There's a surprising amount of expectation for Colossal's attempt at fixing SimCity's mistakes. The good news first: If you play city-building games to, well, build cities, this is the best you can get. Never before have I felt like I could just walk up to an enormous tract of land, open up some tools and just... build whatever I wanted, however I wanted. Cities: Skylines is a gorgeous video game.
The Sims 4 is a big game. But like any so-called life simulator, it only seems that way when you add up its countless tiny bits and pieces into one giant mosaic. Actually playing the game feels like you're both telling and watching a series of private, intimate stories. It is a beautiful new act in EA's popular franchise. Even with its controversial changes and missing features, I've never had this much fun playing with my Sims.
Prison Architect is like 'SimPrison', if there ever was one, made by people who seem to be damn near fearless about making video games about uncomfortable topics. The game is from the indie studio Introversion, who have also made the saddest/best game about nuclear war.
Here's a brief interview with Introversion's own architects about their newest work. They served up some fascinating answers about the possibilities of a game about building and running a prison.
Simulating the physics of water has always been tricky and game engines sometimes still have to use dodgy mechanics to make it feel real. But the above demonstration of this new fluid simulation technique proves that slowly but surely we're getting there.
To many fans of the original city building simulation series, the idea of an online multiplayer game that required even solo players to be connected to the internet at all times seemed like a recipe for disaster.
Maxis' latest creation is easily the most compelling SimCity I've played since the 1989 original. It's also a disaster.