The Xbox Series X is the most boxlike Xbox that Microsoft has ever produced. It's a cuboid: 12 inches tall, six inches deep, and six inches wide, all right angles and fine matte black plastic. I adore its simplicity.
The Xbox Series X is the most boxlike Xbox that Microsoft has ever produced. It's a cuboid: 12 inches tall, six inches deep, and six inches wide, all right angles and fine matte black plastic. I adore its simplicity.
"The existence of the S might hold back the specs of future Xbox Series games or it might require developers to eventually leave the S behind"
We don't see this on computer, I don't see why it would happen on xbox.
The Xbox one S reminds me of the old windows 95 systems we had at school! All that's missing is a retro style box Monitor, a couple of 10 Watt speakers, a Mouse and a keyboard!
"The existence of the S might hold back the specs of future Xbox Series games or it might require developers to eventually leave the S behind"
We don't see this on computer, I don't see why it would happen on xbox.
Actually, we do see this on the computer (for example trying to run a 4-core-required game on a Skylake Celeron, might not even launch).
I think it's debatable how extreme it is, but regardless it's fair to say that lowest common denominator hardware-wise tends to influence software design.You're talking about extreme case of comparison, this is not the same with xbox series here.
I think it's debatable how extreme it is, but regardless it's fair to say that lowest common denominator hardware-wise tends to influence software design.
Developers always dump support for crummy hardware so long as they don't disrupt thier market too much. 32bit support stuck around a long time then got dumped when developers finally decided they didn't need to worry about it
games are made to use the most of the best components and remove some effect and decrease their quality for lower specs.