The HTC One X9 is a classic example of a mid-range handset. It has marginally better hardware than budget offerings - a 5.5-inch 1080p display, a Helio X10 SoC, 32 GB of storage, a 13-megapixel camera with OIS, and a metal build - but it just doesn't do enough for the price. It's not a terrible phone, but it's simply too expensive.
The HTC 10 marks the start of a new chapter for HTC. The signature metal body has returned, complete with new additions like a fingerprint scanner and USB Type-C. The camera, a problem area for HTC’s past devices, has been completely overhauled, and we’re seeing welcome iterations such as a new 5.2-inch 1440p LCD and a Snapdragon 820 SoC.
Valve and HTC’s Vive is the most immediately impressive (and imposing) VR headset on the market. And it comes with a price to match: $800. Once you’ve got everything setup you can walk through a virtual space with your own legs and grab things with your own “hands.” That’s the key differentiator here: while the Oculus Rift and PlayStation VR have so far been largely focused on seated experiences, Vive is more focused on standing, walking, grabbing, and bopping.
Oculus, HTC, and Sony have all released pricing details for their upcoming virtual reality headsets. But what seems pretty cut-and-dry gets complicated in a hurry when you consider they all need additional hardware to power the experience. To help make sense of it all, we've gone through the hassle of analyzing everything to see what the true cost of ownership looks like.
If you’re among those who’ve preordered a VR headset or are still on the fence, you may be wondering what are you going to be able to play with it? We’ve compiled a list of some of the most interesting and anticipated VR titles arriving soon. Keep in mind that many existing games are getting VR support, though for this list we've kept it (mostly) to made-for-VR games.