Computer graphics articles
Performance woes in Unreal Engine 5 games are developers' fault, says Tim Sweeney
In a nutshell: Unreal Engine powers some of the world's biggest games, but its reputation has taken a hit as several high-profile releases stumble with performance issues. Epic CEO Tim Sweeney argues the problem isn't the technology itself – it's how developers are using it. His comments cut to the core of an ongoing debate about whether today's development struggles stem from engines, hardware, or studio practices – and how much responsibility Epic should bear in addressing them.
Microsoft set to improve PC gaming with advanced shader delivery, up to 85% faster game starts
The Best PC Monitors - 2025 Update: Productivity, Creative Work, and Top Enthusiast Picks
PC monitors for work and creativity now boast bigger screens, sharper resolutions, and more ports at better prices. Here are the best, from budget gems to 4K giants.
Unreal Engine ray tracing stuttering in AMD RDNA 4 GPUs linked to Nvidia-optimized game code
Before Nvidia, founder and CEO Jensen Huang designed microprocessors for...
Blender is going beyond mouse and keyboard with a new touch-friendly interface for tablets
Asus announces ProArt Display PA32QCV, a $1,299 6K monitor with pro-grade features
Blender 4.5 launches with major performance improvements
Nvidia DLSS 4 at 4K, 1440p, and 1080p: Which Preset is Right for You?
Is DLSS 4 Quality mode still the best choice? We put all three presets to the test at 4K, 1440p, and 1080p to see how Balanced and Performance modes stack up. The results may surprise you.
AMD demo shows procedural generation slashing VRAM use from 35 GB to just 51 KB
Neural Texture Compression demo shows it can do wonders for VRAM usage
Unreal Engine 5.6 improves performance, animation tools, and MetaHuman integration
Nvidia GeForce driver adds DLSS 4 optimizations for Doom: The Dark Ages
Nvidia's Zorah RTX neural rendering tech demo available for download
Nvidia open-sources PhysX engine, including GPU kernel code
Samsung's latest Odyssey gaming monitor features glasses-free 3D, now available for pre-order
AMD FSR 4 is Very Impressive: 1440p Upscaling Tested
AMD's FSR 4 aims to close the gap with DLSS, bringing AI-powered upscaling to Radeon GPUs. With 1440p gaming in focus, can FSR 4 match or surpass Nvidia's DLSS? We analyze its image quality and performance.
DLSS 4 Upscaling at 4K is Actually Pretty Amazing
The most interesting side of Nvidia's new RTX 50 series is not the GPUs themselves, not even close, it's DLSS 4 upscaling that steals the spotlight with a new AI model and much improved image quality.
Nvidia's new texture compression tech slashes VRAM usage by up to 95%
Nvidia DLSS 4 Ray Reconstruction Analysis: Fixing Ugly Ray Tracing Noise
Nvidia's DLSS 4 Ray Reconstruction tackles the issue of image noise with ray tracing. By improving stability and texture preservation, it minimizes the visual trade-offs and makes ray tracing look far better.
A Review of Nvidia's DLSS 4 Multi Frame Generation
Multi Frame Generation is one of the standout features in DLSS 4 and the new Nvidia RTX 50 series GPUs. This review dives into its performance, image quality, and whether it's truly worth upgrading for.





