Nvidia research promises 2x to 3x faster path tracing with better visuals
Nvidia shows neural compression can cut VRAM usage from 6.5GB to 970MB
Nvidia CEO Jensen Huang says gamers calling DLSS 5 AI slop are "completely wrong"
A hot potato: Do you think DLSS 5 makes games resemble AI slop? That it's little more than an AI filter inserted into titles that neither wanted nor needed it? If you are one of these many people, Nvidia boss Jensen Huang wants you to know that you're "completely wrong."
Windows 11 "Xbox Mode" UI coming to all PCs in April
Minecraft Java Edition is finally moving from OpenGL to multi-threaded Vulkan
Extreme upscaling: What happens when DLSS turns 38x22 pixels into 4K?
The big picture: Nvidia DLSS has been a divisive feature since its introduction almost exactly seven years ago. While some users accuse developers of relying too heavily on upscaling to maintain high frame rates, others praise its ability to reconstruct clear images from fewer pixels. Pushing the latest implementation to its limits helps reveal how it pulls off this feat.
Nvidia DLSS 4.5 vs DLSS 4: Good But Not Flawless
Nvidia DLSS 4.5 arrives with a new transformer model promising better image quality, but not without performance trade-offs. We test DLSS 4.5 vs DLSS 4 to see where this latest upscaler genuinely improves.
Microsoft set to improve PC gaming with advanced shader delivery, up to 85% faster game starts
Bolt Graphics claims 13x leap over Nvidia RTX 5090 with less wattage – and huge caveats
Blender is going beyond mouse and keyboard with a new touch-friendly interface for tablets
Blender 4.5 launches with major performance improvements
AMD demo shows procedural generation slashing VRAM use from 35 GB to just 51 KB
Nvidia's Zorah RTX neural rendering tech demo available for download
'Flow' movie was made with Blender, open-source just won an Oscar
Nvidia's new texture compression tech slashes VRAM usage by up to 95%
Havok shares first physics engine tech demo in 10 years
Microsoft DirectX embraces neural rendering for next-gen graphics
Blender 4.3 combines animation, sculpting, and rendering upgrades
The Story of Rendition: A Pioneer in 3D Graphics
30+ years ago, PC gamers could choose GPUs from over 10 different makers. The story of Rendition is a fascinating tale of engineering brilliance and lost opportunities from the golden age of graphics. Plus, some easter egg content about TechSpot's history and how it all relates.
Is Upscaling Useful at Lower Resolutions? Nvidia DLSS vs Native at 1080p
While higher resolution monitors are becoming more popular and we recommend them, 1080p continues to have the most usage among PC gamers. We take a look at DLSS upscaling vs native rendering at 1080p.
Early iPhone 16 prototypes show that it might not fall too far from the iPhone 15 tree
Path Tracing vs. Ray Tracing, Explained
#TBT Every few years it seems like there's an amazing new technology with the promise of making games look ever more realistic. We've had shaders, tessellation, shadow mapping, ray tracing – and now there's path tracing.
3D Game Rendering 101: The Making of Graphics Explained
You're playing the latest games at beautiful 4K ultra res. Do you ever wonder how those graphics got there? Welcome to our 3D Game Rendering 101: A guide to how one basic frame of gaming goodness is made.
AMD FSR 3 Frame Generation Analyzed: DLSS 3 Contender? Not So Fast
AMD's FSR 3 frame generation technology made a surprise debut earlier this month in two games, and we're ready to give you an early look, covering frame pacing, image quality and latency.





