Valve recently overhauled Steam’s review system, putting a larger focus on recent perspectives. The move made sense. Games are no longer static works. They constantly evolve thanks to updates and programs like Early Access. The system is, by and large, very useful, providing percentages that give narrow and wide snapshots of games. But numbers only tell part of the story.
For a time there Uncharted 4 feels like little more than a familiar, obligatory sequel. Thankfully, after a few chapters, the game dramatically improves and hits a great stride for much longer. By the end, it justifies the creation of a sequel in this nearly decade-old series beyond the need to check off the box between Ratchet & Clank and Wipeout on the PlayStation franchise list.
Dark Souls 3 is an action RPG in which players are thrust into a gothic fantasy world and asked to survive against brutal odds. The narrative connects to the first two games, but story takes a backseat to action, so newcomers won’t feel totally lost. In Dark Souls 3, players travel to Lothric, a land of ash and decay. Your task is to defeat the Lords of Cinder, god-like creatures corrupted by power.
These days, it seems like Valve will let just about anything on Steam. Programs like Greenlight and Early Access make it easier than ever to get a game on the preposterously popular PC storefront. Some of these games are very bad. How does this happen? What is the process actually like?
Sometimes it’s the things hidden in plain sight that have the biggest impact in the long run. After an awkward start, the Echo has morphed into the new tech darling, receiving heaps of praise for its ability to easily and intuitively bring control to our digital devices and services.
Dying Light: The Following is just what an expansion should be: more of the the same great game, with a number of refinements and small, interesting tweaks. In one respect it’s altogether different: You have an automobile now, and an enormous new explorable area that requires the use of it.
In The Witness, a magnificent new puzzle game from from developer Jonathan Blow you come upon challenges by wandering, in a first-person perspective, through the most beautiful island I’ve ever been to in a video game. The island is densely packed with puzzles, some propped up for you to solve, many others masterfully hidden.