VRMark includes two VR benchmark tests that run on your monitor, no headset required, or on a connected HMD. At the end of each test, you'll see whether your PC is VR ready, and if not, how far it falls short.

VRMark Orange Room: VR ready for HTC Vive and Oculus Rift

Benchmark

  • The Orange Room benchmark shows the impressive level of detail that can be achieved on a PC that meets the recommended hardware requirements for the HTC Vive and Oculus Rift. If your PC passes this test, it's ready for the two most popular VR systems available today.

Experience

  • Experience mode is a great way to judge the performance of a system with your own eyes. VR headsets use clever techniques to compensate for missed frames. Even when the frame rate is low, you may be surprised by the quality of the VR experience. Take your time and explore in VR or on your monitor.

Features

  • See if your PC is ready for HTC Vive and Oculus Rift.
  • Detailed charts show performance frame-by-frame.
  • Change resolution and more with custom settings.
  • Run it on your desktop monitor or a VR headset.

VRMark Blue Room: Enjoy VR games at the highest settings

Benchmark

The Blue Room benchmark is a more demanding test with a greater level of detail for future hardware generations. If your PC passes this test, it will be able to run the latest VR games on the HTC Vive and Oculus Rift at the highest settings, and may even be VR-ready for the next generation of VR headsets.

Experience

Experience mode is a great way to judge the performance of a system with your own eyes. VR headsets use clever techniques to compensate for missed frames. Even when the frame rate is low, you may be surprised by the quality of the VR experience. Take your time and explore in VR or on your monitor.

Features

  • The world's most demanding VR benchmark.
  • Massive 5K rendering resolution (5120 × 2880).
  • Change resolution and more with custom settings.
  • Run it on your desktop monitor or a VR headset.

What's New:

This is a minor update. Benchmark scores are not affected.

Fixed

  • Fixed an issue that could cause VRMark to hang on the splash screen.