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Dying Light Benchmarked, Performance Review

Dying Light takes place in an expansive urban environment where players navigate using free running 'parkour' mechanics while scavenge for supplies to craft weapons and defend against the city's growing infected population. It's the first game built with the Chrome Engine 6, which is a proprietary 3D game engine developed by Techland that was first used over 10 years ago in Speedway Grand Prix and sci-fi shooter Chrome.

The Crew Benchmarked, Performance Review

Ubisoft's new action-driving MMO has 7,000 miles of roads, 15 cities and 15 million individual objects. The Crew has been designed for the latest generation consoles and PCs, though the former are capped at 30fps/1080p while our preferred platform ought to look and feel better with a 60fps cap and a higher res. Here's our full PC benchmark test.

Dragon Age: Inquisition GPU & CPU Performance Review

PC gamers can expect a crisper, more detailed world in Dragon Age: Inquisition, though precisely how crisp and detailed will depend on your setup. As usual we've put some hardware to the test, including the latest AMD and Nvidia GPUs, in total 25 DirectX 11 GPU graphics card configurations from both companies covering all prices.

Far Cry 4 Benchmarked, Performance Review

Graphics have always been a selling point of the Far Cry series as few games offer the same open world environments that can be experienced in Far Cry. The latest iteration is no exception. Being an Nvidia "The Way It's Meant to be Played" title, FC4 has loads of optimizations for GeForce cards, including HBAO+, PCSS, TXAA, Godrays, and HairWorks. If nothing else, this should make it all the more interesting to compare results.

AMD releases Catalyst 14.4 WHQL driver

AMD releases Catalyst 14.4 WHQL driver

It's been a while since AMD has released a WHQL version of their Catalyst drivers, but the company has finally decided that their recent 14.4 drivers, from a new driver branch (14.100), are ready for all. The Catalyst 14.4 WHQL…

AMD Mantle Performance: Thief & Battlefield 4

The biggest news for Mantle since being announced as a method of improving performance in games by allowing them to use your CPU and GPU more efficiently, has been support from DICE's Frostbite 3 engine (and by extension, Battlefield 4). Recently that support expanded to Eidos' Thief, while Crytek revealed at GDC 2014 that CryEngine will support it too. AMD says its latest update is of "tremendous benefit to a large cross-section of the gaming public" so we are keen to check it out.