Discover a new universe of unprecedented scale. Play your way – fly, trade, mine, salvage, fight, race, and explore your way through an immersive multiplayer sci-fi experience like none other. Welcome to the 'Verse.

Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.

A Seamless Universe

Explore a vast sandbox of life-size planets, moons, cities, space stations, asteroid belts, and more. Expect unmatched beauty and danger in equal measure, all delivered seamlessly without loading screens or transitions.

Play Your Way

Haul cargo, salvage shipwrecks, mine and refine ore, rescue lost pilots, race, hunt criminals - there's a career to suit everyone in the 'verse. And, if you look hard enough, there might even be ways to earn a living on the wrong side of the law…

Fight to Thrive

It's a wild universe out there - pirates stalk the space lanes, while violent outlaws run the darkest corners of the system. If you stray from the beaten path, you'll find action at every turn, from intense ship dogfights to fierce FPS battles across planets and space stations.

Your Ship, Your Home

Take the captain's seat aboard a vast spectrum of richly detailed spaceships and ground vehicles. From agile solo fighters to mammoth multi-crew haulers, there's a vehicle to suit you and the task at hand.

Create Your Own Legend

Who will you be in the 'verse? Begin your own story with the ground-breaking Character Customizer, communicate easily with hyper-realistic 'face over IP,' and complete your look with extensive clothing and armor options; all utility or style? It's up to you!

Forge Your Path, Together

Join a passionate and diverse community of millions across the globe. Be a turret gunner on a capital-class corvette or lead your own mining ops. Get a helping hand with your first steps in the 'verse or join one of the many player orgs, where like-minded citizens team up to earn a living, take on criminals, or cause havoc across the system.

What's New

Characters in this new environment have been built from Long Term Persistence(LTP) data.

Currently with LTP, certain player states such as personal hangar layout, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.

Build Info

This release is highly focused on Mining, Mission Updates, Collector/Align & Mine Additions, QoL, and Bugfixing

  • Long Term Persistence: Enabled
  • Server Meshing: 7:3:600 Player Shards
  • Starting aUEC: 20,000

New Fauna: Juvenile Valakkar

These new burrowing worm fauna will attack when their territories are disturbed. These Valakkar fling rocks at their targets to stagger and damage while moving under the surface to avoid close combat. These can be found on some moons and near Hathor facilities when disturbed.

Dynamic Conversations and NPC Population Updates

  • NPCs around landing zones and outposts in the PU have been updated with dozens of new dynamic conversation lines, new DNA faces, and animations to bring more variety and immersion to their presence.

Additional AI Updates

  • Gave Shopkeeper and Civilian AI at Derelict Settlements Pistols to Help Defend Themselves
  • Added Multiple new Ninetails FPS AI Loadouts with New Variations

