If you’ve ever witnessed variable refresh rate (VRR) technologies like G-Sync and FreeSync, then you likely know VRR one of the most significant gaming improvements in recent times. But now the technology has finally gone mobile. With our tricked out Origin EON17-X gaming notebook, we’ll be exploring Nvidia’s Mobile G-Sync and how it translates to gaming on the go.
Nvidia turned up the heat on AMD's Radeon range last year when it released its latest Maxwell GPUs, however most of them cost well over $300. Replacing the merely adequate GTX 750 Ti is the new GeForce GTX 950, stepping in as the current generation $150 GPU and promising to deliver highly playable 1080p performance.
Compared to reference designs by Nvidia and AMD, their partners usually come up with creations that run cooler and quieter. A perfect example of this is Gainward's GTX 980 Ti "Golden Sample", with a 15% factory overclock that provides 11% more performance on average and a "Zero RPM fan design". Not wanting to simply just revisit the GTX 980 Ti's performance, we'll be hooking up two of these in SLI and test them agains a pair of AMD's Radeon R9 Fury X cards in Crossfire.
Batman: Arkham Knight, the fourth entry in Warner Brother's Batman: Arkham series, is based on the same Unreal Engine 3 as its predecessor and an Nvidia-sponsored title. Favoring one camp of GPUs is hardly the least contentious way to launch a new game, however it seems this release would have rattled cages regardless. Countless Nvidia and AMD users have expressed anger about Arkham Knight's performance and stuttering issues. Here's what we found in our tests.