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"The game is stupid," Far Cry 3: Blood Dragon creative director Dean Evans proudly proclaimed during a recent press event — not foolish pride, but pride in foolishness. Ubisoft has done great and terrible things with the game engine, transforming it into a nightmare world, where wild boars roam the purple plains, backs covered with neon graffiti.
Blood Dragon's story unfolds through a series of 2D cutscenes that wouldn't be out-of-place in an NES-era adventure. And when those scenes end, it's into a day-glo nightmare from the early days of MTV.
Previously teased at SXSW, Borderlands 2's sixth playable character has finally been revealed at PAX East this week. The newcomer is a "Vault Hunter" named "Krieg the Psycho" who adds a psycho bandit-type class to the mix. As you might expect, Krieg likes to be up close and personal...
Details about Battlefield 4 are slowly beginning to trickle out as EA looks to build hype leading up to the game's March 26 unveiling at an event during the Game Developers Conference (GDC) in San Francisco. Although the company will likely remain quiet about anything significant...
Digital Extremes, the Canadian studio behind titles such as The Darkness II and BioShock 2's multiplayer, has offered a first look at its upcoming free-to-play first-person-shooter. Expected to go live this winter, Warframe will provide fast-paced PvE co-op action, allowing you and...
Let's just get this out of the way: Yes, Quantum Conundrum is a first-person puzzler, just like Portal. Yes, it was designed by Kim Swift, the project lead on Portal. And yes, it shares some of Portal's core traits: there's a physics-altering arm device, a goofy omniscient narrator, and an alarming number of buttons that need to be pushed.
But Quantum Conundrum crawls out from its spiritual predecessor's mighty shadow and stands, triumphant, as a game that's unique, raw, and brilliant in many ways. Finally, Portal has a worthy rival.
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