Valve and HTC’s Vive is the most immediately impressive (and imposing) VR headset on the market. And it comes with a price to match: $800. Once you’ve got everything setup you can walk through a virtual space with your own legs and grab things with your own “hands.” That’s the key differentiator here: while the Oculus Rift and PlayStation VR have so far been largely focused on seated experiences, Vive is more focused on standing, walking, grabbing, and bopping.
Oculus, HTC, and Sony have all released pricing details for their upcoming virtual reality headsets. But what seems pretty cut-and-dry gets complicated in a hurry when you consider they all need additional hardware to power the experience. To help make sense of it all, we've gone through the hassle of analyzing everything to see what the true cost of ownership looks like.
If you’re among those who’ve preordered a VR headset or are still on the fence, you may be wondering what are you going to be able to play with it? We’ve compiled a list of some of the most interesting and anticipated VR titles arriving soon. Keep in mind that many existing games are getting VR support, though for this list we've kept it (mostly) to made-for-VR games.
It’s been a busy week as more than 90,000 people stormed Barcelona to catch the latest mobile announcements and innovations. This year’s Mobile World Congress brought us new smartphones, hybrid mobile devices, more VR hype as well as wearables and IoT gear. Lets take a look at the highlights of the three-day event.
In 2015 I saw a ton of great smartphones hit the market, but I’m yet to see the elusive ‘perfect’ device -- the phone with no compromises in hardware or software. In this article I'll go through every aspect of the modern smartphone and list exactly what I want to see, with every aspect of it firmly grounded in reality. This is a smartphone that should be possible to create in 2016.