Once designed to protect retail from an inevitable future, overcharging for digital games now threatens the industry. Two versions of a game go on sale. Both of them have precisely the same content, precisely the same experience...
Nvidia's GeForce GTX 970 positioned itself it as an ideal candidate for multi-GPU 4K gaming by outperforming the Radeon R9 290 while undercutting its price too. As expected, AMD was quick to respond with price cuts, which means folks looking to game at 4K have some capable multi-GPU options for as little as $600 to $660.
World of Warcraft is considered a massive success, yet it's dwarfed by World of Tanks' 1 million concurrent players and 75 million total users. You can also find more than half a million people playing Dota 2 on any given day and League of Legends has over 7.5 million players online during peak hours.
While you may not need a Radeon R9 290X or a GeForce GTX 780 Ti to get the most out of these games, we're curious to see how hard those titles can push today's hardware.
Despite being built with the aging Unreal Engine 3, Thief touts some cutting edge rendering techniques that have put the game on our radar. Thief's built-in benchmark appears to do a good job of demonstrating a worst-case performance scenario, so if your system can average 60fps in the benchmark you should enjoy perfectly smooth gameplay from start to finish.
Marking the introduction of its Maxwell architecture, Nvidia has targeted AMD's $150 Radeon R7 265 with the new GeForce GTX 750 Ti. With fewer cores being used to get more performance, Maxwell consumes less power and improves Kepler's performance per watt. Does that mean AMD's newly relaunched Radeon R7 265 could be in trouble considering it's essentially a slightly overclocked and steeply discounted HD 7850?