ago. Needless to say, we're eager to see what the new Titan X is capable of.
Battlefield Hardline is scheduled to arrive on March 17 but starting this week you can get your frag on for free during EA's open beta phase. While the Battlefield Hardline beta will be available to gamers on all platforms folks playing on PC can use this performance preview to determine what kind of fps your graphics card will deliver.
Dying Light takes place in an expansive urban environment where players navigate using free running 'parkour' mechanics while scavenge for supplies to craft weapons and defend against the city's growing infected population. It's the first game built with the Chrome Engine 6, which is a proprietary 3D game engine developed by Techland that was first used over 10 years ago in Speedway Grand Prix and sci-fi shooter Chrome.
We have fond memories of GTX 460 SLI setups and although a pair ran $400, neither AMD nor Nvidia flagships of the time stood a chance. With its predecessors having that sort of history, it seems reasonable to expect big things from dual GTX 960s. They probably won't tackle the GTX 980 but for under half the price they might come close enough.
With most gamers spending $200 or less on a GPU, the new GeForce GTX 960 is set to take over the so-called value sweet spot, offering a cost-effective way to enjoy high-end games and should appeal to gamers who are preparing for the impending wave of DirectX 12 titles on a budget.
When new GPUs arrive we usually compare them to their predecessor but rarely go back more than one generation. Today we'll be testing six cards covering three key Nvidia architectures: Fermi (the GTX 480 and GTX 580), Kepler (theGTX 680 and GTX 780) and Maxwell (the GTX 980). Many of you who haven't upgraded GPUs in over a year may be pleased to see how performance scales and what to expect in modern games.
Ubisoft's new action-driving MMO has 7,000 miles of roads, 15 cities and 15 million individual objects. The Crew has been designed for the latest generation consoles and PCs, though the former are capped at 30fps/1080p while our preferred platform ought to look and feel better with a 60fps cap and a higher res. Here's our full PC benchmark test.
PC gamers can expect a crisper, more detailed world in Dragon Age: Inquisition, though precisely how crisp and detailed will depend on your setup. As usual we've put some hardware to the test, including the latest AMD and Nvidia GPUs, in total 25 DirectX 11 GPU graphics card configurations from both companies covering all prices.