The biggest news for Mantle since being announced as a method of improving performance in games by allowing them to use your CPU and GPU more efficiently, has been support from DICE's Frostbite 3 engine (and by extension, Battlefield 4). Recently that support expanded to Eidos' Thief, while Crytek revealed at GDC 2014 that CryEngine will support it too. AMD says its latest update is of "tremendous benefit to a large cross-section of the gaming public" so we are keen to check it out.
World of Warcraft is considered a massive success, yet it's dwarfed by World of Tanks' 1 million concurrent players and 75 million total users. You can also find more than half a million people playing Dota 2 on any given day and League of Legends has over 7.5 million players online during peak hours.
While you may not need a Radeon R9 290X or a GeForce GTX 780 Ti to get the most out of these games, we're curious to see how hard those titles can push today's hardware.
Despite being built with the aging Unreal Engine 3, Thief touts some cutting edge rendering techniques that have put the game on our radar. Thief's built-in benchmark appears to do a good job of demonstrating a worst-case performance scenario, so if your system can average 60fps in the benchmark you should enjoy perfectly smooth gameplay from start to finish.
Marking the introduction of its Maxwell architecture, Nvidia has targeted AMD's $150 Radeon R7 265 with the new GeForce GTX 750 Ti. With fewer cores being used to get more performance, Maxwell consumes less power and improves Kepler's performance per watt. Does that mean AMD's newly relaunched Radeon R7 265 could be in trouble considering it's essentially a slightly overclocked and steeply discounted HD 7850?
If you're looking to treat virtual coin mining as a hobby, Litecoins are probably the best bet right now and we'll show you how to get started with choosing and configuring the hardware and software you'll need. Also note we are aiming this article to PC enthusiasts who likely have spare hardware around, separating our project from milk crate builds, this seems like the most logical approach for us to get started.