Bug Fixes

  • PU - Stanton - ASOP / Locations - Personal Hangar - Retrieving a ship results in "We are unable to deal with your request at this time" but does not timeout fail (STARC-140959)
  • Multivehicle - PU/AC - Vehicles / MFD Interactions - Interaction in cockpit around MFD can cause large client performance stutters (STARC-113415)
  • PU - Graphics - DX11/ Upscaling / FSR - The option to use FSR Upscaler is no longer available while using DX11 API, option still available under Vulkan (STARC-154319)
  • PU - Stanton - Planet Tech - Desync / Game Code / Network - The Client and Server are not Fully Synced with Surface Assets causing Collisions on Server not visible on Client
  • Multi-System - PU - Game Code / Locations - There's a chance for players to drop out of QT when they are switching over to another server
  • PU - vehicles - mining - gems - ROC gems fall through surface upon fracture (STARC-160956)
  • PU - ASOP / Ship / Cargo - Upon the Ship auto storing through leaving game or leaving hangar; on initial retrieval the Cargo disappears and Cargo Grid is locked from being used (BUG-236834)
  • PU - Personal Hangars - Spawning in Personal hangar is missing several Audio (STARC-151741)
  • PU - Locations / Law & Criminality - Players are teleported to nearby Safe Zone when entering unauthorized vehicles at Outposts and near R&R Stations (STARC-159331)
  • MISC Starlancer - PU - Vehicles / Graphics - When using F4 view, internal ladder can be seen poking outside of ship from specific angle. (STARC-157743)
  • Multivehicle - PU - Vehicles / UI - Upscaling causes radar to become blurred and low resolution (STARC-148176)
  • PU - EVA / Network / Actor - Players who are in EVA when streamed in are desynced (STARC-151124)
  • Mirai Pulse - Vehicles / Vehicle Components - The vehicles weapon does not fire (STARC-159008)
  • Origin 400i - PU - Actor / Vehicles - Standing up from the 400i seat in the 400i pushes player out of ship (STARC-97616)
  • PU - Multiple Locations - Transit - The carriage instantly teleports to the destination gateway on the server causing all doors to open before the carriage completes the spline on clients (STARC-158653)
  • Multi-System - PU - Stanton / Pyro - Transit / Locations - Interacting with an elevator panel to call an elevator will not update the interface to state "Elevator Called", and will remain on "Call Elevator" elevator does not come
  • PU - Mission Refactor - Missions / mobiGlas / UI - Medical Beacons - Medical Service Beacons are not being cleared from the Contracts Manager after the incapacitated Player respawns (STARC-148164)
  • Anvil C8R Pisces Rescue - PU - Vehicles / UI - Missing Airlock door control panel inside the Pisces C8R (STARC-153900)
  • PU - Mission Refactor - Missions / mobiGlas / UI - Missions are not being shown as available system wide (STARC-157529)
  • PU - Locations / Jump Points - Using ship bed logout at a Jump Point then joining a different shard will disable your ship from being able to activate and travel through the Jump Point (STARC-145828)
  • PU - Pyro - All Locations - Turrets / Hit Boxes - Auto - The hitboxes on Automated Turrets stationed at the Asteroid Bases and Planetary Outposts are very small, making it difficult to deal damage and destroy them for missions
  • PU - Actor - Armor / Inventory - Can attach some items categorized as "Other" to Chest Armor Throwable Item Ports (STARC-130069)
  • PU - Network / Transit - Entity carriage gets stuck with No Authority, causing it to never arrive to and block its gateway (STARC-159422)
  • RSI Polaris- PU/AC - Vehicles/Physics - Polaris unable to survive smaller vehicles ramming its hangar or cargo bay at high speeds ( at least 800 M/S ) (STARC-141251)
  • ARGO MOLE ALL Variants PU - Vehicles / Core Tech / Vehicle Components - The front mining turret is missing collision
  • AEGS Vanguard - ( Some variants ) - PU - Vehicles - Storage wall has a Visarea in Warden and Harbringer (STARC-140977)
  • PU - Mission Refactor - Missions / UI / mobiGlas - Stanton Mercenary Missions are appearing blank (STARC-133798)
  • PU - Mission Refactor - Missions / Reputation - Players can increase their reputation standing with opposing factions simultaneously (STARC-156827)
  • PU - Armor - UI - The Xenothreat ADP Helmet has no Dynamic Crosshairs (STARC-158500)
  • PU - Stanton - Missions - NPE / Tutorial - HUD objectives can be missing during Tutorial Missions, not flow blocking (STARC-161224)
  • PU - Stanton - Missions - NPE / Tutorial - Retrieving Tutorial ship from Hangar rather than spaceport won't trigger further objectives
  • PU - Stanton / Pyro - Hangars - Hangar despawns when player attempts to land in hangar
  • PU - Stanton - Area18 - Missions / NPE / UI - There are no mission Objectives showing up during Your First Flight, blocking progression
  • PU - Stanton - NPE / Tutorial - Missions / UI - Checkpoint markers can stop appearing while flying out of the LZ during Your First Flight
  • Interactions - When equipping a third weapon, the wrong weapon shows up as equipped and third weapon doesn't get swapped with one currently equipped
  • PU – Stanton – Klescher Rehabilitation Facility – Mission Content / Locations / mobiGlas – There are no available Prison Contracts available at Klescher Rehabilitation Facility
  • PU - Mission Refactor - Missions - Courier - Package is not spawning for Cave Delivery missions (STARC-157576)
  • Mirai Guardian ALL Variants - PU - Vehicles / Interactions - External Weapon storage has no point of interaction. (STARC-158028)
  • Origin 315P - Ship / Ship Component / Tractor - 315p's Tractor Beam does not recognize or latch to Objects (STARC-133654)
  • 325a missing Storage door (STARC-146781)
  • Heartseeker paint doesn't apply to executive F7A MKII (STARC-157274)
  • PU - Stanton - Rest Stops (R&R) - Locations / UI - Medical Clinics - Regeneration kiosks don't specify which "Kel-To RX Clinic" and the different Station clinics all have the same label on Regen terminals (STARC-153499)
  • PU - Mining - Mining Laser and Extraction Beam deals substantive damage to Ship Hull (STARC-143121)
  • PU - Pyro - Locations / Art - XS Bunker Outposts near settlements have cave entrances but are missing cave interiors, showing holes into the planet
  • AC - Endless Vanduul Swarm - AI / Combat - Wave 2 AI does not spawn in Endless Vanduul Swarm (STARC-148132)