Good review Steve. The biggest problem I can see is that tested titles like Battlefield are actually fairly well optimised whilst other untested "heavier weight" Indie's using UE4, Unity, etc, can use more RAM than some AAA's. Eg, Obduction, Everybody's Gone To The Rapture, Quern Undying Thoughts, Maize, Subnautica, etc, titles like that have peaked at +5-7GB process usage after multiple hours of playtime (not just a 10min benchmark) and on top of that you've got system RAM usage for "iGPU VRAM", the OS, background tasks, etc). Deus Ex: Mankind Divided crashes a lot more in Prague City on 8GB vs 16GB. Dishonored 2 hit 7GB RAM usage. Upgrading from 8GB to 16GB RAM cured some crashes for me even with a 4GB dGPU, so there are already untested titles that will struggle with only 8GB - 2GB = 6GB RAM, let alone future titles.
Current RAM pricing is unfortunate for those wanting a "budget" build with these chips, because if we returned to the sane RAM prices we used to have not that long ago, everyone would absolutely be universally recommending 16GB min for these for future games.