Blockbench puts all the tools at your disposal to make the creation process of low-poly models as easy as possible. Use cuboids to get that Minecraft aesthetic, or create complex low-poly shapes using the mesh modeling tools.

Texturing Tools

Create, edit and paint texture right inside the program. Create or import palettes, paint, or draw shapes.

Blockbench can automatically create a UV map and template for your model so that you can start painting right away.

You can paint directly on the model in 3D space, use the 2D texture editor, or connect your favorite external image editor or pixel art software.

Animations

Blockbench comes with a powerful animation editor. Rig your model, then use position, rotation and scale keyframes to bring it to life. Use the graph editor to fine-tune your creation.

Animations can later be exported to Minecraft: Bedrock Edition, rendered in Blender or Maya, or shared on Sketchfab.

Plugins

Customize Blockbench with the built-in plugin store.

Plugins extend the functionality of Blockbench beyond what it's already capable of. They add new tools, support for new export formats, or model generators.

You can also create your own plugin to extend Blockbench or to support your own format.

Free and Open Source

Blockbench is free to use for any type of project, forever, no strings attached.

The project is open source under the GPL license.

What's New

Changes

  • Added webp support for reference images
  • Added "Add Image" option when dropping png file into image editor

Fixes

  • Fixed Merge Down of layer ignoring opacity and blend mode
  • Fixed issue when resizing or scaling textures with layers
  • Fixed auto UV not working on negative size cubes
  • Fixed potential line overflow in error log dialog
  • Fixed molang editor overflow in animation properties dialog
  • Created temporary fix for large backup models preventing the program from starting
  • Fixed zoom not working correctly in orthographic camera angle presets
  • Fixed errors when typing text into some numeric inputs
  • Fixed animation controllers exporting line breaks in transitions
  • Fixed #2197 Highlight Brush line drawn from mirrored spot
  • Fixed clicking cancel on export options not canceling export
  • Fixed bedrock attachable reference player arm not correctly rotated
  • Fixed UV size sliders not updating UV on meshes
  • Fixed mesh UV rotation snapping not being super precise
  • Fixed plugin details tab issues
  • Fixed non-critical background tab texture error message
  • Fixed mesh viewport menu acting like outliner menu
  • Allow palette colors to be styled smaller via theme