Every advancement in model intelligence for coding has encouraged us to rethink how development should be done. The Integrated Development Environment (IDE) of today is a far cry from the IDE of just a few years ago. Gemini 3, our most intelligent model, represents a step-change for agentic coding, and requires us to think about what the next step-change of an IDE should be.
Today, we are introducing Google Antigravity, our new agentic development platform. While the core is a familiar AI-powered IDE experience with the best of Google's models, Antigravity is evolving the IDE towards an agent-first future with browser control capabilities, asynchronous interaction patterns, and an agent-first product form factor that together, enable agents to autonomously plan and execute complex, end-to-end software tasks.
Why We Built Antigravity
We want Antigravity to be the home base for software development in the era of agents. Our vision is to ultimately enable anyone with an idea to experience liftoff and build that idea into reality. From today, Google Antigravity is available in public preview at no charge, with generous rate limits on Gemini 3 Pro usage.
With models like Gemini 3, we have started hitting the point in agentic intelligence where models are capable of running for longer periods of time without intervention across multiple surfaces. Not yet for days at a time without intervention, but we're getting closer to a world where we interface with agents at higher abstractions over individual prompts and tool calls. In this world, the product surface that enables communication between the agent and user should look and feel different - and Antigravity is our answer to this.
Autonomy
Today, the most intuitive product form factor is working synchronously with an agent embedded within a surface (an editor, browser, terminal, etc). That is why Antigravity's primary "Editor view" is a state-of-the-art AI-powered IDE experience, with Tab completions, in-line Commands, and a fully functioning agent in the side panel.
We also believe agents deserve a form factor that exposes this autonomy optimally and allows users to interact with them more asynchronously. So, in addition to the IDE-like Editor surface, we are introducing an agent-first Manager surface, which flips the paradigm of agents being embedded within surfaces to one where the surfaces are embedded into the agent. You can think of it like a mission control for spawning, orchestrating, and observing multiple agents across multiple workspaces in parallel.
What's New
- Fixed project migration issues for projects with CJK characters in their titles.
- Fixed an issue that caused duplicate projects to be created when importing from Antigravity 1.0.
- Resolved an issue where Google One credits were not being applied or utilized.
- Fixed bug that prevented MCP servers from loading and bug that prevented accessing workspace-specific settings.
