I was always against upscaling and frame generation since they were first introduced. They were supposed to be optional features intended to extend the useful life of very low-end hardware and make iGPUs viable for AAA gaming. But the writing was on the wall. I knew from the start that they would be used as crutches by lazy, incompetent or just deadline-pressured developers to sh*t out extremely unoptimized games that would include upscaling and framegen as targets even on midrange hardware. Setting them as targets for high-end performance is a first though.
Alright, Tim. I haven't played AC Rally, but let me guess, it's another UE5 game that actually only uses the UE4 feature set? This has been the case with the vast majority of UE5 games that run well.
People often say it's the devs fault, but when all UE5 games that use the default out of box features run like garbage, there's definitely a problem with the engine. Other engines don't have this problem.
I know you're joking but sadly this is what's hapenning. In some gaming communities I'm in, it's staggering how many people are playing their games with all this crap turned on. I don't have a problem with upscaling in quality modes, but the number of people I see using framegen makes me facepalm.