Doom Eternal gets review-bombed following kernel mode anti-cheat update (Updated)

Humza

Posts: 756   +161
Staff member

Update (05/21/20): id Software has responded to PC gamers' concerns regarding Denuvo's controversial anti-cheat technology and performance issues caused by Doom Eternal's Update 1 patch.

Marty Stratton, the game's executive producer, revealed on Reddit that the anti-cheat technology would be removed in a new Update 1.1 patch expected to arrive for PC players within a week. He also dismissed the notion of any links between Denuvo's anti-cheat and the performance and stability issues that players have been complaining about, noting a code change for the game's VRAM allocation likely being the cause for these problems, alongside other fixes related to customizable skins and memory-related crashes.

He outlined several reasons for why the studio added the anti-cheat service in the first place, citing protection required for the game's Battlemode and upcoming Invasion mode, the effectiveness of kernel-level integrations against cheating as well as players' disappointment with Doom 2016's multiplayer after it was late to receive anti-cheat measures for protection.

He also quashed rumors of Bethesda enforcing this technology on the game, noting that id Software was driving these decisions based on the aforementioned factors and that any anti-cheat integrations in the future will be better aligned around player expectations.

Doom Eternal recently received its first major update, featuring supercharged 'Empowered Demons' in single-player mode and quality of life improvements to the overall game. There was also the inclusion of Denuvo anti-cheat, a kernel-level service that monitors multiplayer gameplay, similar to Riot's controversial 'Vanguard' software for Valorant.

While Riot made appropriate tweaks later on by letting players switch off Vanguard, Denuvo's anti-cheat patch for the hot-selling Doom Eternal has now landed the game in hot waters, both from a security and performance perspective.

Irdeto, the company behind Denuvo, responded to the backlash last week, noting that its anti-cheat software starts/stops with the game and that "actual monitoring" is only done during multiplayer matches.

Irdeto's response did little to address security concerns, and over the weekend, many players took to Reddit, YouTube, and other platforms to complain about the game's performance issues, with some reporting excessive frame drops, crashes and deleted save slots following Update 1.

Most players are linking these performance issues with Denuvo's anti-cheat system and have criticized the decision of tacking a controversial multiplayer feature onto a game played primarily for its single-player experience. A few have also questioned as to why a kernel-level anti-cheat service was added to the game post-launch and have been left frustrated by their attempts to get a refund.

Bethesda also took note of these concerns and recently tweeted a response, while Steam, once again, gave quite a clear picture of what happens when a publisher/developer upsets their audience with a controversial game update. Doom Eternal's Steam rating stood at a very healthy 90% before this update across recent and all-time reviews (the game's just two months old) and has since nosedived to below 50% in recent reviews.

There are rumors that a future update will address this issue by turning off Denuvo anti-cheat for the game's single-player, but it remains to be seen how Bethesda or id Software decide to tackle this problem.

Its not the first time that Doom Eternal and Denuvo have made the news together. Bethesda did an oopsie during the game's launch when it accidentally left out a DRM-free executable in the download package, letting players bypass Denuvo's anti-tampering checks in the process.

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Rayneofpayne

Posts: 248   +232
Has Bethesda turned into some type of dumpster fire arsonist? There hasn't been a shred of good news from them for a long time.
Well I mean, they are a publisher and studio that has basically followed "living long enough to see themselves becoming a bad guy" motto, like blizzard they basically have become so large they forgot about capitalism.
In Doom 2016 case everything that made it special they decided to throw it out the window and create the flaming pile of trash called Eternal, a game that doesn't know if it wants to be Doom or Mario with riddled live services that serve no purpose other than being a broken pile of trash.
 

Theinsanegamer

Posts: 2,053   +2,602
People ma ythink review bombing is dumb, but this is the ONLY way companies like Bethesda will listen - by hitting them in the wallet. Low score = less sales, all the complaining on twitter or social media or youtube videos wont do anything unless it lowers sales.

Bethesda was already worrying me with fallout 4, turning into a massive dumpster fire with 76, and I said to my friends I was extremely hesitant to buy eternal now because Bethesda would screw it up. I was told I was crazy and letting my "prejudice" prevent me from experiencing a great game.

Now this happens. Honestly I'll never touch another bethesda game, no matter how good, unless there is a GOG version, and even then anything past fallout 3/NV/the new order is sketchy at best. Sad to see such a publisher fall down to the pits of hell, ironically.
 
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p51d007

Posts: 2,562   +1,842
I just with the person(s) who have redone the original doom, would release any cheat codes for that one. At the end of the day, after dealing with people, sometimes I just want to turn on God mode and splatter everything in sight. ;)
 

Getgone

Posts: 50   +73
Another reason to download older version on torrents. I already skipped some games like Dishonored 2 just because of that Denuvo bloatware. I don't want it in my system.

Bethesda is inventing new ways to get worse than yesterday.
 
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kimo1

Posts: 140   +233
Oh, that's a neat business plan. First to appeal to the masses, you leave out DRM, let people buy the stable version. And after goal of buyers has been reached and buyer's refund window over, introduce DRM to screw everybody.
 

EClyde

Posts: 2,348   +915
Well I mean, they are a publisher and studio that has basically followed "living long enough to see themselves becoming a bad guy" motto, like blizzard they basically have become so large they forgot about capitalism.
In Doom 2016 case everything that made it special they decided to throw it out the window and create the flaming pile of trash called Eternal, a game that doesn't know if it wants to be Doom or Mario with riddled live services that serve no purpose other than being a broken pile of trash.
Are you looking for work as a reviewer? You hit all the usual
 

Rayneofpayne

Posts: 248   +232
Are you looking for work as a reviewer? You hit all the usual
Naw, most reviewers aren't honest. An example is the joke that became IGN's 10/10 rating system. Personally I am more a fan of The Escapist and Yahtzee's reviews, call things for what they are, while Doom Eternal has its moments of levity of where it does well, it mainly flops on its face in other areas in an attempt to 1 up themselves trying to be everyone else and what they did as well as catering to hipster fans. I am a bit more critical on it simply because I have a robust history of playing games since the DOS era.

Don't get me wrong it put a smile on my face multiple times like getting the harpoon on the super shotgun and monkey baring my way around, but for the most part it's just copy paste of Shadow Warriors(2016) movement system, which if I wanted to play a game like that I'd play Shadow Warrior. Having some fun doesn't make a game good especially when 3/4 of everything else is pure crap.