Install GameNative, sign in to Steam, Epic or GOG, and play the PC games you already own on your Android phone or handheld. Everything runs locally on the device, with cloud saves. It's still early. Not every game runs yet, and some need tweaking to play well, but the community is constantly finding and sharing configs that work - and these get applied automatically. You can see if anyone has tried running your game successfully at https://gamenative.app/compatibility.

Features

  • Play games you actually own on Steam, Epic, GOG and Amazon
  • Cloud saves that carry over between your PC and your phone
  • Automatically applied known configs, so many games just work out of the box with no tweaking required
  • Controller and touch support, with a custom control editor and on-screen HUD
  • Steam DLC, workshop and branch support
  • Active support over Discord if you need help getting a game running

What's New

Added after prerelease

  • Fix Steam Input config generation for games with an "In Game Actions" manifest in #1894
  • Hide platform-hidden Steam and GOG games from the library by @whatobiplays in #1796
  • fix: power control profile selection problem by @joshuatam in #1900
  • Add relative mouse input option for Shooter Mode by @Nightwalker743 in #1891
  • Allow for choosing which steam family library copy to use (DLCs etc) by @5TXdYWK in #1707
  • Persist libredirect and faster external loading in default config in #1916
  • Reduce AI debugging popups in #1917
  • Fix OpenComposite AppType 3 errors for XR build in #1908
  • Allow a custom executable path outside the A: drive in #1918
  • Fix bat launches in #1920
  • Made AI debugging much more accurate in #1922
  • Add a Hide AI features toggle in #1923
  • Add FEX 2609 to the component manifestin #1929
  • Improve data accuracy for known configs and compatibility badges in #1928

From prerelease

  • Fixed performance regression from FPS limiter (in games like Mewgenics) in #1862
  • Made faster external loading a toggle instead of enabled by default - fixes bugs with games launching on external storage in 1.2.0 in #1865
  • Fixed controller regressions added by multicontroller change (controller marked as P2 could never become P1) in #1864
  • Added opt-in AI debugging for getting games running in #1877
  • Added initial support for XR games for Quest in the XR builds by @TheReal-Flo and me in #1879
  • Added back Nexus Mods integration (no need to manually add mods) by @Nightwalker743 in #1850
  • Add configurable gyro aiming and tilt steering by @Nightwalker743 in #1882
  • Added optional, non-blocking sponsorships and recommendations to boot screen (can be turned off from main app settings, but keeping it on allows us to have the resources to continue building GameNative) in #1881
  • Add a Curated 4:3 filter to the Steam library (for RP Nova) by @Producdevity in #1786
  • Added Steam achievements viewer by @phobos665 and @VinceBT in #1695
  • Fix portrait mode - game runs at top of screen by @pacoa-kdbg in #1800
  • Added GOG installer for v1 (fixes registry keys, needing CD drive for older games) in #1863
  • Don't treat composite HID keyboards as game controllers by @mbarchein in #1839
  • Add simultaneous and sequential multi-action bindings by @Nightwalker743 in #1833
  • fix(input): pair complementary Joy-Con controllers by @eve-ai-dev in #1870
  • Fix issues with certain DLCs (eg Sally Face download failing when the Season Pass is selected) in #1883
  • Let users customize library tabs by @jmarti326 in #1799
  • fix(): resolve epic games multi-save by @phobos665 in #1790
  • URI Implementation by @ShadowFungi in #1781
  • Add 'Disable Epic Overlay' container setting to prevent CEF virtual memory crash on save load by @Wavewash in #1888