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Low-overhead graphics API Vulkan comes to Android

Over the past few years, low-overhead graphics APIs have become important inclusions in an operating system's makeup. Windows 10 includes perhaps the most important of all low-overhead APIs, DirectX 12, but we've also seen iOS and Mac OS X pick…

Next DirectX may pack Mantle-like low-level features

There's been a lot of talk recently surrounding Mantle, AMD's low-level API that gives developers better access to graphics card hardware, with less CPU overhead and greater coding efficiency. Tests show that Mantle is quite effective at improving performance on…

The History of the Modern Graphics Processor, Part 1

The evolution of the modern graphics processor begins with the introduction of the first 3D add-in cards in 1995, followed by the widespread adoption of the 32-bit operating systems and the affordable personal computer.

While 3D graphics turned a fairly dull PC industry into a light and magic show, they owe their existence to generations of innovative endeavour. Over the next few weeks we'll be taking an extensive look at the history of the GPU, going from the early days of 3D consumer graphics, to the 3Dfx Voodoo game-changer, the industry's consolidation at the turn of the century, and today's modern GPGPU.

Catalyst 10.8 brings support for OpenGL ES 2.0, AA on SC2

AMD has slipped out a new set of graphics drivers for Radeon users. Catalyst 10.8 adds a number of features, including support for OpenGL ES 2.0, enhanced default quality profiles for watching videos, antialiasing support for StarCraft II, enhanced quad…