Having taken the covers off the GeForce GTX 780 a week ago, Nvidia is ready to release their next part in the GeForce 700 series. Earlier rumors indicated that the GeForce GTX 770's specifications would be much like a GTX 680 on steroids, and as it turns out that's exactly what it is.
The GTX 770 features the fastest GDDR5 memory we have ever seen at 7GHz. Memory at that clock rate is good for a peak bandwidth of 224GB/s, 16% more than the GTX 680. Therefore, technically if you could overclock a GTX 680 well enough you could create a GTX 770.
With the GTX Titan Nvidia showed just how much more complex and powerful their current generation 28nm GPU could be without putting the TDP rating through the roof. It also meant that Nvidia could move to the next generation mainstream GPUs without having to completely redesign their architecture for the GeForce 700 series and that is exactly what they have done.
The new GeForce GTX 780 is based on a similar, albeit slightly cut down version of the Titan GPU, managing to keep many of the features that make the $1,000 graphics card great, such as the 384-bit memory bus.
When the Metro 2033 was released in 2010 it contributed to raise the PC graphics bar making good use of the latest DirectX 11 rendering technologies. Metro: Last Light follows its predecessor roots by using a heavily customized and improved version of the 4A Engine.
Furthermore, the developer has continued to cater to loyal PC gamers who have considerably more power than console gamers at its disposal by including a richer gaming experience visually as well as a benchmark tool for measuring your system's performance.
Nvidia has decided to open pre-orders today instead of May 20th as originally announced. You can buy yours for $350 at Newegg, GameStop and Nvidia's Shield site. The estimated ship date also appears to have moved up from 'end of June' to June 4th.
The current generation AMD GPU series collectivelly known as "Southern Islands" were released over a year ago, with the beginning of its rollout in January 2012. Sixteen months later, the Radeon HD 7000 series is still very much relevant, as AMD continues to release new models under the same GPU family.
Although it's been over a year since AMD launched the Radeon HD 7970, we are just getting an official dual-GPU version. The Radeon HD 7990 takes a pair of 7970 GPUs with overclocked cores and memory, packing 8.2 TFLOPS computer power, 6GB GDDR5 and an upgraded PEX bridge to connect the two GPUs.
Simulating the physics of water has always been tricky and game engines sometimes still have to use dodgy mechanics to make it feel real. But the above demonstration of this new fluid simulation technique proves that slowly but surely we're getting there.
The GTX 650 Ti was our favorite $100 - $150 graphics card last year, as it thrashed the Radeon HD 7770, its direct competitor. Then last month AMD decided to attack the $150 price point with a new HD 7790 GPU, but the reaction didn't take long to arrive.
Just a week later Nvidia officially countered by releasing the poorly named GeForce GTX 650 Ti Boost, now the third graphics card to carry the GTX 650 name. At $170, the GeForce GTX 650 Ti Boost sits between the Radeon HD 7790 and the 7850. In terms of performance, we actually expect the GeForce GTX 650 Ti Boost to be a lot faster than the GTX 650 Ti, even when it's based on the same GK106 architecture.
With DX10's arrival, vertex and pixel shaders maintained a large level of common function, so moving to a unified shader arch eliminated a lot of unnecessary duplication of processing blocks. The first GPU to utilize this architecture was Nvidia's iconic G80.
Four years in development and $475 million produced a 681 million-transistor, 484mm² behemoth -- first as the 8800 GTX flagship and then with cards aimed at several segments. Aided by the new Coverage Sample anti-aliasing (CSAA) algorithm, Nvidia saw its GTX demolish every single competitor in outright performance.
With the turn of the century the graphics industry bore witness to further consolidation. Where 3dfx was once a byword for raw performance, its strengths before its dismissal laid in its full screen antialiasing image quality. By the time 2001 dawned, the PC graphics market consisted of a discrete card duopoly (Nvidia and ATI), with both of them in addition to Intel supplying the vast majority of integrated graphics chipsets.
Prior to the Voodoo 5’s arrival, ATI had announced the Radeon DDR as “the most powerful graphics processor ever designed for desktop PCs.” Previews of the card had already gone public on April 25, and only twenty-four hours later Nvidia countered with the announcement of the GeForce 2 GTS (GigaTexel Shader).
Launched on November 1996, 3Dfx's Voodoo graphics consisted of a 3D-only card that required a VGA cable pass-through from a separate 2D card to the Voodoo, which then connected to the display. Voodoo Graphics revolutionized personal computer graphics nearly overnight and rendered many other designs obsolete, including a vast swathe of 2D-only graphics producers.
The 3D landscape in 1996 favoured S3 with around 50% of the market. That was to change soon, however. It was estimated that 3Dfx accounted for 80-85% of the 3D accelerator market during the heyday of Voodoo’s reign. Later on Nvidia would revive with the RIVA series and eventually land their greatest success with the first GeForce graphics card.
Three years having passed since BioShock 2 and the dawn of a new console generation on the horizon, BioShock Infinite has taken the opportunity to mix things up. Along with DX11 effects, folks playing on PC can look forward to higher resolution textures and a healthy range of customization over settings like anti-aliasing, texture detail and filtering, dynamic shadows, post-processing, and so on.
Our Bioshock Infinite test comprises 24 DirectX 11 graphics card configurations from AMD and Nvidia covering a wide range of prices, from the affordable to the ultra-expensive.